"Gaming Disorder" Now A Recognized Illness According To World Health
Organization
https://tinyurl.com/y2yxwzc8
The World Health Organization has decided to add gaming disorder to its list
of recognized illnesses. The 194 members of the group made the decision today
at the 72nd World Health Assembly.
WHO agreed to adopt the eleventh revision of the International Statistical
Classification of Diseases and Related Health Problems, which is also known
as ICD-11. This new revision of the ICD includes gaming disorder as an
illness. According to WHO’s ICD-11 this is the definition and
characterization of gaming disorder:
“A pattern of persistent or recurrent gaming behavior (‘digital gaming’ or
‘video-gaming’), which may be online (i.e., over the internet) or offline,
manifested by:
Impaired control over gaming (e.g., onset, frequency, intensity, duration,
termination, context);
Increasing priority given to gaming to the extent that gaming takes
precedence over other life interests and daily activities; and
Continuation or escalation of gaming despite the occurrence of negative
consequences. The behavior pattern is of sufficient severity to result in
significant impairment in personal, family, social, educational, occupational
or other important areas of functioning.”
According to Gameindustry.biz, WHO explained the decision to include gaming
disorder was made by experts from different disciplines and regions and was
based on reviews of available evidence.
In June of 2018, WHO finalized the ICD-11 and various video game industry
organizations, such as the ESA, pushed back on the decision. Gameindustry.biz
reported last year that the ESA felt the decision in June “recklessly
trivializes real mental health issues like depression and social anxiety
disorder.”
Today, WHO has announced the ICD-11 will go into effect on January 1, 2022.
Gaming addiction has long been a problem for some and has been a highly
debated and often discussed topic among health officials, gamers, researchers
and politicians. Dr. Douglas Gentile, a psychologist, and the Iowa State
University’s Media Research Lab head told Kotaku in an interview in 2017
that, after surveying thousands of subjects, “We found that gaming precedes
the depression if they’re damming enough areas of their life where it counts
as a disorder.”
This classification and recognization of gaming disorder by The World Health
Organization is a big step forward in the debate surrounding gaming
addiction. Recently, members of the US Congress began creating legislation to
ban addictive loot boxes.
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不意外地....通過了。
2022年1月1號ICD-11正式生效。