藍帖:http://goo.gl/Vy0Y5H
There was a time when we had been thinking of a UI-based crafting material
management system but we have since moved away from this idea. That said, we
have looked at different options to make collecting certain kinds of loot a
bit easier and less cumbersome. One of these ideas was recently implemented
in a hotfix, making stackable treasure drop in fewer, but larger piles.
However, we don’t have any details to share about other possible changes
right now.
凱恩之角翻譯:http://goo.gl/zxTe2r
我們曾經考慮過慮過一個基於UI界面的鍛造材料管理系統,但是我們已經拋棄這個點子很
久了。也就是說,我們在考慮不同的選擇來讓收集此類的掉落物更簡單更輕鬆一些。這其
中之一的點子已在最近的在線修復中上線了,讓可以疊加的掉落物掉落的更少一些,但堆
疊的更多。不過,我們目前沒有任何關於其他可能會改動的細節信息可供分享。