讓我來翻譯看看
在下的英文翻譯沒有說很好,不過不會因為個人意思而亂插奇怪的內文
我把原文全部附上,下面是我的翻譯,希望大家能多指點
原文:http://goo.gl/WpW2Jv
我的翻譯有些地方有參考AmosYang板友的文章,以及那篇百度翻譯
當然,百度腦補的部份沒參考,參考的話我就沒資格自稱翻譯者
翻譯上遇到的(無法自圓其說的)問題,我會用紅色標起來
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Is Blizzard Thinking Big Enough With 'Overwatch' And 'Heroes of the Storm'?
暴風雪認為《鬥陣特攻》和《暴雪英霸》這樣就夠了嗎?
It's been an interesting few years for Blizzard, as at long last, the
company seems to be slowly saying goodbye to the genres that made them one of
the premiere game developers in the world.
最近這幾年對暴風雪來說很值得玩味,因為長久以來,他們正在慢慢的失去當初使他們成
為世界遊戲開發者們的領頭羊之一的品味。
Warcraft and Starcraft were both RTS games that shaped the PC gaming era of
the '90s and early 2000s. Warcraft evolved into the most famous MMORPG of
all time, World of Warcraft, while Starcraft stuck to its roots as an RTS.
Diablo began in '96, and has been at the forefront of ARPGs every since.
《魔獸爭霸》和《星海爭霸》,這兩款RTS遊戲共同塑造了90年代及2000年代早期的電腦遊
戲世紀,《魔獸爭霸》進一步演化為史上最普及的MMORPG.《魔獸世界》,而《星海爭霸
》則在RTS領域定居下來。1996年出現的《暗黑破壞神》則成為最受歡迎的ARPG。
Blizzard may not be fully "moving on" just yet. Starcraft 2 has one more
expansion to come, it seems likely Diablo 3 will get one more, and World of
Warcraft will keep getting expansions as long as people play it. But in terms
of actual "new" games? Blizzard is definitely expanding from its
traditional core pillars.
不過暴風雪還沒有完全「告別過去」。《星海爭霸2》還有一個擴充包要釋出,看起來
《暗黑破壞神3》也還有一個,而只要還有人玩《魔獸世界》,這遊戲就不會停止更新。
但是我說暴風雪,妳的新遊戲咧?暴風雪很明顯就是從他們傳統的台柱不斷擴張而已。
First, they've embraced the shift to mobile with Hearthstone, their
Warcraft-themed battle card game that was their first real foray into
free-to-play. Then they have Heroes of the Storm, an attempt to get into the
genre that has replaced MMOs as the most popular in the world, the MOBA. And
after that we'll have Overwatch, a game salvaged from the wreckage of
Project Titan , an MMO that was ultimately killed after Blizzard seemed to
realize that era had passed, and was mostly concentrated on retaining players
to already-existing titles, as building new MMOs was more often than not a
recipe for disaster.
首先,他們利用《爐石戰記》打入了行動市場,這款魔獸風卡牌式戰鬥遊戲是他們朝免費
遊戲邁出的第一步。然後是《暴雪英霸》,在MOBA取代MMOs成為世界上最受歡迎的遊戲類
型厚,他們以這款遊戲嘗試打入該領域。在這之後我們有了《鬥陣特攻》,這是從《泰坦
》的殘骸中搶救出來的遊戲。《泰坦》原本是款MMO,但在暴風雪開始意識到MMOs的時代過
去了之後,便永久終止開發該遊戲,並更致力於留住現有遊戲的玩家,因為弄一款新的MMO
可能會成為災難的導火線。
It's Heroes and Overwatch I want to talk about specifically, and I'm
worried about Blizzard's future plans for each for a few reasons.
我想特別談論《暴雪英霸》和《鬥陣特攻》,而基於幾個理由,我對於暴風雪的未來計畫
充滿憂慮。
Heroes is meant to be a more "accessible" MOBA, less technically infused
than reigning champion League of Legends, yet I'm a little bit unclear about
why such a thing is needed. It would seem to me that when a game has 67
million monthly players by last count, that's the very definition of
"accessible," and I'm not sure why things need to be simplified even further.
《暴雪英霸》打算成為一款更「平易近人」的MOBA,比目前統治MOBA的帝王《英雄聯盟》
需要的技術成分更少。但我對於為何要考量這點有些許不明白。對我來說,當一款遊戲在
最新的統計中,一個月有六千七百萬玩家時,這就是所謂的「平易近人」,因此我不確定
為何還需要再進一步簡化。
Past that, unlike games like League and Dota which created their own
character and build a world with its own grand mythology, Blizzard is using
Heroes of the Storm as a kind of all-stars event from its past series. It's
essentially if Smash Bros. was a MOBA with Blizzard characters, as bizarre as
that may sound. We know all the characters in the game, from Jim Raynor to
Sylvanas Windrunner to Diablo himself, but there's nothing new to explore
there from a world-building perspective. Hell, there's not really even an
attempt to explain some bizarre "multiverse" in which all these characters
are suddenly fighting. And as the game introduces new champions, we just wait
to see which already-established hero they're modifying to fit into HoTS,
not to see what they've designed from scratch.
此外,不像《英雄聯盟》和《DotA》(譯註:這裡我相信原作者指的是DotA2)創造了自己
的角色並建構了屬於他們自己的宏偉神話世界,暴風雪把《暴雪英霸》弄成了暴風雪明星
大亂鬥。就像是把《任天堂明星大亂鬥》弄成MOBA形式並把角色都換成暴風雪的英雄,聽
起來就很奇怪。從吉姆.雷諾到希瓦娜斯.風行者、再到迪亞布羅自己,我們熟知這遊戲
裡的所有角色,但是這裡並沒有能讓我們探索的新世界,老天爺,就算要用神奇的「多重
宇宙」理論來解釋為啥所有這些角色都突然被叫來群毆都很奇怪。而當這遊戲釋出新英雄
時,我們只會等著看哪個「已實裝」的英雄會被調整好後扔到《暴雪英霸》中,而非看這
些英雄的設計特點。
I also worry about the general excitement level for Heroes of the Storm,
which doesn't seem anywhere near what it needs to be for the game to pose a
threat to a giant like League of Legends. The game began an open beta on May
19th, but naturally that news was drowned out by The Witcher 3 and Destiny's
House of Wolves expansion. The game's "official" release is supposed to be
June 2nd, but the only press I've really heard about the game at all in the
last month (and I'm in the press), was the controversial airing of the
Heroes of the Dorm tournament on ESPN , which seemed like a strange move
given that HoTS is far from an established eSport yet, and it drew viewership
numbers which reflected that.
我也擔心對於《暴雪英霸》的關注度,看起來還比不上類似《英雄聯盟》這種大遊戲的一
條速報。該遊戲在5/19開始公測,但是相關新聞版面全部被《巫師3》和《天命》的新擴充
《House of Wolves》給佔去了。這遊戲的「官方」發售日期應該是6/2,但我(在出版業
工作)最近一個月聽到的唯一遊戲相關消息,是由ESPN發佈,可疑的Heroes of the Dorm
比賽。由此來看,《暴雪英霸》似乎還遠遠談不上一款穩定的電競遊戲,相對的關注度就
會被拉低。
Maybe Blizzard doesn't need to unseat Dota or League and become grand king
of all MOBAs, but it's weird for Blizzard to settle for a fraction of the
market share in a genre as well. Blizzard essentially was the MMO/RTS/ARPG
scene with their respective games in those genres, but it seems unlikely
Heroes of the Storm will be able to continue that pattern.
也許暴風雪不需要把《DotA》或《英雄聯盟》拉下王座,並成為所有MOBA的王者,但是暴
風雪只能在這塊市場上分到一點點也很奇怪。暴風雪過去的遊戲,都各自是MMO/RTS/ARPG
領域的指標,但看起來《暴雪英霸》無法遵循這個優良傳統。
And they we have Overwatch, a game I'm simultaneously excited for and
worried about. While I understand that a huge-budget, probably
subscription-based MMO isn't exactly the wave of the future, it is strange
to see Blizzard debut its first new IP in 15 or so years, and it's a
somewhat small-scale, Team Fortress-esque, class-based multiplayer shooter.
接下來是《鬥陣特攻》,對於這款遊戲我既興奮又擔心。雖然我理解龐大預算、月費制
的MMO不是未來的潮流,看到暴風雪自十五年來第一次公佈新遊戲,讓人覺得有些不習慣
,而且這款遊戲是個小規模、《絕地要塞》式、職業分工式的多人射擊遊戲。
Shooters are certainly popular, as evidence by Call of Duty's yearly haul,
the continued success of Halo and the burgeoning promise of Destiny. Team
Fortress is still a much-beloved PC game, despite only a trickle of updates
for it in recent years. And yet the move still seems odd.
射擊遊戲當然市場廣大,最佳證據就是《決勝時刻》的年度銷售量,更別提老字號的《最
後一戰》和迅速成長中的《天命》。儘管《絕地要塞(譯註:我相信作者指的是TF2)》近
年來只有少許更新,該遊戲還是大多數人喜愛的電腦遊戲。不過,這個舉動看起來仍然很
奇怪。
Blizzard is known for creating these vast, expansive worlds and filling
encyclopedias with their mythology and lore. But right now, Overwatch very
much feels like a multiplayer component of a much larger game. It looks
fast-paced, and I love the character designs, but the very concept of the
game just doesn't seem at all like something that would be developed by
Blizzard.
暴風雪為人所知的本事,是創造許多廣闊的世界,並用各自專屬的神話和知識所構成的百
科全書塞滿他們。但現在,《鬥陣特攻》感覺就只像個大型遊戲的多人射擊部分。這款遊
戲的節奏快速,而且我很喜歡這些角色設計,但這款遊戲的核心看起來不像是由暴風雪所
發展設計的。
Perhaps this is them trying to predict the future, or forge ahead on their
own. Team Fortress 2 has always had a great formula, but it's not the most
mainstream of shooters either. Maybe between that game's past success and
future development of games like Gearbox's MOBAFPS Battleborn, they're
trying to read the tea leaves and be first to the new promised land before
anyone else. But for now, it seems like a rather odd way forward for them.
When Blizzard debuted its first new IP in a decade and a half, I think we
were expecting an entire universe to explore, not a few deathmatch/objective
multiplayer modes.
也許這款遊戲是他們試圖預測未來,或者自行製造未來的方式。《絕地要塞2》早已成為
一套偉大的準則,但他仍不是射擊遊戲中最大的主流。也許他們試圖在該類型遊戲的熱潮
還沒消退、且未來的遊戲像是由Bearbox開發的MOBAFPS《Battleborn》還尚未成功之前,
先試圖預測未來,並成為登上這塊新的應許之地(譯註:MOBAFPS)的領頭者。但現在,看
起來他們面前的道路相當不好走。雖然暴風雪在15年之後在新的舞台上重新亮相,我認為
我們期待的是一整個等待我們去探險的宇宙,而非只是一些殺來殺去、目標明確的多人模
組。
You know what the weirdest thing of all is? The game that feels most like
something with the scope and ambition and genre-domination of Blizzard right
now is...Destiny. I've covered the game inside and out since launch, and at
long last, it finally does seem like the MMOFPS (if that's what you want to
call it) has the potential to be that living, changing world that its fanbase
will be playing for the next decade. It's the kind of IP that seems like it
would come out of Blizzard, not Bungie, who was previously more scaled back
in scope with its numbered Halo installments (no matter how good those games
were in their own right). Now, they've created an entire universe, while
Blizzard is either mish-mashing its old games together to create new ones in
F2P genres, or building something from scratch that seems rather small in
comparison to their past offerings.
知道最奇怪的事情是什麼嗎?感覺上,當下最能與暴風雪希望達到的領域、野心和統治地
位相符的遊戲式......《天命》。我在這款遊戲發行時就已經做過深入的報導,而這麼久
看起來,該遊戲真的讓MMOFPS(如果你喜歡這麼稱呼該類型遊戲的話)看起來有巨大的潛
力、能夠改變世界的潮流,並讓他的死忠玩家在接下來的十年一直玩它。這種嶄新的領域
原本應該由暴風雪所建造,而非Bungie這個原本由一群瀕臨解散的《最後一戰》原開發團
隊組成的公司(譯註:Bungie原本在微軟旗下開發《最後一戰》,後來把該遊戲的IP權讓
給微軟,自己恢復獨立身分,然後開發了《天命》)(不管《最後一戰》系列還在他們手
上時是多麼的棒)。現在,他們已經創造了整個宇宙,而暴風雪還在搞些不是把老遊戲混
雜在一起以變出新的免費遊戲、就是從他們過去東西中再隨便亂抓些東西來弄個相較之下
小的多的遊戲,之類的事情。
Perhaps all of this is overly pessimistic, and Heroes will find a big
audience and Overwatch will build out its "Titan" lore in time, but for
now, it's weird that the most Blizzard-esque IP in the market right now is
made by Bungie, while Blizzard itself seems to be thinking a lot smaller than
it used to.
也許我只是太悲觀了,《暴雪英霸》人氣將會扶搖直上,而《鬥陣特攻》也能即時創造自
己的《泰坦》傳說。但現在奇怪的是,市場上大部分暴風雪式的智財都是由Bungie做出來
的,而暴風雪自己卻似乎在想要搞一些比自己以前做的還要渺小許多的事情。
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首先感謝AmosYang板友的文章,幫我省去很多翻譯上的麻煩
他的來函也幫我解決了不少翻譯問題
再來是百度那篇二創文,沒有二創的地方還是很值得參考
這篇作者的觀點,版上的正反論點在前兩篇文都有很多人講了
基於中壢原則,我就不在文內說自己的看法惹XD
(不過我老家在台南,台南好地方)
沒看這篇,我還真的不知道Overwatch是從泰坦出來的
所以原本泰坦的故事設定是怎樣阿?看名字我還以為又是劍與魔法的世界
不過身為一個有幾篇翻譯作品的小咖翻譯者(在下其他翻譯可到steam版和SLG版查閱)
我認為最糟糕的翻譯態度之一就是惡意腦補
像是憑空創造一段話,或者把好幾段話濃縮成一句四不像
我自己不敢說沒有過這種情形,但這只會有一個原因:不懂那句話意思然後翻譯錯誤(囧)
我的翻譯還有很多不足之處,無論是意思正確或文意通順都還有很大的進步空間
請大家多多指正我的翻譯,感謝!