[情報] Nerf項目、厄薩斯改動 @Meddler 紅帖

作者: fkc (Mr. 男子漢)   2017-02-19 13:22:23
R社鯉魚王 Meddler 在 2/16、2/17 分別有兩篇紅帖
說明下周改動與 7.5 patch 的方向
老樣子,內容節錄略翻
其他交給貓大
_(°ω°」 ∠)_
Quick Gameplay Thoughts: Feb 16
https://goo.gl/RIU0Xb
Hi folks,
Figured I'd try something different for the next week or so and, when I've
got a bit of forum time, spend a chunk of it putting together a quick post
about some of the things we're currently thinking about or working on. These
posts won't be comprehensive, or go into all the details, but are instead an
experiment in getting quick updates out regularly. Feedback on the format
appreciated.
YO~ 我們來聊改動!
7.5 改動
We've been doing some balance planning for patch 7.5 in the last couple of
days. Particularly noteworthy targets include likely nerfs to Edge of Night
and Varus and continuation of work on Fizz and Blade of the Ruined King that
wasn't ready in time for 7.4.
過去幾天開始進行 7.5 的平衡計畫
包含 Nerf 夜色緣界、法洛士
持續進行的 菲斯 和 殞落王者之劍 的改動
目前這些變更不會在 7.4 上線,可喜可賀。
Practice Tool 練習工具(沙盒)
In addition to its other benefits practice tool has also resulted in some
really comprehensive bug reports from some players which is highly
appreciated. Player investigation into an MF bug that cropped up in ESports
recently for example made getting a fix in for that much quicker and smoother
than it would otherwise have been (we didn't have to spend anywhere near as
much time digging into exactly what was going on and could get to finding a
solution quicker).
練習工具(沙盒)好棒棒,雖然有數不清的Bug(默
玩家利用練習工具(沙盒)協助確認了好運姊的大決 Bug
讓約爾德工兵隊....設計師可以更快做出修正
「真是太好了」 by R社 ヽ( ゚ ∀ 。)ノ
Defensive Items 防禦項目
We're currently testing taking a moderate amount of power amount out of
defensive stats on items (Health, MR, Armor) and adding some of that to base
stats on Vanguards, Wardens and Juggernauts at least (possibly some others if
testing goes well, to be determined). Goal there is to make it so those
classes that need to be a certain level of tankiness to function in the first
place get to that point more consistently, while also not becoming close to
immortal if they get too large a lead. Showing some promise and some
potential problems, but definitely looks worth further testing as a possible
mid-season change.
正在測試各項防禦數值(生命、魔抗、物防)
微調各項數值來確立前鋒型坦克、護衛型坦克、坦型鬥士的基準
目標是訂定各類型角色起始應有的坦度
當然,未來會視實際運作情況進行修改
季中改動之前,仍須更進一步的測試
Non gameplay: Zaun stories 佐恩的故事
I'm a bit behind, but finally got round to reading through a bunch of the
Zaun stories that went up on the Universe site recently. For anyone
interested in that side of things I'd particularly recommend checking out the
Mundo piece, really enjoyed that one despite a lack of previous interest in
Mundo thematically:
Meddler 推薦大家去看蒙多的故事,網址在下面。
https://goo.gl/qkOhwh
-End
上一篇講完了,隔天鯉魚王又跑出來發了一篇
Quick gameplay thoughts: Feb 17
https://goo.gl/gQ9SP3
Hi folks,
Another set of current thoughts here. Previous set can be found at the link
below. These should be pretty frequent, but certainly won't happen every day.
Length is also likely to vary a lot too. Also important to mention that these
aren't remotely comprehensive - they're quick notes on some things we're
thinking about, not a full list of every gameplay change going on.
YO~ 昨天講完一篇,今天再來講一篇
Aatrox 厄薩斯
We've got some Aatrox changes that should be hitting the PBE early next week.
Those are balance/game health changes, aimed at putting Aatrox into a better
place until we can get to a larger update for him at some point.
下周厄薩斯在PBE上面會有更新
一些平衡和使遊戲健全的改動,希望能改善厄薩斯的處境
......直到我們真的有空來對他進行大型更新(默
Main changes there are:
主要改動:
Shifting the passive to a windowed one (proc that grants AS/AD and revive if
off CD for a duration, with some downtime). Goal is to offer periods of
comparative strength and weakness (lot of the issues we've had with Aatrox's
game health have been due to the nature of his revive passive)
更改厄薩斯的被動
(FKC: 老實講,我真心看不懂他到底改三小,上色期待有緣人)
希望能讓厄薩斯有更明顯的強弱變化
Removal of % health costs, probably a flat health cost on E. One of Aatrox's
big issues is that he's pretty feast or famine, stat checking people hard
with a drain tank pattern or just dying. Giving him the flexibility to build
defense more (health) without getting as punished by his kit for it gives
some good fallback options/alternate builds.
移除(E)的消耗固定 %數生命,改成消耗固定生命
目前厄薩斯的一個很大的問題就是,他的表現不是大好就是大壞
要嘛超強的像坦克路霸,要嘛就是倒在路邊死亡
改動能給厄薩斯更多的彈性,去選擇防禦項目(生命值)裝備
Changing the W heal so it's not dependent on his AD, or as extremely
different above/below 50% health. Ties in with the build path options above,
with a % missing heal looking like a fairly likely mechanic.
(W)的恢復 改成不吃AD係數,或者以半血(50% HP)為基準進行更動
恢復 % 數失去生命,目前看起來是一個比較可行的機制
More details and context next week.
下周會有更多細節和內容公布(<ゝω・)~☆
Someday support possibility 輔助改動可能性
One idea we've been kicking around a lot recently is that we should
potentially be giving support power in non gold means more. As a position
support has some pretty different gameplay. At present it also earns
noticeably less gold than other positions, resulting in reduced feelings of
agency. Something we're interested in exploring at some point though is
giving alternate forms of power, rather than increased gold (other ways to
earn specific stats or unique items?).
團隊正在思考在遊戲中給予輔助更多的能力提升,但並非直接的金錢獎勵
輔助的玩法在遊戲中非常特殊
目前輔助的金錢收入比起其他路的角色少了許多
這導致玩輔助讓人感到失落;輔助心理苦,輔助不說。
團隊正在尋求其他切入點,能給予輔助更多能力提升,而非單純的金錢獎勵
例如:獲得特殊屬性、獨特裝備
(FKC:就像打野才能買打野刀那樣吧)
7.5 Visual Changes 視效改動
Along with other gameplay changes in 7.5 we're also aiming to ship a number
of things that should improve the visual quality of LoL in small ways.
Current list (more details coming next week) looks like:
沒有錯啦! 就算到了 7.5,還是要改視覺特效啦!
(FKC:趕羚羊,你們是沒有其他更重要的事情要做了嗎....)
Better communication around the recall state for champions/skins without
recall animations
對於沒有回城特效的角色,進行回城訊息的改善(?)
Adjusted tooltip color scheme in game, slight layout tweaks
改動提示訊息的顏色
Corrections to make certain spell indicators always draw over the top of
terrain regardless of height differences (should always see Panth R or Zyra R
for example)
修正技能的顯示,無視地形高低,始終出現在畫面最上層
例如:潘森的R跟枷蘿的R
Making more spell indicators not show in spectator or to allies (e.g. the
ring around Varus E on the ground's meaningful to enemies and Varus, but
allies and spectators don't need that level of precision)
修改一些技能範圍提示(色圈)
使其不會顯示在旁觀者/隊友的畫面上
例如:法洛士的(E)的技能範圍提示
對於敵人和法洛士有意義,對於旁觀者/隊友則沒必要知道這麼詳盡
A quick sizing pass on a few champions and skins (adjusting outliers up/down
to where they should be relative to other champions' height).
修正英雄的尺寸
Edge of Night 夜色緣界
We're going to see if we can pull a nerf for Edge of Night forwards into 7.4,
or at least do a low risk hotfix the same day 7.4 hits. Urgency on that feels
high enough at this point we don't think we should wait another patch. Most
likely changes (still being discussed) are increasing the CD again and
lowering the AD on it. Possible whatever changes are made will be temporary
as well if the conclusion during 7.5 development is a different nerf is
better long term.
打算在 7.4 進行夜色緣界Nerf
或者,至少在7.4上線同一天進行低風險的 Hot Fix
對於夜色緣界的表現,團隊認為不能再等到下一個 Patch 了
最有可能是再次提高冷卻時間,並降低 AD數值
無論什麼改動都可能只是暫時的,除非到了 7.5 又有其他 Nerf 打算
-End
『你 End 了嗎? 你怎麼忍心? 』
『看看可憐的厄薩斯吧 https://goo.gl/1ucMOF』
_(°ω°」 ∠)_
作者: SanyaMyBride (\桑妮雅最高/)   2017-02-19 13:40:00
圖wwww

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