https://www.bbc.com/news/entertainment-arts-66703504
https://pbs.twimg.com/media/F5Z2brbaUAAv_Ak.jpg
BBC的訪談
Howard isn't concerned: "In my career I've found two things about people who
play games. Often they do play one title for a really long time rather than
moving on to something new.
Todd Howard
「在我的職業生涯中我發現:玩遊戲的人會有兩個情況。
玩家通常會長時間玩同一個遊戲,而不是快速轉換到另一款新的遊戲上。」
"But even if they only play for 10 or 20 hours, finish the main story, save
the world then move on, they'll have at least seen all the other choices that
could have been taken. It means those 20 hours will be different for every
player because they were exposed to so much choice - which impacted their
appreciation of the story and experience."
「但即使玩家只玩了10或20個小時,完成了主線故事,
拯救了世界然後離開,他們至少會看到所有其他可能的選擇。
這意味著對每位玩家來說,這20個小時體驗都是不同的,
因為他們身處在於如此多的選擇之中,這直接影響到他們對故事和遊戲體驗是否欣賞。」
"At times I suffer from choice anxiety," he admits.
「有時候我自己也會有選擇焦慮,」
"But options are what I think keeps a game going in your head. When you put it
down, you start thinking about when you can pick it back up? What am I going
to do next? Or when you get distracted by choices in a game, and the hours go
by, that's when I start feeling good about a game I'm making.
「但很多選擇,我認為就是可以讓一款遊戲在玩家腦海中縈繞不去的關鍵。
當你放下遊戲,你會開始思考什麼時候能夠再登入繼續?安排我接下來要幹嘛」
「或是當你在進行一款遊戲,會被其選項所吸引,一頭栽了進去,
時間不知不覺就跑過去了,這時候我就會開始對正在製作的遊戲感到滿意。」
看來我是少數派,
我是拯救完世界,想趕快換另一片拯救的人。 XDD
Despite many of the world's most popular titles being cross-platform, Howard
argues that exclusives like this still have a place in the industry: "When you
're making something exclusive then the more you can focus.
"You know this is the hardware or the thing people are playing on, so the
ability to focus on that always yields a better product. You do want people to
be able to access it of course. But being with Xbox means there is an ease of
access for us and I'm told we're expecting more people playing this launch
than anything we've ever done before and that's despite the success of our
previous games.
"I do also think people attach brands to certain games. When you think of
Zelda you think of the Switch and I think there are times when that can be a
real benefit."
另外 Todd 覺得獨佔平台更容易去製作遊戲,
因為你能知道自己的遊戲是以什麼樣的環境運行。可以更專注的製作。
玩家想要遊玩也更加容易。
而且易於打造品牌產生連結,像是想到薩爾達就會想到他是Switch的遊戲一樣。