https://bit.ly/3GuTSZx
2022年首篇日誌,概略介紹本作的介面,重點如下:
1.本作介面沿用CK3的設計概念,盡可能地不展露細部資訊,
要檢視這些資訊,可將滑鼠游標移到UI上,等它彈出
https://forumcontent.paradoxplaza.com/public/780903/DD29%2001%20concept%20v2.png
https://forumcontent.paradoxplaza.com/public/780905/DD29%2002%20numbers%20v2.png
https://forumcontent.paradoxplaza.com/public/780906/DD29%2003%20menu%20tooltip.png
https://forumcontent.paradoxplaza.com/public/780916/DD29%2010%20Fabric%20goods%20heatmap.png
2.各項數據會以圖表呈現,像是GDP的折線圖,POP的圓餅圖等
https://forumcontent.paradoxplaza.com/public/780907/DD29%2004%20Graph.png
https://forumcontent.paradoxplaza.com/public/780910/DD29%2005%20area%20chart.png
https://forumcontent.paradoxplaza.com/public/780911/DD29%2006%20pie%20chart.png
3.為方便上手,各項數據會有走勢預測,方便玩家規劃
https://forumcontent.paradoxplaza.com/public/780912/DD29%2007%20Building%20details.png
https://forumcontent.paradoxplaza.com/public/780913/DD29%2008%20Production%20Methods%20tooltip.png
https://forumcontent.paradoxplaza.com/public/780914/DD29%2009%20coal%20mine.png
4.地圖模式分為產業/政治/軍事/外交/貿易,且能直接在地圖上執行規劃
https://forumcontent.paradoxplaza.com/public/780917/DD29%2011%20Diplo%20attitude%20v2.png
https://forumcontent.paradoxplaza.com/public/780918/DD29%2012%20Iron%20Mines%20v2.png
5.玩家在外國領土上點右鍵,便能進行互動,且會隨地圖模式列出相關的互動項
https://forumcontent.paradoxplaza.com/public/780919/DD29%2013%20Right-Click.png
6.在有待開發的省分中,空插槽會顯示它能建設的項目
https://forumcontent.paradoxplaza.com/public/780920/DD29%2014%20No%20urban.png
7.除此之外,遊戲內建專有名詞說明及色盲模式等輔助功能
https://forumcontent.paradoxplaza.com/public/780921/DD29%2015%20pop%20tooltip.png
https://forumcontent.paradoxplaza.com/public/780922/DD29%2016%20Colorblind%201.png
下週會更深入介紹UI設計.