※ 引述《freedomQ (香腸)》之銘言:
: [影片]
: https://www.twitch.tv/naughtydog/v/75059006
: https://www.youtube.com/channel/UCXg5MQekag1tVSW2yfvx_Gg
超級長的patch note...
想看的自己點進去吧! XD
http://www.unchartedthegame.com/wiki/patch-1-08-022
挑一些看得懂或是覺得有必要的調整來翻譯。
PATCH 1.08.022
Balance changes(平衡性調整):
Scoped weapons receive 10% less damage wobble when scoped in
有瞄準鏡的武器進入瞄準鏡模式時,減少10%被攻擊時的準心偏移。
(M-30或FAL應該算是這類有瞄準鏡的武器吧?)
(damage wobble不知道用準心偏移算不算是正確的翻譯...請大家指教... 囧)
Damage wobble dealt by automatic weapons has been reduced
被全自動武器攻擊時造成的準心偏移已調低。
Reduced blindfire rotation speed
這個我看實況還是無法理解!設計人員只花了30秒解釋。 XD
他的意思是說讓盲射的人比較容易"被瞄準"。(好像還有講說比較不會那麼順暢的轉動?)
好吧我真的不懂,線上再測試吧。 qq
(以上三個調整應該都是為了增加瞄準派對上盲射派勝算的調整,很微妙呢。)
Reduced Pistole reload speed mod
延長了雙管霰彈槍的"上彈加速改造"時間。
(看起來有點不順暢我知道...就大概意思...)
(大概試了一下,有感的調整。)
Explosive Awareness 3 LP cost reduced from 6 to 5
爆炸物感知3的LP需求從6調降到5。
Mark on Damage 1 booster LP increased from 1 to 2
傷害時標記1的LP需求從1增加到2。
Mark on Damage 3 booster LP increased from 4 to 5
傷害時標記3的LP需求從4增加到5。
(嗚嗚我的愛用imba技能)
Mod changes(改造調整):
Indra’s Eternity(帝釋天之恆)
Slow Down Increase mod LP increased from 1 to 2
Slow Down Increase mod in game price increased from $50 to $75
Mark Targets mod LP decreased from 2 to 1
Mark Targets mod in game price decreased from $150 to $125
Cintamani Stone(真陀摩尼石)
Full Revive mod LP increased from 2 to 3
Spirit of the Djinn(巨靈之魂)
Increased Duration mod – Every player KO extends the djinn duration by 5
seconds
對原本的延長效力時間25%改造新增了"每KO一人延長5秒"的新功能。
(但是個人覺得另一個增加30%移動速度的改造猛太多了... XD)
Brute
Faster Movement mod in game price increased from $50 to $75
Health Regeneration mod in game price reduced from $200 to $175
Savior
Toss RevivePaks mod in game price increased from $50 – $75
Hunter
Silent Hunter mod LP cost increased from 1 to 2
No Explosive Stun mod in game cost increased from $25 to $75
Sniper
No Laser Sight mod LP cost increased from 1 to 2
Health Regeneration mod in game price reduced from $200 to $175
Mazur LDR
Clip Capacity LP decreased 3 to 2
FAL
Clip Capacity LP decreased 3 to 2
XCR
Aimed Strafe Speed LP decreased 3 to 2
MP34a
Accuracy mod LP increased 3 to 4
M14 Custom
Clip Capacity LP decreased 3 to 2
Reload Speed LP decreased 2 to 1
Spezzotti 12 Gauge
Clip Capacity LP decreased 4 to 3
Raffica
Clip Capacity LP decreased 2 to 1
Bishai .50 Cal
Clip Capacity LP decreased 3 to 2
Pistole
Decreased Pistole range
降低了雙管霰彈槍的距離。
(還沒上線玩,不確定100公尺外的無腦標記法還在不在。 qq)
Swapped Grenade upgrades 2 and 3
將手榴彈的二等與三等升級交換。
(原本1.06以前,二等是增加可攜帶手榴彈,三等是補充加快+引爆加快。)
(個人認為是相當重要的平衡性調整。)
Brightness of the light on the mine increased
地雷發出的光亮更亮了。
[讚!最討厭地雷了!(放下自己的地雷)]
Mine collision changed to make them easier to shoot
是撞針嗎?(個人對軍武零常識)調整成比較容易被射中。
[讚!最討厭(敵人的)地雷了!]
Brute is no longer auto aware of all enemies but relies on his vision cone
and awareness of owner
野人戰友不再自動對敵人發出攻擊,而是依照他的視野或是購買人的...什麼啊?提醒? 囧
我記得野人戰友沒有像狙擊手或是獵人的指令?
(也是非常重要的平衡性調整,常常好不容易繞到後面了,結果被野人抓包。 qq)
Savior is no longer interrupted by enemy players bumping into them
救星戰友不會再因為敵人跑到身旁而中斷。
(救星不再白癡,好調整。 qq)
Farmer – Updated (勤快幹活,遊戲裡有就不翻譯了 qq)
Level 1: Enemy Sidekick kills/assists drop a small treasure and reduce gear
resupply by 10 seconds, Deal 50% more melee damage
Level 2: Enemy Sidekick kills/assists drop a large treasure and reduce gear
resupply by 15 seconds, Deal 50% more melee and explosive damage, Enemy
Sidekick icons appear though walls at 15 meters
Level 3: Enemy Sidekick kills/assists drop a large treasure and reduce gear
resupply by 20 seconds, Deal 50% more melee and explosive damage, Enemy
Sidekick icons appear though walls at 20 meters, Deal 30% more bullet damage
大概就翻譯這些,真的很多如實況中說的重要調整。
不知道雙管霰彈的有效距離被調低到什麼程度?
之前1.04~1.06配合狙擊槍用大概是這種感覺,再測試看看吧~
https://youtu.be/oa4FJ913dS4