Re: [新聞] 柯P挺電競 北市:體育署也同意電競是運

作者: cutsadh (呦呦呦)   2015-10-26 22:29:09
※ 引述《turbomons (Τ/taʊ/)》之銘言:
: 找到一篇文章
: 並提供簡譯
: 如有錯漏,尚請指正
: IS ESPORTS A 'REAL SPORT'?
: 電競是一項真正的體育嗎?
: Over the past week, there have been a number of fierce debates surrounding
: eSports and its credibility as an authentic “sport”. The idea of pursuing
a
: career and earning a living from playing video games is one that is currentl
y
: unfathomable to certain members of the public, specifically those of older
: generations. However, to disregard competitive gaming as a traditional sport
: and simply view it as an entertaining pastime is incredibly na鴳e,
: especially when one of the largest annual sporting events, The X Games,
: awards competitive gamers with the recognition they deserve.
: 電競(eSports)究竟算不算是體育(sport)這個議題,一直在起爭議,老一輩人認為電競

: 是無聊幼稚的消遣,但遊戲玩家們認為電競應該要像任何體育賽事一樣,被獲得認可。
: Understandably, from the perspective of many people, the key to whether or
: not competitive gamers should be regarded as official athletes can be found
: within the definition of the word ‘sport’ itself. The Oxford English
: Dictionary states that a sport is “an activity involving physical exertion
: and skill in which an individual or team competes against another or others
: for entertainment.”
: 牛津英解字典對體育(sport)的定義
: 體育是涉及體能與技能,其中包含個人或團隊間競賽的休閒娛樂活動。
: Admittedly, within the realm of eSports, the level of physical exertion
: amongst competitors is minimal, potentially voiding the phenomenon as a
: legitimate sport. However, much like darts, regardless of physical
: requirements, the activity still demands a wealth of skill and mental
: concentration, while boasting a competitive atmosphere and a loyal following
.
: Interestingly enough, eSports can also draw some further comparisons from
: darts, with the common stereotype of both respective professionals being
: overweight, unsocial and lethargic individuals. Yet, according to some sport
s
: psychologists, “cyber athletes” do display incredible mental endurance and
: their reaction times are at a level equal to professional sportsmen and
: women.
: 電競相對於其他賽事,雖然體能消耗上屬於較小的,但仍有被歸類於體育賽事的潛力。
: 跟射飛鏢不太需要消耗大量體能一樣,電競需要高強度的精神集中力與豐富的技巧。
: Contrary to popular belief, games such as League of Legends, Starcraft and
: Hearthstone are both mentally demanding and astonishingly stressful, with
: players having to execute split-second decisions, which may define the
: difference between winning and losing. As well as this, several competitive
: gamers spend countless hours in front of a screen, perfecting their craft, a
s
: they broadcast their tournaments and training sessions to a live audience.
: This continuous amount of pressure can often take its toll on the mind and
: body of competitive gamers, therefore many organisations have opted to
: appoint professional nutritionists to aid their client’s lifestyle, in orde
r
: to ensure they are at the peak of their career.
: 職業電競選手在聯賽期間的精神承受著驚人的壓力,一場比賽往往需要全心全意投入耗

: 數小時才能交出完美表現。所以職業電競選手就像其他體育賽事選手一樣,需要專業化

: 管理自己身心上健康,才能隨時維持在最完美的競技狀態。
: Last year, we even witnessed professional Call of Duty team, OpTic Gaming,
: attend a high performance boot camp hosted by Red Bull at their eSports
: studio in California. During their time together, the OpTic Gaming roster
: were analysed by sports psychologists, completed several vigorous fitness
: regimes and participated in a number of team building exercises.
: As well as performing, training and living like professional athletes, in
: many cases within the eSports community, the highest calibre of players can
: also earn a substantial income from doing what they enjoy. Team Dignitas
: owner, Michael “ODEE” O’Dell, states that some players can earn up to
: $200,000+ per year through tournament winnings, streaming and lucrative
: sponsorship deals.
: When debating whether it is plausible for one to earn a career from
: professional gaming, Call of Duty veteran, Matt “Nadeshot” Haag, provides
a
: very strong and appealing case. Haag isn’t your average 22 year old, he
: drives a BMW M3, has over 1.5 million subscribers on YouTube, attracts
: thousands of viewers to his livestreams on a daily basis and boasts a
: lucrative sponsorship deal with iconic energy drink company, Red Bull. All
: this put together and “Nadeshot” earns over $1 million a year!
: As the largest entertainment industry in the world, video games don’t simpl
y
: attract a significant amount of players, they also possess an incredibly
: loyal following, who are willing to watch the most popular and talented
: individuals through platforms such as Twitch and MLG.tv.
: In 2013, the League of Legends World Championship amassed a whopping 32
: million viewers (with a concurrent peak of 8.5 million), a total larger than
: the NBA finals and the MLB World Series final, two of the most iconic
: sporting events. As well as this, eSports enthusiasts are also willing trave
l
: across the world to support their favourite teams live, with last year’s Lo
L
: World Championship filling a 40,000 seated football stadium, while our very
: own G3 was attended by over 4,000 fans and watched by a further 8 million
: people in 25 countries.
: With viewing figures that are higher than some soap operas on TV, eSports is
: a market that currently holds huge investment potential, with top brands suc
h
: as Coca-Cola, American Express and Red Bull already sponsoring organisations
,
: players and tournaments.
: 電競可以帶來很多商機$$$$$$$$$$$$$$$$$$$$$$$$$!
: In my opinion, I view eSports as the sport of a modern generation. Within ou
r
: era, we have grown up with YouTube celebrities and competitive gaming as the
: norm, while older generations are more comfortable around the typical
: characteristics of standard television and entertainment.
: eSports will continue to grow at a rate previously unheard of in other sport
s
: industries, therefore I have no doubt that it will be classed as an authenti
c
: sport in the near future. However, for the time being, I do believe eSports
: enthusiasts and community members should reframe themselves from pursuing th
e
: vindication from other outlets. In time, they will grow to understand us, bu
t
: at the moment we are still technically an anomaly, and that is okay. After
: all, we are first people to pioneer this new phenomenon.
: Earlier in the week, Director and Co-Founder of Gfinity, Neville Upton,
: participated in a discussion on the BBC surrounding the growth of eSports an
d
: whether gaming could be considered as a true sport. Be sure to check out the
: documentary below.
: 電競就是一項因應現代化,而逐步發展成形中的體育賽事。
: https://www.gfinity.net/news/details/is-esports-a-real-sport
外國月亮比較圓?po個英文的文章講得就是對嗎?這篇文章反而更證明了電競是運動項目
的荒謬性。
因為他所說的理由,很多競技性活動與專業,但至今仍沒被認為是運動項目的也都是這樣
阿,那為何只有電競是運動項目?這樣講不通阿。
這個英文文章最討厭的是認為反對電競的是老一輩的觀念,這種以古非今以為新觀念就是
對的說法,不就是另一種偏見嗎?事實上覺得有問題的不只是老一輩好嗎,現在在網路上
抱持懷疑與反對的網友難道都是老一輩的人?
作者: bill09232002 (唷~)   2015-10-26 22:33:00
關鍵點還是在觀看人口和商機 電競商機已經是大到可以和北美四大職業運動、足球那樣匹敵程度了 很少有其他競技規模可以到如此龐大 賽事公平性也將人為裁判影響降到最低 那些吵著說XXX應該也要列為運動項目的人 殘酷的事實擺在面前就是:這些項目都沒啥人要看所有產業都是先跳進去的先賺 電競也是這樣 越早發展越賺 你有去看一些探討電競產業的文章就知道後面商
作者: leehom309536 (907)   2015-10-26 22:42:00
事實就是商機大+1還在看文章的通常就是付錢不是賺錢
作者: bill09232002 (唷~)   2015-10-26 22:43:00
機非常可怕 重點是成長驚人 現今根本沒有甚麼競技錢景比電競還要好 推廣電競理由只有一個 就是錢

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