[情報] 新英雄 Rek'Sai 在RIOT美服官方論壇上的一些討論

作者: OnoErena (えれぴょん)   2014-11-29 12:24:02
http://forum.lol.garena.tw/showthread.php?49169
網頁圖文好讀版↑
原出處:
http://www.surrenderat20.net/2014/11/red-post-collection-reksai-discussion.html
中譯作者 巴哈姆特網站會員 - dothatright(Ryan3ing)






1)"She's a fighter but her pattern operates more like an assassin. Her
passive gives her the ability to enter a fight, mosh a little bit, back out
and wait for cooldowns, and then go back in."
她會是一個鬥士,但操作方法會像刺客。
她的被動會讓她進入戰場,混一會兒,退場等cd再重新進入。
2)"She's also got limited inherent crowd control or tankiness, so while she
can be very mobile the intent is she's both paying a significant price for
that and has her mobility gated by how well she's set up previously."
因為她沒有cc/坦的能力,所以就考驗玩家怎樣放置隧道和使用策略。
3)"You can totally see her and interact with her in every way you normally
can: attack, hit with skillshots, hit with AOEs etc."
她潛地時你依然可以攻擊她,
用指向技能/範圍技能擊中她(也就是說指定目標技能就不能?)
4)有玩家說:「潛地時都可以被看到,那就沒有用啦!」設計者有以下回應...
"If you're calling regeneration, extra movement speed, and an enemy movement
sensing ability with nearly a full screen's range useless, then yeah,
totally! Also you only get to make tunnels while burrowed, and unburrowing
knocks people up."
如果你覺得回血,
額外移速和感應敵方行動(會感應到大約整個畫面)是沒有用的話,那她
就是真的沒有用呢! 另外,你只能在潛地時掘隧道,以及浮上地面的動作才能擊飛敵人

5)"Rek'Sai's team sees her Tremor Sense as well."
她的敵人感知,友方單位也能看得見。


6)"Currently she can have 8 on the map at any given time."
暫時來說,她在任何時候,最多也只能有8條隧道存在在地圖上。
7)"Right now tunnels last 10 minutes. You can destroy them by standing on
them as the enemy. You even get some gold."
"Yes, enemy champs can destroy tunnels by standing on them, currently takes
1.5s (totally subject to change). She is completely visible underground."
每條隊道暫時來說能存在10分鐘,
敵方英雄可以站在隧道上1.5秒(有可能會改)來破壞它
,破壞後能得到少量的金錢。她在地底時還是能被看見的。
8)"Yes, each tunnel has its own cooldown when used."
因為在使用隊道後會有一段時間不能再次使用該隧道。
但,每條隧道的cd都是分開的。
9)有人問到友方單位可否使用隧道,
設計者的回應是 "Nope",也就是【不行】。
10)雖然設計者補上了一句"There was this one ultimate once upon a time...",可能
表示著本來她的R 技設計到友方英雄能使用隧道。
11)如果她要擊飛敵人就會使她浮出地面。另外有人問到如果在發動R技時,該隧道被破壞
會否中斷她的傳送,設計者就有以下回應:
"1) Getting knocked up does not un-burrow her. Tried this at one point but
forced state changes just end up confusing the player as to which state
they're in. 2) Her ultimate can be difficult to set up. It also has a global
sound effect attached to it. Due to these reasons, we defer to the Rek'Sai
player once the ultimate is cast."
他們嘗試過讓她不浮出地面就擊飛敵人,但這會令玩家變得迷茫,
令他們不知道自己到底是在地上 還是地底。
另外,她的R技是很難去設定好。同時發動時會有全地圖都聽到的聲效。
因此,技能是不 會被斷的(應該是這樣)。


12)對於為什麼她的R是會是全球流,設計者就有以下的回應:
"Good explanation by Envydragon here, free movement global ults are something
we felt needed to be removed and something we don't have any plans to make
more of. Those with conditions to be used by contrast, such as Shen ult or
Rek'Sai ult, don't generate the same problems."
"Yes you can see her movement but she's untargetable."
自由移動的全球技能是一些我們應該要移除,而且是不會再製作的技能。
但相同的,慎和Rek'Sai的全球移動方式則不會有這個問題。
(應該是因為要定點指向,)
另外,你是能夠看到她的移動方向,但她是不能被指定。
13)至於有玩家問到設計者Beef Punchbeef有參與過什麼的英雄開發,
ZenonTheStonic有以下回應:
"Beat Punchbeef also worked on Quinn together with Volty, and I believe he is
to blame for the Katarina rework."
他曾與Volty設計葵恩,另外卡特蓮娜的重製他也是有份參與的。
以上...
其實還有一些關於特效的文章,待我有時間再翻翻看...
作者: happy1234557 (括約肌老師)   2014-11-29 12:43:00
一個百地的感覺嗎
作者: YuenYang5566   2014-11-29 15:29:00
蟲殖地網 太神啦

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