不知道大家會不會看Devolver Digital 的年度「發表會」
每年狂婊遊戲界各種現象
從遊戲廠商、活動到玩家
而且越做越大今年還請到吉田修平、Phil Spencer和Geoff Keighley
今年的:https://youtu.be/AN2dcsx7mJA
然後今年的主題我覺得還蠻值得思考的
網路有人節錄這小段,拿來用一下
https://twitter.com/joncomms/status/1282253822375743488?s=21
:Nobody can keep up with this,it’s total market saturation!
:Oh, see, people like marketing! The more the better, the world runs on hype now
. Hype! Hype but nothing else.
Do you think people enjoy the games they play anymore? They don’t, they enjoy t
he years long corks soaking cluster junk of teasers and trailers, first looks an
d reveals to consume and dissect. It’s the campaign, every teasing, pusing litt
le screenshot, every butt monged retail leak.
The games themselves are a side effect, a chore, really. People obsess over game
s for two years and then in one sitting they burn through it like a —— microwa
ve pizza!
灰字是我聽不太出來的
簡單翻譯就是世界現在被這些「高潮」驅動了
人們現在只在乎這些各式各樣的發表會大餅-什麼前導預告正式預告首發揭露等等、又或是
所謂的零售商外洩,這些就足以滿足人了,遊戲本身只是個附加品,所謂期待了兩年最後仍
然只花了一天就草草通關,彷彿是微波食品一般
覺得蠻有趣的,分享一下
這樣各種高潮的現象也促成了更多廠商熱衷於畫大餅,到現在還有一堆N年前就發表開發確
認到現在別說發售、連個遊戲畫面都沒有的遊戲
底下留言也有人舉例像是大亂鬥的那些新角色,好比Ridley、Banjo,這些角色發表前呼聲
高的嚇人,結果上市一兩天就失去熱度了