※ 引述《buyao531 (Buyao)》之銘言:
: https://blog.unity.com/news/plan-pricing-and-packaging-updates
Unity的Q&A有談到收費計算方式
https://unity.com/pricing-updates
底下這幾個國家適用Standard fees,照級距收費
United States, Australia, Austria, Belgium, Canada, Denmark, Finland,
France, Germany, Ireland, Japan, Netherlands, New Zealand, Norway, Sweden,
Switzerland, South Korea, and the United Kingdom.
其他國家算Emerging market,統一收費(費用看原PO那個網址有)
歸在這區的玩家想搞爆破的話要多努力點(X)
舉例如果一個訂閱Unity Pro方案的廠商,下載數是
Standard fee 國家: 200K
Emerging market 國家: 100K
那收
100K * $0.15 (Standard fee級距1)
+ 100K * $0.075 (Standard fee級距2)
+ 100K * $0.01 (Emerging market)
= 23.5K鎂
再來是在他們論壇上有Unity的人講別的FAQ
https://forum.unity.com/threads/unity-plan-pricing-and-packaging-updates.1482750/
Q: If a game that's made enough money to be over the threshold has a demo of
the same game, do installs of the demo also induce a charge?
如果有個達標的遊戲有demo,裝demo有算次數嗎
A: If it's early access, Beta, or a demo of the full game then yes. If you can
get from the demo to a full game then yes. If it's not, like a single level
that can't upgrade then no.
如果是完整遊戲的early access, Beta, or a demo,那算
如果可以從demo升級完整遊戲,那算
如果是不能升級的demo才不算
Q: Does this affect WebGL and streamed games?
串流遊戲或是WebGL的網頁遊戲有算嗎
A: Games on all platforms are eligible for the fee but will only incur costs
if both the install and revenue thresholds are crossed. Installs - which
involves initialization of the runtime on a client device - are counted
on all platforms the same way (WebGL and streaming included).
只要遊戲有牽涉到裝runtime到使用者裝置上,就有算
Q: Are these fees going to apply to games which have been out for years
already?
已經推出多年的遊戲會算過去紀錄嗎
A: Yes, assuming the game is eligible and distributing the Unity Runtime then
runtime fees will apply. We look at a game's lifetime installs to
determine eligibility for the runtime fee. Then we bill the runtime fee
based on all new installs that occur after January 1, 2024.
對,過去的安裝次數會算進總安裝次數的計算
次數(以及收益)有達標的話你們2024年第一天起就要根據新安裝次數付錢給我們了
楊桃沙真好喝