資料來源:
https://www.pathofexile.com/forum/view-thread/2509916
Steelskin and The Guard Skills
As part of changes to make early game combat more active, we're introducing
the new Steelskin skill, and are changing Molten Shell and Immortal Call. In
our lead-up to Legion's launch, we wanted to reveal more information about
these skills and how they work!
新技能:Steelskin鋼皮 不朽怒嚎、熔岩護盾改動
Steelskin is a new defensive skill which is available very early in the game.
It instantly hardens your skin, granting a damage barrier that absorbs 70% of
all damage taken. It has a maximum amount of damage that it can absorb, which
increases as the gem levels. It only lasts a few seconds, and has a short
cooldown, so you'll need to time your use of the skill to protect you from
dangerous enemy attacks.
鋼皮是遊戲早期可以獲得的防禦性技能
使用或觸發此技能時,可以獲得一個可以吸收70%所有承受傷害的護盾
吸收的傷害量由寶石等級決定
Steelskin is one of three Guard skills, alongside Molten Shell and Immortal
Call. These skills are all Instant and share a cooldown which won't expire
while any of the skills are active. Both Molten Shell and Immortal Call have
received significant changes which give them a more active playstyle that
rewards quick reaction times. However, they're still triggerable if you
prefer to use them more mindlessly.
三個Guard skills共享冷卻(鋼皮、熔盾跟不朽)
我們對熔岩護盾跟不朽做了些調整★
讓他們更適合主動施放的玩法
當然,它們也是還可以無腦的被動施放
Molten Shell now grants armour while active and a damage barrier that absorbs
75% of damage taken. The maximum damage that it can absorb is based on 20% of
your total armour, making it a powerful choice for high Armour characters. It
also lasts slightly longer than Steelskin. When Molten Shell absorbs its
maximum damage or when the duration ends, all of the absorbed damage is dealt
as reflected damage in an area around you, with a large damage multiplier.
熔岩護盾
吸收75%的承受傷害,最大吸收量為全部護甲的20%
不知道是不是基本值+20%所有護甲的吸收量
還是只有20%所有護甲的吸收量
Immortal Call is now instant and grants less Physical and Elemental damage
taken for its duration. It can consume up to 5 endurance charges, gaining
increased duration and additional less Physical Damage Taken. At level 20,
this can mitigate 35% of Physical damage taken and 34% of Elemental damage
taken. Consuming Endurance Charges adds an additional 10% less Physical
Damage taken for each charge consumed. Unlike Molten Shell and Steelskin, the
skill has no maximum damage absorbed which makes it a much more effective
answer to the deadliest of physical hits. However, it requires more planning
and timing to make the most of its effect and no longer grants complete
immunity to physical damage.
[最重要的來了]
不朽怒嚎 瞬發,發動期間你承受更少的物理與元素傷害
寶石等級20等,給你35%更少的物理承受傷害跟34%更少的元素承受傷害
每消耗一個耐力球(最高五個)
每球給你額外10%更少的物理承受傷害跟一些持續時間
不朽怒嚎不再給你免疫物理傷害
Overall, these changes give you the opportunity to survive dangerous attacks
while still standing your ground. They also reward responsive, skillful play.
We are eager to see what kind of character builds you'll be creating in Path
of Exile: Legion! If you're waiting for more information to decide your
build, you'll be interested to know that on June 5 (US time), we plan to
reveal all of the new and changed skill gems at level 20 with 20% quality.
讓我們繼續看下去!
不朽可以減免元素傷害是不錯啦!
不過免疫物理傷害被拔
要用鮮血狂怒+萬神殿拿50%生命回復的可能要不行了?
要用不朽怒嚎+熔岩護盾的可能也是nerf
寶傑,你怎麼看?