※ 引述《AlisaRein (AlisaR)》之銘言:
: Neil大大的回答:
: https://i.imgur.com/mVfbhmt.jpg
: Look... I get it. You love these fictional characters...
: but... they’re not real. You do know that, right?
: Guys... don’t be scared of therapy.
: Think of it like working out for your brain.
剛剛有點好奇所以我去看了一下 Neil Druckmann 的經歷。
其實也還滿勵志的。
wiki page: https://bit.ly/3gvxq5q
他1978年出生,1989年搬家到佛羅里達,在那邊上學。
之後在佛羅里達州立大學讀書,主修的是犯罪學。
2002的7月開始他在佛羅里達州立大學的 Visualization Lab工作,
同年的12月他開始追求他的電腦科學學位,
隔年他就取得學位了(應該是之前大學有些學分可以抵)
2003年八月到CMU攻讀娛樂科技的碩士學位,2005的時候取得學位。
(我看了一下CMU的介紹那個學位的訓練是教你開發數位娛樂相關的技術)
這些也沒什麼,不過我還找到 Niel 以前個人網站上的自介。
內容看起來就像個...很標準的熱愛遊戲的年輕人
Link: https://bit.ly/38tvx6t
Well since you already clicked your way over here I might as well tell you a
little bit about myself. My name is Neil Druckmann and I was born on Dec.
5th, 1978 in the beautiful state of Israel. In 1989 (when I was still a wee
lad) my parents decided that it was time to complicate my life by moving me
to the other side of the world. So it was bye-bye childhood friends and
hellooo Miami. "Wait a minute," you interrupt, "don't they speak Israelian
(Hebrew) over there? How did you manage without knowing any English?" Hold
on, I was getting to that. While many foreigners learn English either through
TV, film, or school, I learned most of my early English through computer
games. While still abroad I spent countless of hours playing the old Sierra
and LucasArts adventure games. I played everything from Maniac Mansion to
Space Quest; and since these games required a substantial amount of English
to play them, I ended up picking up quite a bit of it in the process.
既然你都點進來了,我想我也應該告訴你些我的事情。我叫做 Neil Druckmann,
我於 1978/12/05 出生於以色列,1989的時候我爸媽決定搬家,所以那時候我跟我的
童年朋友們說再見然後跟邁阿密說哈囉。
你此時可能想打斷我,「等等,你們不是講以色列話嗎?你不懂英文怎麼有辦法?」
嘿嘿,我正要跟你講這個
很多外過人透過電視、電影或學校來學習英語,而我的英語大部分是透過電腦遊戲學的
在我還搬進美國之前,我花了超級多時間玩 Seirre 和 LucasArts 的冒險遊戲。
從 Maniac Mansion 到 Space Quest,我什麼都玩。因為這些遊戲需要懂非常多英文,
我最後便在這遊玩的過程中學了不少英語
(跟希洽宅宅學日語的情況差不多)
"Yeah, yeah, yeah. That's very interesting," you say in a sarcastic voice,
"but what are you doing now?" Well currently I am a research assistant at
Florida State University in the...um...NICE city of Tallahassee. I recently
acquired a BS degree in computer science. So of course I enjoy programming
and problem solving otherwise I would have stayed a criminology major (that's
a whole other story.) Besides programming I enjoy anything creative and/or
artistic. I have a passion for drawing, I love playing my guitar, writing
stories, and playing/making videogames. "Huh? Making games?" That's right,
pal, making them! At the moment I am working on a game demo with two friends
of mine (go to the projects area and check out our game). I gobble up any
information that relates to game development and if you give me the chance
I'll talk your ear off with discussions about bringing back adventure games
(Ron Gilbert, where are you when we need you?).
你可能會諷刺地說「喔 嗯 啊,不錯喔。啊你現在在幹嘛?」
我現在是佛羅里達州立大學的一個研究助理,居住在塔拉哈西這個...恩 「很棒」的都市
最近我剛取得了一個電腦科學的學士學位,所以我肯定喜歡寫程式和解決問題,
不然我現在就會繼續那個犯罪學的主修(這是另外一個故事了)
除了寫程式之外,我還喜歡任何跟創作或藝術有關的東西。我喜歡畫畫,我熱愛彈吉他、
、寫故事,以及遊玩和製作遊戲。
「啊?製作遊戲?」 你沒聽錯,兄弟。就是製作遊戲!
在我與兩個朋友致力於開發一個遊戲DEMO的時候,我吸收了任何跟遊戲開發有關的資訊。
如果你願意給我個機會,我可以跟你講述如何讓冒險遊戲再次偉大直到你不想聽為止
Ron Gilbert,在我們需要你的時候,你到底在哪?
註:Ron Gilbert 是美國的男性電子遊戲設計師、監製人。 個人主要製作的遊戲類型以
冒險遊戲為主,其代表性的遊戲作品有《瘋狂大樓》、《猴島小英雄》系列的《猴島的
秘密》、《猴島小英雄2:老查克的復仇》等,另曾設計出遊戲用開發引擎「SCUMM」
My near-future plan is attending a grad school that will allow me to merge my
technical and my artistic passions, and will enable me to bring my game
design theories to a new level (which should put them at around level 5,
otherwise known as the lava level). Looking deeper into the crystal ball you
can clearly see me designing revolutionary videogames for the brand new
Dodecahedron-Box 2 by Ninten-Soft.
我近期的計畫是讀一個能融合我在技術和藝術上的熱誠、並且將進而把我的遊戲設計理論
帶到新的等級的研究所 (他level5這段我看不懂在講啥小)
如果你有顆水晶球(占卜用、可以看到未來的那種),
你將能清楚地看到我在替任天堂的 Dodecahedron-Box 2 設計革命性的遊戲。
從Neil這段自我簡介,除了有一點中二風格外,我想大家都能感受出他對遊戲的熱愛,
以及那股想要加入遊戲界、創作令大家覺得超棒的新遊戲的熱誠
這幾年到底發生了什麼事情讓他變成現在這樣XDDDDDD