Re: [戰棋] patch小道消息

作者: skyline0514 (明天會更好)   2019-07-04 15:13:35
※ 引述《kita (kita)》之銘言:
: 剛在狗哥實況看到的連結
: https://reurl.cc/LKNlL
試著翻譯 有誤請指正 謝謝
1. After the first minion fight, there is a new GROMP encounter. Gromps have an
increased attack speed pattern that slows as they continue fighting (AKA
exactly what the Gromps in League do).
第一輪對戰怪物後 增加一隻蟾蜍 蟾蜍會增加攻速並隨戰鬥持續降攻速(就招喚峽谷那隻蟾蜍啦!)
2.Every PvE encounter from the Gromp onwards now includes a GUARANTEED item
drop from the strongest monster in the pack, in the form of a mystery item.
In the case of Dragons, every dragon has a FULL, COMPLETED item! Make sure
you spread your team so you can bring it down and claim your rewards.
蟾蜍之後每攤保證一定掉裝
龍會掉完整的裝備
3.The item dropping monsters are now buffed, with either Dragon's Claw
(resistance to magic damage), Red buff (Hp based burn damage and healing
denial), or Guardian Angel (Revive with 500 HP upon death). The items they
drop has no correlation with their buff as far as I can see.
buff會掉裝備的怪物
龍爪:抵抗魔法攻擊
紅buff:燃燒生命 無法治癒
守護天使:復活回覆500hp
帶有這些buff的怪物 與他會掉落的裝備無關.
4.Mystery Items remain on your stage as long as you do. If you leave your
stage, they will automatically go to your inventory as whatever item they
are. They can be completed items, and no, they can NOT be stolen by other
players :)
選裝備階段 會等到你這輪選完才會到下一輪的人選
輪到你的階段沒選擇系統會自動幫你挑選 才會輪下一輪的人選
(手速太慢的人有福了! 你不用在擔心自己速度慢被搶)
5.RANKED is up for testing on the PBE! As people suspected, the top 4 players
in a match gain ELO, while the bottom 4 lose ELO.
rank開放 前四名的加分 後四名扣分
6. Currently on the PBE, placement only requires 5 matches before you are placed
in an ELO.
打五場決定你的牌位
7.ELO gain seems pretty sporadic atm, I gained around 27-32 ELO for placing 4th
two times in a row and was placed in Iron III around 40~ ELO. Upon placing
2nd in the following match I was immediately promoted. So WHERE you place in
the top 4 may greatly increase the amount of ELO gained.
大概就是跟原本積分一樣有連勝elo 加更多
8.Demons received a flat buff - they now deal 100%/200%/400% TRUE DAMAGE to
targets they mana burn (for 2/4/6 demons). The percentage chance of the mana
burn is unchanged.
惡魔buff燃燒法力特效 - 100%/200%/400%(2/4/6惡魔) 觸發機率不變
9.Zeke's Convergence received a tool tip update. Additionally, all adjacent
item effects now have a clear indicator in-game at the start of the match.
席科號角 裝備說明更新 開始遊戲時影響鄰近角色的buff更明確
10.Red Buff and Morellonomicon were both changed and are now two sides (physical
damage or magical damage) of the same coin - they do 13% of the target's
maximum health as damage over 5 seconds, and COMPLETELY PREVENTS healing.
紅buff跟黑魔禁書改強 13%最大生命傷害五秒並完全禁止對手回覆
11. Frozen Heart now slows attack speed by 25% (up from 20%)
冰心 降公速20%->25%
12. Hextech Gunblade now heals from 33% damage done (up from 25%)
海克斯科技槍 治癒造成的傷害 25%->33%
13. EDIT #2 瑞然颶風傷害修正
Another Redditor, /u/RZ_Selected, found more changes! Runaan's Hurricane
received a complete rework for example. Check out their post!
Summons a spirit who mirrors your attacks, dealing 25% damage.
It does apply on hit effects! As you can see in the screenshot, Vayne procs
silverbolts on multiple enemys!
14.Win Streaks are now explained in a tooltip right next to your current gold.
下場連勝獎金加成會加多少錢 會出現在你顯示金錢的旁邊
15.You can now flip banners in loading screen to see people's ranks, although it
doesn't seem to be functional. I'm iron and can't see mine yet.
選角可以看對手牌位
16. here are now damage charts you can toggle on and off that tell you how much
damage each champion on your team is dealing in real time (refreshes at the
start of every round). 顯示每輪你的角色所製造的傷害 (每輪即時更新)
上班中抽空檔翻譯 有錯誤請幫忙修正 謝謝!
by 走火入魔手速變慢的大叔
作者: AdmiralAdudu (嘟嘟嚕都大都督)   2019-07-04 15:18:00
第一點是指會隨戰鬥持續降低的高攻速 不是降別人速第二點是蟾蜍以後的每攤一定保證掉裝

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