[新聞] Yabause 0.9.14

作者: choan (八房龍之助)   2014-11-23 23:11:49
http://yabause.org/
0.9.13 -> 0.9.14
general:
- Fixed crash when bin is not found in a bin/cue.
- Added Traditional Chinese translation.
- Added Japanese translation.
- Added Russian translation.
- Updated German translation.
- Added inline SH2 assembler function to main emulation code.
- Fixed miscellaneous memory leak/uninitialized variables.
- Added Stunner/Virtua Gun emulation
- Added USB Dev cartridge emulation
- Added SDL2 support
android port:
- Added screenshot feature to Android port
emulated bios:
- Work around fix for games trying to change scu mask from slave sh2 when
using hle bios. Fixes Astal.
gtk port:
- Added extra checks to resolution setting to avoid potential leaks or
crashing.
macos port:
- A few fixes to the Xcode projects for OS X
- Fixed fullscreen mode when compiled with a newer OS X SDK
qt port:
- Fixed an issue where coff/elf files weren't selectable when using memory
transfer function.
- Fixed a bug where qt volume slider wasn't showing the saved value on
startup.
- Mouse will now optionally auto-hide with no movement
- Added gui for inline assembler.
- Revised Mouse emulation handling, added sensitivity setting.
- Other fixes
dreamcast port:
- Fixed compilation
video:
- Fixed a bug where coordinate y increment wasn't being initialized under a
specific set of circumstances. Should fix hang in Radiant Silvergun using
OpenGL rendering.
- Fixed Special Color Calculation mode 2
作者: remina (南瓜太郎)   2014-11-24 00:28:00
OpenGL顯示的錯誤真的要再加強現在跑SSF比他還省一點CPU資源,而且更順XD
作者: PalFan (帕飯)   2014-11-24 00:42:00
但是ssf打死不給3d upscale阿,3d遊戲還是期待yabause
作者: remina (南瓜太郎)   2014-11-24 01:03:00
ya..就只是這個優點吸引我用XD
作者: WeasoN (WeasoN)   2014-11-25 23:14:00
推hardware render~~

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