New Microtransactions:
(商城特效)
- Added a new Armour Set: Necrotic Armour Set
- Added a new Skill Effect: Divine Righteous Fire
- Added two new cosmetic Pets: Peacock and Peahen
Act Four Balance Changes:
We've rebalanced the end of Act Four so that it's less deadly in Normal and
Cruel difficulties. Merciless has been kept intentionally difficult because
it's designed to be a challenging optional alternative to mid/low-tier maps.
(再一次的調整難度一與難度二第四章的難度。
難度三第四章的難度不變,因為設計成要跟中階高階地圖的難度相當。)
- Damage has been reduced on several of the skills of the final boss in Normal
and Cruel difficulty.
(難度一與難度二馬拉凱的一些技能傷害調低。)
- Life has been reduced on the final boss and some components of his fight in
Normal and Cruel difficulty.
(難度一與難度二馬拉凱與他身邊的小怪生命值調低。)
- The duration of the explosive runes have been greatly reduced on Normal and
Cruel.
(Explosive rune 時效大幅縮短。)
- The lightning beam on the first stage of the fight no longer shocks on Cruel
difficulty.
(Lightning beam(就是馬拉凱跟派蒂之間那道電)在難度二不會造成感電狀態。)
- The damage of some skills used by the sub-bosses in the final Act 4 zone have
been reduced in Normal and Cruel difficulty. The projectile count on one of
their Ethereal Knives has been reduced. The life of these bosses has been
reduced by 25% in Normal and 15% in Cruel difficulty.
(難度一與難度二的三個器官王的傷害調低。
The projectile count on one of their Ethereal Knives has been reduced
難度一的三個器官王的生命值調低25%。
難度二的三個器官王的生命值調低15%。)
- The Corrupted Lightning Beam of another boss now applies fewer stacks of
Corrupted Blood and does less damage in Normal and Cruel difficulty. The
damage and duration of their Corrupted Ball Lightning has been reduced in
Normal and Cruel difficulty. They're also more likely to focus on a single
target rather than casting their skills on a randomly chosen enemy.
(Corrupted Lightning Beam(應該是指腐化派蒂那招很粗的旋轉流血棒吧)
在難度一與難度二的流血傷害調低,並且流血狀態堆疊數調低。
Corrupted Lightning Beam招式傷害調低,以及招式時間縮短。(實測2圈又60度)
比較會專注在某個目標身上,而不是隨機挑選看到的對象之一去攻擊。)
- Stygian Revenants now fire three lightning projectiles (down from five), and
deal 30% less damage with them. Their revived minions now explode for 20%
less damage. These monsters were extremely efficient at killing players. This
purpose of this change is to prevent mass extinction of exiles, rather than
to nerf them as spectres.
(Stygian Revenant(第四章會噴數道白光的蜘蛛,同時也會復活有屍爆能力的小怪)
現在丟出 3 個投射物,投射物傷害調低 30%。
它重生的小怪屍爆傷害調低 20%。)
- The Gladiator Trio in the Grand Arena have had their drops and experience
reduced to be more in-line with other bosses.
(第四章德瑞索前面的三個王有他們自己的掉落設計,經驗值也調低。)
- The damage of the Flesh Eye Spawner's Storm Call-like skill has been reduced.
(Flesh Eye Spawner 的類似 Storm Call 招式傷害調低。)
Warbands Changes:
- There are now more fourth-tier Warbands throughout Merciless and Maps.
(難度三與 Map 裡,更容易出四階。)
- Increased the experience gained and the amount of items dropped by Warbands
Grunts by 60% and Warbands Elites by 50%.
(小兵的經驗與掉落物調高 60%。
精英的經驗與掉落物調高 50%。)
- Warbands in Maps now change every hour rather than every half-hour, giving
more opportunity to kill good ones.
(Map 裡每一小時變動一次。)
- The Chaos Leaders will rise up against the Warbands in content update 2.0.1.
(2.0.1 將有 Chaos Leader。)
Tempest Changes:
- Many of the dangerous Tempest prefixes now grant additional item quantity
(+15% or +20% rather than the base +10%).
(一些危險的風暴前綴的物品掉落量為 15% 或 20%。)
- Tempest names now display correctly in maps.
(Map 裡的風暴名稱會正確顯示。)
- The Tempest markers now trigger more quickly on average. Normal difficulty
has been reduced from an average of 5 seconds to an average of 3.75 seconds.
The later half of Merciless has been brought in-line with Maps.
(風暴的觸發時間更短。
難度一從平均 5 秒改為平均 3.75 秒。
越後面觸發時間越短。)
- Fixed a bug where Tempest Fire/Spine/Lightning/Ice storms could become
invisible.
(修正 Fire/Spine/Lightning/Ice 風暴無法看見的錯誤。)
- The Abyssal Tempest now converts 50% of damage to chaos, rather than 100%.
(Abyssal 風暴的效果改為 50% 的傷害轉為混沌傷。)
- The Morbid Tempest now uses Vaal Summon Skeletons less often.
(Morbid 風暴使用出 Vaal Summon Skeletons 的頻率調低。)
- Reduced the duration of Veiling tempest on players.
(Veiling 風暴(零元素抗性)在玩家身上的時效縮短。)
- Reduced the duration of Abyssal Tempest on monsters.
(Abyssal 風暴(化為混沌傷)在怪物身上的時效縮短。)
- Reduced the duration of Transmogrifying Tempests on both players and
monsters.
(Transmogrifying 風暴(掉落物改為商店價物品)在玩家與怪物身上的時效縮短。)
- Monsters affected by Transmogrifying Tempests now drop significantly more
items (double for normal monsters).
(感染 Transmogrifying 風暴的怪會掉更多物品。)
- Items spawned by Transmogrifying Tempests now stack their shards.
(Transmogrifying 風暴下的掉落物有適當的堆疊而不是一個碎片一個掉落物。)
- Items dropped by Rogue Exiles are now transmogrified correctly.
(Transmogrifying 風暴下,修正流亡者的商店價掉落物。)
- Jewels are now transmogrified correctly.
(Transmogrifying 風暴下,修正珠寶的商店價掉落物。)
- Updated the buff definition of Transmogrifying Tempest to more accurately
state what isn't transmogrified. It now reads: "Non-Unique Items you find,
excluding Currency, Gems and Maps drop as their sell price."
(修正 Transmogrifying 風暴的形容詞。)
- Animated Weapons from Tempests of Animation no longer fracture.
(Tempests of Animation 裡面的幻化武器不再分裂。)
Descent and Descent: Champions Fixes:
(一種 Race)
- Descent and Descent: Champions chests have been revamped to match the new
2.0.0 progression of Skill Gems, Items and Flasks.
(修改 Descent and Descent 的獎勵內容。)
- A new Unique Quiver has been added in a starting Descent: Champions chest.
(加入一個新的獨特箭袋。)
Other Fixes:
- Piety's beam attack and Malachai's teleport slam are no longer invisible if
you return to the area while they're in progress.
(當你離開又再次進入戰場時,Piety's beam 跟 Malachai's teleport slam 的攻擊
不會看不見。)
- Fixed loading that would occur when Golems are summoned. This would cause
frame-rate spikes when other players approach you.
(修正當其他玩家靠近你時發生的畫面顯示問題。)
- The Summon Skeletons variation of the Catarina mission has been removed.
(Catarina 每日任務)
- The bandwidth used by the Path of Exile client has been decreased. This
should reduce stuttering in Lockstep mode and will reduce disconnections
due to too much data being sent.
(減少 POE 客戶端的頻寬使用量。)
- Maelstrom (Water Vortex) monsters now use Far Shot correctly. This means that
they do less damage at short ranges.
(Maelstrom(第四章水道丟冰水球長鞭怪)被近身時會走遠再丟球。)
(Far Shot 是指距離越遠,造成傷害越高。但越近傷害越低。見 #1INw-OKR 這篇。)
- When currency shards combine to form a full stack, the full stack now appears
at the location of one of those shards, rather than at the top-left of the
inventory.
(碎片堆疊在原地合成。)
- Fixed a bug where Molten Strike wouldn't deal off-hand damage.
(修正 Molten Strike 副手武器傷害無法作用的問題。)
- Fixed an instance crash related to Animate Weapon.
(修正 Animate Weapon 造成 instance 斷線問題。)
- Fixed a bug where projectiles from Lightning Strike (when supported by
Multistrike or similar) could trigger melee things like Fortify.
(修正 Lightning Strike 串 Multistrike 時,投射物會觸發近戰效果,如護體效果。)
- Fixed a bug where having an unusable weapon equipped could prevent movement
or weapon swapping.
(修正一個裝備了無法使用武器時,會無法移動或交換武器(按X)的問題。)
- Fixing a bug where Tzteosh the Beyond Demon was using the Molten Strike art
variation from the Fellshrine Ruins statue boss.
(修正超越惡魔 Tzteosh 使用熔岩打擊特效的問題。)
- Tore, the Map Boss no longer refers to himself as Barkhul.
(不會翻)
- Attributes (Strength, Dexterity or Intelligence) can no longer go below
zero.
(力敏智的屬性值不低於零。)
- Fixed a bug where Elemental Jewel Cast Speed mods applied their bonus twice.
(珠寶的施法速度計算問題。)
- Fixed a bug where detonating a Remote Mine would stop the character moving
until you click again.
(引爆 Remote Mine 不再中止移動。)
- Righteous Fire now correctly changes its aura size when its support gems
change.
(正火的靈氣範圍的修正。)
- Fixed various small bugs related to auto-detecting gateways.
(自動偵測 gateway 的修正。)
- Fixed a bug where fire damage converted to chaos only affected maximum fire
damage, not minimum fire damage, for fire damage that was converted from
cold damage that had been converted from physical damage. This is the
description in the programmer's actual commit message. It deserved to be
left unsimplified!
(修正火傷轉混沌傷的問題。)