※ [本文轉錄自 XBOX 看板 #1VlvP9pG ]
作者: alanjiang (我只是想看清自己) 看板: XBOX
標題: [閒聊] The Verge談XSX與PS5
時間: Thu Nov 26 19:49:27 2020
原文網址
https://reurl.cc/EzMELa
The Verge 11/25的文章
原文標題
WHY IS THE PS5 OUTPERFORMING THE ‘WORLD’S MOST POWERFUL CONSOLE’?
為什麼PS5的表現優於“世界上最強大的遊戲主機”?
副標
Early game comparisons show the PS5 outperforming the Xbox Series X
早期遊戲比較顯示PS5勝過Xbox Series X
Microsoft has been proudly discussing how powerful its Xbox Series X console
is for months now.
There have been deep dives into the tech inside, promises it’s “the world’
s most powerful console,”
and even news that the company waited on a specific AMD technology to give it
a mysterious edge over the PS5.
On paper, the Xbox Series X looks more powerful than the PS5. But in practice
early game tests show
the PS5 outperforming Microsoft’s console
微軟這幾個月來一直在自豪地討論Xbox Series X多有威力。人們對該技術進行了深入研
究,承諾它是“世界上功能最強大的遊戲主機”
,甚至有消息稱該公司正在等待一項特定的AMD技術,以使其較PS5具有神秘優勢。帳面上
,Xbox Series X看起來比PS5強大。
但實際上,早期的遊戲測試顯示PS5的表現優於Microsoft的遊戲主機。
Digital Foundry has been analyzing a number of new games across both the PS5
and Xbox Series X, and the results are surprising.
With the Xbox Series X capable of 12 teraflops of GPU performance vs. 10.28
teraflops on the PS5, most onlookers expected
there to be a small gap between the consoles. Microsoft’s next-gen Xbox also
has higher levels of memory bandwidth and more
compute units, but Sony offers developers less compute units running at a
variable (and higher) clock rate to extract better
performance out of the PS5.
Digital Foundry持續分析許多在PS5和Xbox Series X上的新遊戲,結果令人驚訝。Xbox
Series X的GPU性能為12 teraflops,
而PS5上為10.28 teraflops,因此大多數人預期這兩台主機的差距很小。微軟的此世代
Xbox還具有更高級別的記憶體頻寬和更多計算單元,
但索尼為開發人員提供了更少但更高(可變)時脈運行的計算單元,以從PS5中榨出更佳性
能。
While the Xbox Series X takes a slight lead in 4K and ray tracing performance
modes on Devil May Cry 5, the high frame rate mode
runs noticeably better on PS5 with frame rate gaps between the two systems
at more than 40fps in some scenes.
“The dips look really strange to me, and it kind of suggests to me some kind
of API limitation on the Xbox side
where the GPU is being held back by something,” suggests Digital Foundry
editor Richard Leadbetter.
雖然Xbox Series X在Devil May Cry 5的4K和光線追踪性能模式中略有領先,但在某些場
景中,高幀率模式在PS5上的運行效果明顯更好,
兩者差距超過40fps。Digital Foundry編輯Richard Leadbetter表示:“這種(幀率)下降
對我來說真的很奇怪,它暗示了Xbox似乎受到某種API限制,
在這種情況下GPU被某些東西阻擋了。”
(DF幫講話之一)
These dips matter because sudden drops mean a more obvious judder or stutter
for players. Variable refresh rate displays can
help smooth this out, but if the dips are significant then you’ll still feel
the changes in frame rates either way.
這些(幀率)驟降很重要,因為(幀率)突然下降對玩家而言意味著更加明顯的畫面不穩。
VRR可以幫助您解決這一問題,但是如果下降幅度很大,
您仍然會感覺到幀率的變化。
Devil May Cry 5 also offers a ray tracing quality mode, where the Xbox Series
X doesn’t show a significant lead.
"I don’t really have any technical explanation for it, except the sense you’
re getting here is that PlayStation 5
spec wise is punching above its weight, and something is up with Xbox —
which on paper at least should be significantly ahead,
” adds Leadbetter in the Digital Foundry analysis.
Devil May Cry 5還提供了光線追踪品質模式,而Xbox Series X並未顯示出明顯的領先優
勢。 Leadbetter在Digital Foundry分析中表示。
“我對此沒有任何技術上的解釋,您可以感覺到PlayStation 5規格方面的明智之舉正在
超越其重量(應指其帳面數據),
並且Xbox出現了某些問題-在帳面上(XBOX)應該領先得多”
(DF幫講話之二)
Elsewhere, Microsoft has a marketing deal for Assassin’s Creed Valhalla so
that every time you see it promoted in a TV ad,
it’ll appear alongside next-gen Xbox consoles. You’d expect Xbox Series X
would be the best place to play this new game on console,
but the PS5 outperforms again. Digital Foundry found that the Xbox Series X
version of Valhalla includes a lot of screen tearing
and regular dips below 60fps. The PS5 version appears to run a lot more
smoothly. Variable fresh rates do make up for this
screen tearing on the Xbox Series X, but you’ll need a modern TV to support
that.
此外,微軟與刺客信條英靈殿達成了一項營銷協議,因此,每當您看到它在電視廣告中宣
傳,它會與下一代Xbox主機一同出現。
您可能希望Xbox Series X是玩此新遊戲的最佳選擇,但PS5的性能再次超越。Digital
Foundry發現,Valhalla的Xbox Series X版本包含許多
畫面撕裂和60fps以下的禎率下降。PS5版本的運行似乎更加順暢。VRR確實彌補了Xbox
Series X上出現的畫面撕裂問題,但是您需要一台現代電視
(育碧表示我們只是一起廣告而已嘻嘻)
The Xbox Series X also falls behind the PS5 in both image quality and
resolution in Dirt 5. The PS5 version (in image quality mode)
gets better texture filtering and the average resolution is a little higher,
too. Over in the performance mode, which targets 120fps,
the detail level on PS5 is far higher than the Xbox Series X. Codemasters
has acknowledged the gap here and says it will be fixed
in an upcoming patch. As the performance mode has higher textures on the
PS5, the performance dips below 120fps more often than
Xbox Series X, but it’s hard to compare these two modes without Codemasters
fixing the detail-level discrepancies.
Either way, variable refresh rates on the Xbox Series X certainly help
smooth out the gameplay experience,
but they shouldn’t really be needed.
Xbox Series X的圖像品質和解析度在Dirt 5中也落後於PS5 。PS5版本(在圖像品質模式
下)具有更好的紋理過濾,並且平均解析度也更高。
在以120fps為目標的性能模式下,PS5的細節級別遠遠高於Xbox SeriesX。Codemaster已
經承認此處的差距,並表示將在即將發布的修正檔中予以修復。
由於PS5上的性能模式具有更高的紋理,和XSX相比PS5下降到120fps以下的頻率更高,但
是如果沒有Codemasters來修復兩者細節的差異,
很難比較這兩種模式。無論哪種方式,Xbox Series X上的VRR都可以讓遊戲體驗更流暢,
但實際上並不需要(應指原本就夠流暢了)
Call of Duty: Black Ops Cold War also demonstrates the differences between
these consoles. It shows an advantage for Xbox Series X
in ray tracing performance, but Microsoft’s console falls behind in the
120fps mode. Black Ops Cold War includes ray-traced shadows,
which aren’t as demanding as ray-traced reflections, but they add some
depth to scenes. The PS5 drops to 40fps in some scenes with
ray tracing, where the Xbox Series X holds 60fps.
《使命召喚:黑色行動》冷戰也展示了這些遊戲主機間的差異。它顯示了Xbox Series X
在光線追踪性能方面的優勢,但微軟的主機在120fps模式下落後。
黑色行動冷戰包括光線追踪陰影特效,雖然不如光線追踪反射特效要求高,但它們會增加
場景的深度。在某些帶有光線追踪的場景中,PS5降至40fps,
而Xbox Series X保持60fps。
All of these comparisons show that the Xbox Series X isn’t outperforming the
PS5 in most scenarios, and it’s often Sony’s console
taking the lead. Some of these differences could be down to bugs, but I’ve
been speaking to developers (who wish to remain anonymous)
about the Xbox Series X development environment and it’s clear things are a
little complicated.
所有這些比較表明,在多數情況下,Xbox Series X的表現未能勝過PS5,而且通常是Sony
的遊戲主機處於領先地位。
其中的一些差異可能是由於bugs引起的,但是我一直在與開發人員(希望保持匿名)談論
Xbox Series X開發環境,顯然事情有些複雜。
Microsoft only allowed developers to submit games for Xbox Series X
certification in June, after delivering an update to its
Game Developers Kit (GDK). That followed the company’s rather tight schedule
for dev kit allocations, all while I’ve been
consistently hearing that many developers had access to PS5 dev kits far in
advance of Xbox versions.
在其遊戲開發者工具包(GDK)更新後,Microsoft僅在6月允許開發者提交獲得Xbox
Series X認證的遊戲。
在此之前,該公司的開發工具包分配時程相當緊湊,而我持續聽到許多開發人員可以在
Xbox版本之前獲得PS5開發工具包。
It always takes time for developers to get used to the new software and tools
involved in creating games for next-gen consoles.
One developer tells me Microsoft’s switch to the GDK has been troublesome
for basic things like user profile switching or gamepad
linking.
開發人員總是需要時間來適應為下一代主機創造遊戲所涉及的新軟體和工具。一位開發人
員告訴我,對於諸如用戶配置文件切換或遊戲手把連接
之類的基本功能,切換到(新的?)GDK很麻煩。
Microsoft has spent years improving its tooling situation since the Xbox One,
which was a messy launch period for developers.
Still, I consistently hear that Sony’s tools are superior, even in the
basics of providing more clear documentation for developers
to follow.
自Xbox One以來,微軟已經花費了數年時間改善其工具狀況,這對於開發人員來說是一個
混亂的發佈時期。
儘管如此,我始終聽到索尼的工具是較為卓越的,提供開發人員較清楚的說明
Not all developers are still getting used to the GDK, though. The team behind
Dirt 5 praised Microsoft’s GDK ahead of the
Xbox Series X launch. “We started doing the groundwork for Xbox Series X
development long before we even received the hardware,”
said Codemasters technical director David Springate back in June. “This kind
of thinking from Xbox allowed us to get a real
head-start on next-gen development, so after receiving our early Xbox Series
X hardware, we were up and running really quickly.”
不過,並不是所有的開發人員都習慣於GDK。在Xbox Series X發布之前,Dirt 5團隊讚揚
了Microsoft的GDK。“在甚至還沒有收到硬體前,
我們就已經開始為Xbox Series X的開發做基礎工作,” Codemasters技術總監David
Springate於6月表示。“ Xbox的這種想法使我們能夠真正
掌握下一代開發的先機,因此,在收到我們早期的Xbox Series X硬體之後,我們就可以
很快地啟動並運行。”
(那為啥Dirt在XSX的貼圖這麼謎)
These performance gaps, weird bugs, and differences between the Xbox Series X
and PS5 versions of games look like issues related
to the games rather than a platform problem for the Xbox. If Microsoft
delivered dev kits and tools far later than Sony,
then it could take creators more time to optimize further for Xbox. It may
also explain why we didn’t see a lot of
Xbox Series X gameplay in the months ahead of launch, but Sony was happy to
regularly deliver PS5 gameplay.
這些性能差距,奇怪的錯誤以及Xbox Series X和PS5版本的遊戲之間的差異看起來像是與
遊戲相關的問題,而不是Xbox平台問題。
如果微軟提供的開發套件和工具比索尼晚得多,那麼遊戲創造者可能需要更多的時間來進
一步為Xbox最佳化。這也可以解釋為什麼在發布前的幾個月
中我們沒有看到很多在Xbox Series X上的遊戲玩法,但是索尼很高興能定期提供在PS5上
的遊戲玩法。
Expect to see a lot of game patches either way. Codemasters is fixing up Dirt
5, and I understand Ubisoft is working on an
Assassin’s Creed Valhalla patch for the Xbox Series X to improve gameplay.
Microsoft is also working with developers to
resolve issues and has acknowledged the comparison videos in a statement to
The Verge.
我們預期會見到許多遊戲修正檔。Codemasters正在修復Dirt 5,並且我知道Ubisoft正在
為Xbox Series X開發刺客信條英靈殿修正檔,以改善遊戲玩法。
微軟還與開發人員合作解決問題,並在致The Verge的聲明中確認了比較影像
“We are aware of performance issues in a handful of optimized titles on Xbox
Series X|S and are actively working with our partners
to identify and resolve the issues to ensure an optimal experience,” says a
Microsoft spokesperson in a statement to The Verge.
“As we begin a new console generation, our partners are just now scratching
the surface of what next-gen consoles can do and minor
bug fixes are expected as they learn how to take full advantage of our new
platform. We are eager to continue working with developers
to further explore the capability of Xbox Series X|S in the future.”
微軟發言人在The Verge的一份聲明中說:“我們意識到Xbox Series X | S上的一些最佳
化項目中存在性能問題,並正在與我們的合作夥伴積極合作,
以發現並解決這些問題,以確保玩家獲得最佳體驗。” “當我們開始新一代主機時,我
們的合作夥伴才剛剛接觸到下一代主機可以做的事情,
隨著他們學習如何充分利用我們的新平台,我們有望修復一些小錯誤。我們渴望在將來繼
續與開發人員合作,進一步探索Xbox Series X | S的功能。”
(官話你好)
Microsoft also hasn’t explained why it waited for full RDNA 2 support from
AMD for the Xbox Series X. Xbox chief Phil Spencer
revealed to The Verge recently that Microsoft started manufacturing consoles
in late summer. “We were a little bit later than
the competition, because we were waiting for some specific AMD technology in
our chip,” says Spencer.
微軟還沒有解釋為什麼它要等待AMD對Xbox Series X的全面RDNA 2支持。Xbox首席執行官
Phil Spencer最近向The Verge透露,
微軟於夏末開始生產遊戲主機。Spencer說:“我們比競爭對手晚了一些,因為我們正在
等待晶片中使用某些特定的AMD技術。”
Things have clearly been coming in hot on the Xbox Series X side, but the PS5
has also launched without variable refresh rate support
to help smooth out any frame rate issues. These features and overall
performance do matter greatly on these consoles as it affects
how we all experience playing the games that developers create. The Xbox One
consistently struggled to hit 1080p early on compared
to the PS4, and while the differences aren’t that big yet this time around,
it will clearly take months or even years to determine
how this next generation of consoles will change the way games are played.
顯然,Xbox Series X方面的情況正在燒(Hot???),但是PS5還沒有VRR,以幫助解決任何
幀頻問題。這些功能和整體性能在這些遊戲主機上確實起著
至關重要的作用,因為它會影響我們大家體驗開發人員創造的遊戲。早期Xbox One與PS4
相比難以達到1080p,儘管這次差異還不是很大,
但顯然要花費數月甚至數年的時間才能確定下一代遊戲主機將如何改變遊戲遊玩方式
Microsoft may have been beating its chest about 12 teraflops and the “world’
s most powerful console,” but that hasn’t
materialized yet. Despite this, I understand Microsoft is still quietly
confident that bigger and more obvious performance gains
will appear on Xbox over time, thanks to full RDNA2 support and its maturing
developer tools.
微軟的壓箱寶是12 teraflops和“世界上最強大的遊戲主機”,但是此事尚未實現。儘管
如此,我了解微軟仍然非常有信心,
由於全面的RDNA2支持及其成熟的開發人員工具,Xbox會隨著時間過去出現更大,更明顯
的性能提升。
Exactly what “full RDNA2 support” will bring is still unclear, though.
Microsoft hasn’t detailed why it waited for AMD or
why full RDNA2 matters. This is all while AMD is still working on its super
sampling technology that it’s promising will
improve ray tracing frame rates and could be available on Xbox Series X.
但是,究竟“ RDNA2的完全體”究竟會帶來什麼仍不清楚。微軟尚未詳細說明為何等待
AMD或為什麼完整的RDNA2很重要。
AMD仍在研究其超級採樣技術,它承諾將帶來光線追踪禎速提高,且可以在Xbox Series X
上應用
Ultimately, it’s the games that matter and Microsoft’s launch lineup has
relied heavily on third-party games that aren’t
backing up its performance claims. The Xbox Series X has been great at
backward compatibility, accessibility, and accessory support,
but Microsoft still needs to deliver more games from its Xbox Game Studios
to really show the power of the console.
最終,重要的是遊戲,微軟的發布陣容嚴重依賴第三方遊戲,而這些遊戲並未支持其性能
要求。
Xbox Series X在相容性,可得性和配件支持方面一直很出色,但是Microsoft仍然需要從
Xbox Game Studio提供更多遊戲,才能真正發揮其主機的威力。
心得:這文章怎麼那麼長.........
RDNA2 完全體最好很威XD
第一方的支持很重要,三廠只會跟你一起做廣告wwwww