: → arrenwu: 哪篇文章啊? 05/14 19:52
: → arrenwu: https://bit.ly/3FLt7k5 這邊還在啊 05/14 19:53
: → arrenwu: 你不就只是一直說「OOOXX就是錯的」 05/14 19:54
: → arrenwu: 你把種族改成ABCD她一樣會得到那個結果 05/14 19:54
他們修改文章移除圖片後又加上這一段,我覺得是越描越黑啦
Started in 2016, the Diversity Space Tool–currently in beta–was designed as
an optional supplement to the hard work and focus our teams already place on
telling diverse stories with diverse characters, but decisions regarding
in-game content have been and will always be driven by development teams. The
tool was developed at King, and has been beta tested by several developers
across the company, all of whom have provided valuable input.
*2016開始這用來當作一個"optional"設計輔助工具
啊,所以還是有用啊
The objective of using the tool is to uncover unconscious bias by identifying
existing norms in representation and acknowledging opportunities for growth
in inclusion. It is not a substitute for any other essential effort by our
teams in this regard, nor will it alter our company’s diversity hiring
goals. Over the past several years, the development of the tool was done with
the support of all our employee DE&I networks, and we collaborated with
external partners to create an even more robust tool.
*這個工具的目的是用來找出"潛意識"的偏見
阿幹,SJW最常說的就是每個人潛意識都是有種族歧視,要強迫正視自身的歧視
unconscious bias這句話就露底了
The tool isn’t meant to be used in isolation; teams would sit down with
company DE&I staff to identify existing norms and then discuss, educate,
consult, and collaborate on how a character’s representation is expressed
beyond those norms. This process is intended to create a conversation where
our developers, assisted by the tool, challenge assumptions, assess choices,
and find opportunities for authentic representation to be fostered in our
games.
*會請開發設計人員用這工具分析,坐下來與 DIE死之部門的人談這腳色的設計
阿所以還是要給死之部門審啊
動視暴雪這篇補充根本不知道為何炎上,就像說那個為何瑞典文化0分,黑人文化高分
一樣,這東西是非常非常自由心證的,給每個項目加上分數就是一種偏見了。但看來
動視暴雪不自覺,還很得意地發部落格公告天下說我們超級平權多元的。