2019.05.10
This is the second emulator of Wii U to be available to the public but the
first to push up the emulation of commercial games. It can decrypt Wii U
images that use the Wud format but also the RPS or RPL files. The internal
resolution can go up to 1920 × 1080 depending on the games. Note that for
the moment, only one controller is accepted, it is the DRC (GamePad) of the
Nintendo Wii U. This version is compatible only for Windows x64 (from Windows
7) with a graphics card OpenGL Manager 4.1 or higher and it will require 4 to
8 GB of RAM to run it. (ID-Title match).
# New in 1.15.6c (public release):
general: Fixed a bug where default game profile options would be applied even
if no game profile existed
GX2: Added a fast path for software texture copies when both the source and
destionation texture use tilemode 4 (improves performance in Lego games)
# New in 1.15.6b:
general: Restored compatibility with cemuhook custom timers
general: Fixed broken bicubic and hermite upscaling/downscaling filter
CPU/JIT: Always correctly emulate single-precision operations (fixes
softlocks and gameplay bugs)
# New in 1.15.6:
general: Reworked UI and removed deprecated options
Experimental menu is gone and RDTSC is now always on
Removed support for conventional shaders (always use separable
shaders)
CPU timer mode is now always 'host based'
general: Added UI to configure game profiles (accessible via right click on
an entry in game list)
Includes option to set controller profiles (#17)
general: Added tooltips for some of the settings
nsyshid: Implemented HIDWrite()
nsyshid: Use packet maximum size provided by device instead of a fixed value
nsyshid: Accurac
http://cemu.info/