因為人在美國的關係,能醒著看到3.9.2的patch notes
(可能一到兩天後才會實裝,官方只是先行釋出內容)
發現其中有些資訊會大幅牽涉到物價變動,就決定第一時間翻譯出來給大家
不會是逐字翻譯,也只選有重大意義的改動翻(因為我懶)
中間還會交雜一些我個人對該改動的影響理解
如有錯誤歡迎指正/討論
另外,我每天台灣時間九到十點左右都會在巴哈板上的實況區發文、開台
詳見巴哈連結,基本上就HH三求知,零遊戲理解,看畫面爆炸很爽,單純體驗賺錢
的極休閒玩家。也在美國唸博士班,第二年了
(https://forum.gamer.com.tw/C.php?bsn=18966&snA=123000&tnum=2&subbsn=9)
如果這個翻譯有幫到你,到我的台按個追隨就是對我最有助益的回應
(https://www.twitch.tv/gradgameharvey )
變形怪相關:
Added a new vendor recipe for Metamorph organs. Three of any organs can be
given to receive a random organ differing from those offered, with random
rewards.
新增一個交易配方。三個任意器官,可以換到一個其他器官+一個隨機詞綴。例如心+肺
+腦,可以換到一個眼或是腎。(永遠眼睛不夠的噩夢正式結束)
Fixed a bug which caused Metamorph bosses to become unfreezable. They can
once again be frozen, however they have a higher ailment threshold relative
to map bosses with similar amounts of Life.
變形怪現在可以被冰凍,但是冰凍門檻等同於同血量的地圖王。(白話:變形怪可以冰但
不容易)
Adjusted a number of Metamorph skills, including the Reliquarian's Firestorm,
the Shavronne & Brutus Hover Slam, Tentacle Miscreation projectile skills,
the tracking Mortar skills (including those used by Oriath zombies and
Kitava's Heralds), Burning and Caustic Ground-creating skills and several
others. In general, these will now either deal less damage or be easier to
avoid.
變形怪的每個你覺得腦殘至極、動不動就被打到瞬間暴斃的技能,全數削弱
Increased the timeout for the Tane's Laboratory area closing when empty.
實驗室不會重置這麼快了
Fixed an uncommon case where Metamorph organs were missing when the area had
been cleared.
有時候你整張清完,就是有器官拿不到,現在不會了
Fixed a bug where players could sometimes get trapped in the vat in Tane's
Laboratory.
有時候你在實驗室會被關起來(到底???監禁play??),現在不會了
Fixed some of Tane's talk options being available at the wrong time.
Visual effects from monsters that give organs dying now correctly remain
rather than being removed shortly after.
輿圖相關:
Fixed the incorrect Atlas quest information being shown after migrating a
character.
角色遷移後任務BUG移除
Fixed a bug where Citadels were still being hidden when the boss encounter
was not available.
這點有兩個解釋,其一是解決征服者打完後,堡壘不見的問題。其二,也是我的解釋,
還有cutedog的解釋,就是影響打出來以後,堡壘不會消失
如果最後是照我說的走,那就非常重要,六分儀鐵定暴漲
Fixed a bug where Influence items were not dropping from monsters in maps
influenced by Conquerors of the Atlas (they could drop from chests).
跟上一點同等重要,有征服者影響的區域,怪物現在也會掉有影響的裝備,等比加倍六分
儀的漲幅。為什麼?因為假如你把warlord控在內圈左下,上滿預言、六分、覺醒
watchstones,地圖點到上限,卡住狂刷,刷到一個spike gloves就至少5ex
不要問我為什麼不自己點,就是有87要被騙錢,繼續賣5ex,等他們自己發現
Fixed a bug where the "Defeat Conquerors Conditionally" challenge conditions
were sometimes not completing correctly.
征服者挑戰不會莫名其妙沒成功(針對crusader)
Fixed a bug where the Conquerors of the Atlas bosses would retarget when
taunted.
征服者有時候被嘲諷會重置,現在不會
賽勒斯相關:
The Awakener has been decreased to level 81 from 84 at Awakening levels 1 to
5, increasing by one for each additional Awakening level. He is still level
84 at Awakening level 8, and this only affects the item levels of his drops.
賽勒斯的等級,覺醒等級1-5內,由81-84逐增,這只會影響掉落物品的裝等
Specifically reduced the damage on a majority of The Awakener's skills at
everything below Awakening level 8.
低於覺醒8的賽勒斯技能傷害降低
Prevented the storms in The Awakener fight from being able to occupy the
space near the arena entrance, so you no longer can enter and be inside a
storm.
風拉不好不會被卡門了(我打了120多次,至今不明白怎麼樣可以拉到那邊去)
Changed the behaviour of the storms so they no longer pursue the player or
their minions. Instead they more organically maneuver the arena in a way that
should cause more openings to travel around freely while still applying some
limitation
風不會再追玩家或是召喚物。取而代之的是它會在「合理限制行動範圍,卻提供足夠的空
間規避傷害」的前提下自由移動 (不能拉了,但如果他說的沒錯,這部分的戰鬥理當變
更簡單)
Adjusted The Awakener Storm and Desolation skills to do less damage to
minions.
賽勒斯的持續傷技能對召喚物的傷害降低
Increased the damage of The Awakener's Multiclone Beam skill.
圍一圈,講三句話,其中一隻噴你臉的技能變痛了(但個人覺得,你阿罵來都不會被那招
打到)
Fixed a bug which could result in the Awakener fight not progressing if he
traveled too far in a single Throne Phase.
離賽勒斯太遠不會再把他卡進BUG狀態下不來
Fixed issues when playing in a party where the effects from the Meteor skills
could be invisible.
解決超過一個人進圖的時候隕石會看不到的BUG
Improved the visibility of the The Awakener's Desolation ground effects.
持續傷害(隕石砸過的黑霧)效果變明顯
其他:
Added 3D art for The Ivory Tower unique body armour.
象牙塔(上衣)現在有時裝效果
Fixed DirectX 11 implementation that would use too much memory. Affecting
mainly Windows 7 users, and Windows 10 users with old GPUs.
D11的用戶記憶體不會爆,主要針對win7和win10舊GPU
Fixed a bug where Awakened Cast on Crit was adding a cooldown to supported
skills.
旋風斬現在不會有覺醒COC的CD BUG了
Fixed the new influence gem level mods incorrectly snapshotting.
解決覺醒技能寶石等級顯示BUG
Fixed a bug in some cases where the Volatile Dead limit was not being
enforced.
解決致命之息上限BUG(這我不懂,沒玩過)
Fixed more cases where multiple Vaal Side areas could spawn attached to an
area.
解決有時候一個圖會有多個瓦爾區域的BUG
Fixed a bug where Sulphite could not be gathered in areas above level 83.
解決83以上的圖會吸不到礦車燃料的BUG
Fixed the item filter settings not saving when using languages other than
English.
解決不是用英文時,過濾器的設定不會儲存的BUG
Fixed a bug where updating an item filter on the website would de-select it
in-game.
解決上傳過濾器的時候會同時在遊戲裡取消選定過濾器的BUG
Fixed item names displaying incorrectly on rare items when using the Russian
language.
俄羅斯文的道具名稱會亂跳,跟我們無關
Re-straightened the curved paths on the world map.
主線任務地圖的線變直了。我個人有強迫症,這太舒服了,100分
就這樣,我這一季已經Solo農了超過180EX的貨幣/裝備,這些意見應該有一點價值
希望能幫到大家
Good luck, exiles.