http://ngemu.com/threads/pcsxr-pgxp.186369/ PGXP (Parallel/Precision Geometry Transform Pipeline) is an enhancement for PlayStation emulation that produces high precision fully 3D geometry data that was not available on the original console hardware. It is currently integrated with PCSX-Reloaded via Pete's OpenGL v1.78 plugin and Tapeq's Tweak extension to Pete's OpenGL v2.9 plugin. Note: This project is still very much a work in progress. Features ‧High Precision Vertex Data (more stable geometry) ‧Reduced Triangle Culling (more detailed models) ‧Perspective Correct Texture Mapping (reduced texture distortion) Setup Instructions Download the required files (links to these can be found below): ‧A WIP build of PCSXR-PGXP ‧A complete install of PCSX-Reloaded ‧Pete's OpenGL2 PSX GPU Plugin v2.9 Copy the PCSXR-PGXP.exe file from the WIP build to the root folder of the PCSX-Reloaded (the one with the PCSXR.exe file in it). Then copy the gpuPeopsOpenGL.dll and gpuPeteOpenGL2Tweak.dll files to the "Plugins" folder. If you don't already have it copy the "gpuPeteOpenGL2.dll" file to the Plugins folder too (this is required for the Tweak plugin to work). Note: If the plugins fail to appear in the "Graphics" menu of the "Plugins & Bios..." window then you may need to install the Visual C++ Redistributable 2015 (x86).