資料來源:Eternal and Diamond Supporter Newsletter #76
http://0rz.tw/CJW4Q
One of the uniques the one that affected build variety most was Crown of
Eyes. While we had foreseen it being strong, it turned out the power of the
multiplicative bonuses it could unlock together was far too powerful. In
1.2.0, Crown of Eyes (including existing ones) will only affect increased and
reduced spell damage. It does not benefit from multiplicative bonuses any
more.
簡單來說,Crown of eyes 已經不會支援 more spell damage,只受到
increased/reducded spell damage的影響,所以 PA Node 不再支援 attack damage
Spectral Throw has proven too good compared to bows and to melee. It's a
skill we love and like to see used, but relative to bows it's beating them in
ranged combat, and it's a very safe alternative to melee options.
靈體投擲就是愛與生命,因而打倒了近戰與弓箭使用者。雖然我們很愛這個技能,
但靈體投擲把弓手打到吃土了。(rip 老吳)
We are looking at improving bow users in a few ways in 1.2.0. We're buffing
skills, the bows themselves and passives.
所以我們決定在 1.2.0 中用一些方式改善弓手,包括技能、弓箭本身與天賦。
(弓箭本身這句話有點意義不明,大概就是指新增一些 base/unique)
Patch 1.2.0 - Season of Scion_Wu 之我的分裂箭 dps 12w.
Spectral Throw and some of the things that support it will be slightly
nerfed. In contrast some past great melee skills will see a little love.
(Yes, that includes cleave).
靈體投擲與相關寶石會受到一點點nerf,相對的,過去某些非常好的近戰技能則
會感受到 GGG 的愛(包括 cleave)
One thing that constrains a lot of otherwise great builds is mana cost, so we
have rethought mana costs from first principles. Almost every skill is
affected. Our decision to do this was highlighted by looking at the one month
race stats and seeing Clarity and Eldritch Battery being so highly utilised.
也修改了技能的mana使用量。
Casters will see a few buffs to little-used spells. The intelligence based
classes, especially with passive tree changes, should see big improvements.
We'll keep an eye on how this goes, as the intelligence classes tend to
capitalize on changes more quickly than other classes. It would be very easy
for this season to become a "season of the Witch" if left unchecked.
某些鮮少受到玩家使用的法術也會得到buff,但GGG也會小心不要讓這一季成為
season of the witch。
(season of 滄桑ㄟ女人)
The already publicised removal of snapshotting mechanics should limit this a
bit, but with so many changes it will be difficult to assess.
snapshott確定會移除(但這段話其實是上一段話的補充)
我個人的補充是這樣:
就在上一個聯盟結束之後,因為我們還不知道怎麼樣移除snapshot,但老闆
又發了一個影片調侃這些snapshot使用者,只好快點增加一個不知所云的短期
聯盟,經過一個月之後,嗯,我們終於知道怎麼移除snapshot了,喔耶。
Lightning skills get some of the biggest buffs, however this is tempered by a
major change we are making to Shock. The Shocked status ailment now provides
a 50% increase in damage taken, but no longer stacks.
雷電技能會得到buff,以後感電會增傷50%不過不會疊了。
Shadows get quite a shake up in their tree. The starting area for the shadow
is now divided into a physical half, suitable for physical melee and caster
characters, and an elemental half suitable for your elemental melee and
casting needs. It feels like a much more cohesive tree, and it isn’t such a
challenge to make builds which feel natural for a mage and/or combat assassin.
這段關於shadow我個人沒興趣翻譯也沒興趣簡介,男的誰在乎。
※ 編輯: Ambrosius (1.171.178.18), 08/11/2014 10:59:38