營收貢獻國反被當韭菜,氣
以下資料均來自重力社官網
2021年財簽
Further, we derive a significant percentage of our revenue from customers in Tai
wan.
此外,我們得出(一個結論):「台灣的顧客(消費)占營收比重大 」。
https://i.imgur.com/kFRvNlm.png
註:
1.PCU(尖峰同時在線用戶)
2.ACU(平均同時在線用戶)
2022年第二季會報
Revenues
Online game revenues for the second quarter of 2022 were KRW 24,827 million (US
$ 19,113 thousand), representing a 15.8% increase QoQ from KRW 21,447 million an
d a 10.9% increase YoY from KRW 22,380 million. The increase QoQ was mainly attr
ibutable to increased revenues from Ragnarok Online in Taiwan and Thailand. The
increase YoY was largely due to increased revenue from Ragnarok Online in Taiwan
, the Philippines, Singapore and Malaysia.
1.2022年第二季線上遊戲營收為新台幣608,261千元(約6.08億),第一季營收為525,451千元
(約5.25億),季增率為15.8%;2021年第二季營收為548,310千元(約5.48億),季營收YoY成
長率10.9%。
2.季增率主要由於台灣、泰國RO線上遊戲營收增加;季營收YoY成長率主要因為台灣、菲律
賓、新加玻、馬來西亞之RO線上遊戲營收增加。