※ 引述《byjiang (byjiang)》之銘言:
: 剛打完一場ranked
: 結束竟然顯示所有人的MMR
: 最noob的人不出所料分數差了一截(?)
: 最高分跟最低分差了1000
: 是這次patch新加的?
: 這樣以後遊戲中間不能亂嗆分數 不然一結束就露餡XDD
之前TEST的patch log
(3/13基本都是更新商城的 131M)
‧Ranked matches will now show all calibrated player MMRs on the scoreboard
at the end of a game that completes normally.
天梯遊戲結算的時候可以看到每個人的MMR, 如原PO所言
‧Warning prompts in client and system messages from the gameserver
concerning leaving a match have been improved to be more clear and specific
to the current situation.
跳game的提示會更清楚的告訴大家是掉線還是主動放棄
‧Added an experimental method to determine when multiple players in a region
are experiencing poor network connectivity. When this is detected, players in
the affected matches will be notified that the match will not be scored, and
it is safe to leave.
一個實驗性質的功能:伺服器會判斷該場遊戲有同地區多名玩家同時存在網路問題
會提示可安全離開 且該場不計分
‧Added a cooldown to re-enter matchmaking if you fail to load or leave a
game while waiting for other players to load.
loading的時候卡loading或者刻意斷線重排的話會有一段cd時間
‧The cooldown time to rejoin matchmaking after failing to ready up,
declining, failing to load into the match, or leaving the match while waiting
for others players to load will now escalate upon repeated failures.
排遊戲沒按ready、拒絕或是loading離開的話 排下一場的cd時間會逐次增加
‧Added Ukrainian language text localization.
烏克蘭語支援
‧Replays for games hosted in other regions (including China) are now faster
to download
RP現在下載速度提升了(包括中國)