作者:
conpo (獅子たちの旗)
2018-10-01 21:49:252018.09.30
https://www.youtube.com/watch?v=ufZaAucmftk
Changed:
– Combined per-mesh and per-triangle polygon sort options into a new and
improved per-strip option. This new option isn’t as accurate as our
per-pixel option, but it improves on both of the previous options for users
without OpenGL 4.5 support.
– Refactored thread synchronization code between emulation and graphics
thread to reduce CPU usage and improve performance on dual core systems.
– Added support for JIT compiling the AICA’s ARM CPU code for a ~10% perf
gain.
– Optimized scheduler code for a ~5% perf gain.
– Optimized basic block linking code.
Fixed:
– Sort mode of passes not always being correctly honored (Tony Hawk menus).
– Sorting of punch through polygons (Test Drive Le Mans car decals, SGGG
Segagaga menus).
– Alone in the Dark rebooting when selecting a character with the HLE BIOS.
– Ignore window resize events on minimize to avoid renderer restarts.
– License screen not showing when using the HLE BIOS.
https://github.com/inolen/redream