關於翻譯,有點還是存有疑惑:
‧ If you have a higher than 50% chance to win a match, you gain less for
a win and lose more for a defeat. Conversely, if you were an underdog in a
match than you gain more SR when you win and lose less SR when defeated.
這邊沒有特定指說哪點定義你有高於50%的機率去贏得這場比賽。假設用MMR,一個隊伍6個
人,每人有高有低,難道是比平均值?你的個人MMR高於平均值所以你應該要贏,輸的話就
乖乖下去?這樣是說相對高隱分的玩家贏的是應該,相對低隱分玩家贏了是賺到。換個比
較極端的說法,你不僅要Carry,贏了是應該,輸了是活該。加分還有可能比被你Carry的
隊友還來的少。是這個意思吧?
至於鑽石以下為什麼不取消:
Especially at the higher levels of online competition where every point of SR
matters, we want players to not be distracted and worry about how to optimize
around the personal performance adjustment. They should just be trying to
WIN.
簡單翻譯:
高端場每分都很重要,我們希望他們能專注在贏而不是這些枝微末節刷數據。
換句話說:
低端場分數隨便啦,你們就好好刷數據,贏不贏沒差!?
不可質疑你的大BZ.