[TECH] Anne Frank, the Computer Game: Can Games Handle Serious

作者: bepoda (嗶波打)   2013-10-01 01:08:29
By Tara MacIsaac, Epoch Times | September 30, 2013
German computer game designer Kira Resari has developed a prototype of a game
that follows the life of Anne Frank, the real-life Jewish teen made famous by
her diary describing the life of her family hidden away in an attic during
the Holocaust. It isn’t the first time the gaming world has seen a debate
about appropriate content for games and the ability of games to handle
serious matters without making light of them.
Developer Luc Bernard is seeking funding for his “Imagination is the Only
Escape,” game through crowdfunding website Indiegogo after his deal to
launch the game with Nintendo fell through. Bernard’s game follows a Jewish
boy named Samuel through the Holocaust. Samuel uses his imagination and
fantasy to cope with the horrors that surround him.
Both Bernard and Resari argue their games do not make light of the serious
subject. Rather, they use a new medium to reach a new audience—they provide
a way to live history and to relate to people who suffered during the
Holocaust.
“Many think computer games are first and foremost entertaining,” Resari
told Deutsche Welle. “But they can be more than that. They can facilitate
empathy. … Movies and books also address difficult topics. Why should this
be forbidden for computer games?”
When the Epoch Times featured Bernard’s game in an article earlier this
month, it asked readers to comment on whether they think children should
learn about the Holocaust through games. Of 117 respondents, 36 percent said
“yes,” 36 percent said, “no,” and 28 percent were undecided. If this is
any indication, it seems the public is rather evenly divided in opinion.
Author Julian Abbott voted “no,” and commented: “Children should play no
game more horrifying than Monopoly.”
One anonymous respondent wrote: “If it’s to make money, it’s the most
horrible kind of exploitation and if it’s to raise awareness it’s misguided
in the extreme.”
Bernard told the Verge that Germans and Jews had given him positive feedback
on his game. He said: “If I managed to convince a Holocaust survivor and he’
s for it, I don’t care about the average Bob on the street.”
Resari describes “Anne Frank” as an “interactive experience” rather than
a game, he told Deutsche Welle. The graphics and other elements are bleak and
dismal.
“It’s not really about having fun,” Resari said. “Instead of action I
want to create emotions. What does it feel like to live in 50 square meters
with seven people and a cat? The game places special emphasis on social
relations.”
Bernard’s game does feature some lighter graphics as the protagonist enters
a sort of fantasy world where, for example, he makes a deal with a fox he
believes can bring his mother back to life.
Resari got the idea for his game while studying design at at the Macromedia
College in Munich. One of his professors said digital games could portray any
topic, and he hypothetically mentioned Anne Frank’s story. Resari met the
challenge, developing the Anne Frank project as his bachelor thesis.
Source:
http://www.theepochtimes.com/n3/303657-anne-frank-the-computer-game-can-games-handle-serious-subjects/?photo=2

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