大致上跟各位說一下文章內的重點
http://www.ign.com/articles/2016/05/09/stellaris-review
So there’s a strong beginning, but then it all goes wrong.
遊戲開局時還很好玩 但後面全都亂了
The diplomatic conception of war in Stellaris doesn’t work well at all
外交構想不是很理想也不是管用
(尤其聯盟 簡直坑爹 宣戰還要全體同意)
而且如果聯盟開戰 電腦作戰能力很差 基本要玩家打
Trade and espionage don’t exist in Stellaris.
沒有貿易也沒有特務間諜等等行動
Sectors are black holes where fun gets sucked into an event horizon.
自治區他媽就坑爹無聊 (像是黑洞依樣把樂趣都吸走了XD)
Endgame catastrophes like robot rebellions or massive invasions are supposed
to apply pressure and give reasons to take action other than conquest. But
they don’t appear in every game, or appear early enough to prevent in-game
boredom. Maybe it was just bad luck on my end, but I played multiple
campaigns for at least 20 hours each, and never faced any surprises.
終局危機像是機器人叛亂或者外星系入侵是很好的構思
但不是每場都會發生 更別說我玩了多人20小時後發現甚麼都沒有發生時
That’s a frustrating process that actually creates more micromanagement
而上有些提到的令人感到挫折的過程 實際上導致玩家需要更多微操
千萬別用直接民主 七個直轄星球 他媽微操到死
最後面大致上就是說單機中後期會越來越無聊.....
多人則真的很好玩XD 有點想找團了 可惜我在美國....