Re: [情報] 新技能

作者: aotearoaz (‵・ω・′)   2015-03-31 12:43:08
Hi everyone, Rory here again. This week I'm going to reveal another of our
upcoming skills, Vigilant Strike, and talk about how the skill was developed.
With this skill, players will gain access to a new buff: Fortify.
骯骯 有新技能跟buff喔
We're making a number of changes to improve melee survivability and build
diversity. During discussions about these changes, I suggested adding a buff
called Fortify that reduced damage taken by 25%. Unlike other buffs, this
would only be obtainable by attacking an enemy in melee.
新buff:減傷25% 只有近戰才有喔>.^
The advantage of having a buff rather than a skill or keystone is that we
could give melee characters a few options for obtaining the buff if they
wanted it. We're introducing a new support gem and a new passive mechanic
that grant the buff by performing melee hits, but we also wanted an active
skill as the easy way to quickly add Fortify on a new character.
是buff的原因:有更多選擇 而且不用重練喔>.^
We started brainstorming simple skills that could be used to grant Fortify.
We first discussed adding a small dash attack that melee characters could use
when first engaging enemies. After discussion and theorycrafting, we were
hard pressed to come up with a movement skill that would also behave nicely
if you were already in melee because of client server location
synchronization. It was also pointed out that most builds would be better off
supporting an existing movement skill with the Fortify support gem.
剛開始是突進 不過會錯位所以不行(所以說 可以整隻砍掉重練嗎...
而且大部分BD都有位移技 可以讓之後出的輔助fortify輔助
With this realization, we had found a question that would shape the rest of
the design discussion: Why would you sometimes chose to use this over the
support gem? We discussed options, but in the end the simplest solution was
the most popular: Damage. We made the skill the highest single hit damage of
any weapon skill, at the cost of having a short cooldown. We made adjustments
after testing the skill, like having Endurance Charges override the cooldown,
making the skill unable to be evaded to make the buff more reliable, and
having it require a melee weapon, as the damage was astronomical with unarmed
builds. Don't worry, unarmed builds have got other toys coming!
結論:我最痛我超強 還不能閃避喔
不過有CD 可以消耗紅球取消CD
空手道有更多"玩具"了喔>.^
During this process, Ivan was working on the effects for the skill. Here are
the skill and buff effects that he created, giving the skill a radiant theme:
發文不附圖(誤 點上一篇連結吧
Once we had the effects and a working prototype, then came one of the
surprisingly difficult parts of skill development - naming the skill. After
feedback and discussion from developers across the company, the name Vigilant
Strike was chosen.
取名好難喔哭哭
I hope you've all enjoyed this look at Vigilant Strike! I'll leave you today
with a screenshot of our current working version of the skill gem.
希望大家都喜翻>//<
一樣沒圖
作者: kk5715 (b'Z)   2015-03-31 12:45:00
只好推一個超簡略翻譯(?
作者: Kevin0823 (北極星)   2015-03-31 13:23:00
有笑有推
作者: rock810   2015-03-31 14:40:00
差不多翻譯中文技能名稱會翻成什麼呢?警戒打擊?
作者: necrophagist (Hogong-Yeah)   2015-03-31 14:59:00
空手道新玩具? http://goo.gl/dYMVDl
作者: aotearoaz (‵・ω・′)   2015-03-31 15:04:00
本來想這樣翻 可是總覺得念起來怪怪的所以沒翻
作者: FlutteRage (我沒看第三季之後的啦)   2015-03-31 16:32:00
單體啊 不過基傷算蠻高
作者: necrophagist (Hogong-Yeah)   2015-03-31 16:58:00
對那個fortify的輔助寶石比較有興趣 和躍擊或反擊技搭配 能穩定維持減傷buff的存在 不過感覺法系(拿權杖或貓爪)能開AA穿COD再有fortify整個... 希望能有對近戰BD更專一性的buff
作者: aotearoaz (‵・ω・′)   2015-03-31 17:36:00
像你說的一樣 這也是技能不是位移的其中一個原因法系的話個人認為觸發條件用hit就OK了在補一下其中一段好了._.
作者: necrophagist (Hogong-Yeah)   2015-03-31 17:50:00
法系(權杖/貓爪)用反擊技(復仇)接fortify也是hit阿除非fortify gem有觸發條件是要依照傷害算類似近戰擊暈獲得耐力球那種概念
作者: aotearoaz (‵・ω・′)   2015-03-31 17:53:00
這種機率性的我也認了 不過討論這麼多也沒用還是要等他出來才知道
作者: DiAbLoE (?)   2015-04-01 01:18:00
爽到雷錘?
作者: hgy32 (Back)   2015-04-01 09:49:00
燃燒空手道Buff ??
作者: necrophagist (Hogong-Yeah)   2015-04-01 12:15:00
如果沒有傷害門檻觸發的設定 爽到雷搥沒錯
作者: wulouise (在線上!=在電腦前)   2015-04-01 21:08:00
Vgilant Strike: 綠箭俠擊
作者: aotearoaz (‵・ω・′)   2015-04-02 04:28:00
樓上為什麼這樣翻呢@@
作者: rock810   2015-04-02 14:34:00
Vigilant 似乎跟綠箭俠有關

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