Re: [分享] 放置 Trimps

作者: sam1234580 (人不腦包枉少年)   2016-03-12 03:01:39
※ 引述《bmfer (BM)》之銘言:
: 今天更新3.0有傳家寶。
: 通過Void map可以取得一個傳家寶
: 傳家寶基本就是增加掉落量,或資源產量。
: 想求教 void maps 數量跟 Nullifium(傳家寶升級點) 要如何修改呢?
: 不知道還有沒有人在玩...
: 更新訊息附在下面
: 3.0 - 3/6/16
: Content
: New (big) feature: Heirlooms. These have a 100% chance to drop when
: completing a Void Map (any time after your fifth portal).
: Added new statistic: Total Heirlooms Earned
: Added new statistic: Highest Void Map Completed
: Added new group of achievements for total heirlooms earned
: Void maps lower than Zone 60 are now easier to complete, but give less loot
: Void maps drop formula has been reworked a tiny bit to be more forgiving
: about pushing to a zone higher than optimal
: Void maps completed below Zone 60 now always use the value from Blimps when
: determining helium reward
: UI/Quality of Life
: Pressing enter can now confirm and close most popups
: The confirmation button for perks now appears after removing a level as well.
: Achievements now continue to keep track of your bests after you've already
: earned all achievements for that type
: Added button to the Export popup for automatically copying the Save String to
: your clipboard, if your browser supports it
: The Export popup now preselects the Save String
: The Import popup now starts with the input area selected (and don't forget
: that enter can now confirm and close these for max efficiency!)
: You can now see crit chance and crit damage in the 'Attack Breakdown' that
: opens when you click your Trimps' attack
: Added fourth tier of flavor text to the achievements screen for having a ton
: of achievements
: Bug Fixes
: Moved the information after breaking the planet to a tooltip, fixing some
: display issues
: Bone boosts and jest/chronoimp are now properly taking the Meditate challenge
: into account
目前空虛的重複刷125挑戰中...
中間有一段時間沒玩 開新要素之後材回鍋 現在總Helium只有8M
幫忙說明一下傳家寶的用途
Shield跟Staff姑且譯為盾跟杖吧
基本上盾就是加戰力 杖就是加資源
裝備在身上的下一輪會繼續穿著 不用特地拆下來保存
所以一開始有一個額外儲存格+兩個裝備格 最多可以帶三件到下一輪
取得方式為打 Void map一定會掉 越高等的地圖掉高品質的機率越高
順便講解幾個一開始看不太懂不大確定的能力
Player efficiency 手動生產能力 盾之中唯一跟產量相關的 基本上是垃圾
Trainer efficiency 有效增加Block 走格擋流可以配合Maximum block
盾的其他東西應該都很好懂就不浪費時間講解了
杖的部分 就是各資源的產量跟掉落量 沒意外應該都缺金屬吧
至於跟通關速度息息相關的三項能力
暴擊率
暴擊傷害
基礎傷害
哪一個效率最好 以我現在都穿紫裝來看
基礎傷害>暴擊傷害>>>暴擊率
暴擊率拿高檔裝之後不知道會不會比較有效率 等拿到了再來算....
建議準備兩個盾 一個用來打高等地圖 另一個平常推進度就裝提升Void map掉落率的
無修改 不過有用輔助程式

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