SNK Turned Down PC Exclusivity Deal
https://tinyurl.com/y34snw2d
SNK, the Japanese developer behind the King of Fighters series, has revealed
that it turned down a deal for PC exclusivity for its upcoming title Samurai
Shodown.
In an interview with Korean website Game Focus, SNK director Nobuyuki Kuroki
noted that a PC retailer approached SNK to offer a deal regarding exclusivity
for Samurai Shodown. He did not share the name of the company.
Kuroki elaborated on the reasoning behind his refusal, saying that the
retailer wanted to sell Samurai Shodown on its PC platform with the condition
of a pre-order of hundreds of thousands of copies in exchange for
exclusivity, but declined as he believed that the game would be a title to
sell more than a million copies. Kuroki also explained that he met with his
reports and said, “I know that there is a big expectation from the outside
as well as the company,” but he was “confident in the perfection of the
game.”
Exclusivity deals have been causing disruption in the PC gaming community
recently. Notably, the Epic Games Store has been snatching up exclusivity for
games such as Metro Exodus, Borderlands 3, Close to The Sun, Phoenix Point,
and most recently, Shenmue 3.
In another interview with Game Focus back in December 2018, SNK said that it
had turned down offers from platform holders, insisting on releasing Samurai
Shodown on all platforms, including Nintendo Switch, PC, PlayStation 4, and
Xbox One, so that everyone is aware about the revival of SNK. The company
also said that it is having ongoing discussions to bring its games to mobile
platforms.
For all the latest on Samurai Shodown, E3 2019, and much more from the world
of single-player gaming, be sure to bookmark OnlySP and follow us on
Facebook, Twitter, and YouTube. You can also join the discussion in our
community Discord server.
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侍魂 曉的總監黑木信幸在接受訪問時提到,有一家PC平台要以數十萬的預定銷量為價買
下侍魂 曉的PC平台獨佔。
黑木信幸拒絕了,因為他有信心侍魂 曉可以賣的更好。
至於是那家平台,他就沒說了。
作者:
eddiego (zato)
2019-06-15 16:18:00侍魂 曉真的很棒 只是最近遊戲太多了...等有空檔了...
作者:
leamaSTC (LeamaS)
2019-06-15 16:18:00中國廠商拒絕中資平台的獨佔 快笑死我了XDD
作者:
bloodruru (心在哪 答案就在哪)
2019-06-15 16:19:00SNK這公司真的很迷阿 XD
作者:
spfy (spfy)
2019-06-15 16:19:00我大EPIC只接受菁英 不接受垃圾 我找你是你的榮幸
作者:
arrenwu (鍵盤的戰鬼)
2019-06-15 16:20:00辣個平台
迷: 這一定是Steam的臭!!! 一定!!! (誤
作者:
leamaSTC (LeamaS)
2019-06-15 16:20:00是說這報導也太業餘了吧 還寫SNK是日本開發商喔?
leamaSTC 你是和SNK有啥仇呀! 不想被獨佔也不行...
作者:
eddiego (zato)
2019-06-15 16:22:00當然是XBOX啊 (大誤
作者:
guogu 2019-06-15 16:23:00保證銷量 獨佔 好眼熟喔
作者:
leamaSTC (LeamaS)
2019-06-15 16:23:00wizardfizban 沒仇啊 連中國廠商都不買EPIC獨佔的帳你怎麼會覺得我在說SNK不被獨佔不行? 看不懂推文?
作者:
guogu 2019-06-15 16:24:00不過我都已經預定要玩至少等得一年後了 沒想到沒給獨佔
作者:
vsepr55 (vsepr55)
2019-06-15 16:25:00同意了線上人口會從存在一個月變成存在一個禮拜
作者:
guogu 2019-06-15 16:25:00侍魂沒記錯是虛幻引擎 給epic獨佔跟上steam抽成差23%呢
他應該是想說SNK已經被中國收購很久,不是日本公司了
作者:
leamaSTC (LeamaS)
2019-06-15 16:26:00連推文都看不懂...瘋法啊XDD
這款是拿來做品牌的,KOF的品牌就很成功,手遊賺很大努力把侍魂人氣也做回來他就多一個賺錢手遊了
所以沒必要給EPIC獨佔阿,打廣告當然選多人用的平台
作者: DuckZero (國際魯蛇份子) 2019-06-15 16:29:00
不過epic開價預設十萬銷量的價格真的很誘人啊...
作者:
mealoop (肉oop)
2019-06-15 16:31:00數十萬 難怪莎木跪了 PV那種樣子 還是選保底
作者: backzerg (Blackzerg) 2019-06-15 16:40:00
一定是某E公司 垃圾 一看就知道是stEam
作者:
whe84311 (Rainsa)
2019-06-15 16:41:00卡普擺給你看了誰還敢把格鬥弄去莫名其妙的平台獨佔呀除非他遊戲懶趴跟GTA一樣大啦
作者:
Jimmywin (Dilemma)
2019-06-15 16:51:00看不起侍魂喔?
作者: JinKisaragi (キサラギ少佐) 2019-06-15 16:53:00
基本上FTG還是家機市場大啦... 連線人數還是最大考量
作者:
guogu 2019-06-15 17:01:00亞洲的話確實啦,台灣沒人還能連日本
作者: armored24601 2019-06-15 17:12:00
有伊呂波就會賣爆
作者:
tindy (tindy)
2019-06-15 17:15:00侍魂能百萬?
作者:
lpb (Θ_Θ)
2019-06-15 17:16:00EPIC吧?
作者:
tindy (tindy)
2019-06-15 17:20:00玩過2~4代...不覺得能破百萬
作者:
andy3580 (嘴砲系型男)
2019-06-15 17:34:00擔心答應後就只有10萬銷量吧
作者: ap9xxx (Counting Stars) 2019-06-15 18:04:00
E
作者:
jabi825 (微波海波我是小波)
2019-06-15 18:14:00P
作者:
FSVDFS (大蕃薯)
2019-06-15 18:23:00I
作者:
n99lu (大家都有病)
2019-06-15 18:40:00基本上來說SNK還是日本人管的 只是拿中國人的錢
作者:
egg781 (å–µå‰)
2019-06-15 19:19:00格鬥遊戲需要大量連線人數維持,給EPIC獨占一年跟自殺無異
作者:
guogu 2019-06-15 19:34:00EPIC不是說要幫所有遊戲跨平台連線嘛?只要讓pc可以跟ps4連就好了
作者:
killord (皇甫平)
2019-06-15 19:37:00然後EPIC就會偷偷在虛幻引擎裡面植入資料蒐集後門
作者:
atbhao05 (mxhao)
2019-06-15 20:10:00有骨氣啊
作者:
neerer (neerer)
2019-06-15 23:30:00epic這種拿帳面數字換利益的做法,真的像中國人會搞的小手段。雖然交易後能穩拿數十萬銷量,但做假的數據就無法作為市場反應的參考,長期下來只會讓遊戲公司完全失去競爭力