看到感興趣的說法,挑一則貼上來
原討論連結:https://goo.gl/S05d30
I always thought NL and MMD are just scapegoats. Their biggest problem is
still their mid game indecisiveness and the 0 risk strategy that they run.
As long as they don't fix that, they'll end up throwing games left and
right. Swordart said it in the interview himself that they still haven't
fixed anything and throw games at baron a lot.
一直認為NL跟MMD只是被當替罪羊。FW真正的問題點依然在於他們在遊戲中期
優柔寡斷,以及最低風險的行動方針。只要他們沒解決這問題,他們一樣會因
猶豫而輸掉。蛇蛇也在訪問中提到他們沒做什麼(針對戰術)的改變,仍時常
因為巴龍有毒而被逆轉。
IEM Day1 FW vs G2蛇蛇訪問(1:05開始)
https://www.youtube.com/watch?v=NIw49DpXC7E
IEM一路看下來,FW的確還是有猶豫的毛病
很多人說宏宏走位很猛,衝最前很敢點←都是事實
但難道不是因其它人退縮才突顯他的侵略性?
你知我知我阿嬤都知道FW的問題,宏宏新血爆發力能持續多久?比賽是長期抗戰
為什麼FW不擅於Close Game,大都靠開巴龍?難道沒別的辦法?
要強行結束遊戲,就需要強力Caller。為什麼FW無法產生強力Caller?
因為Caller相較於Carry位,做好時享受到的歡呼相對少,責任又重?
有什麼方法能讓選手更有下決定的動機?