https://happygamer.com/neil-druckmann-on-the-last-of-us-part-2s-sales-says-sony-didnt-influence-the-games-length-73984/
Even though the pre-release leaks turned some people away from The Last of
Us Part 2, it still quickly became one of Sony‘s
best-selling exclusives, which isn’t much of a surprise given the
overwhelming success of the first game. But, while speaking
about the financial success of the game, its director, Neil Druckmann, simply
said “I don’t care.”
儘管發行前的洩漏事件使某些玩家遠離了最後生還者2,它仍然迅速成為Sony最暢銷的
獨佔遊戲之一,鑑於一代的巨大成功這件事也不足為奇
但是,談到遊戲的財務成功時,總監尼爾·德魯克曼(Neil Druckmann)表示"我不在乎"
While speaking with Troy Baker, who plays Joel, Druckmann said that sales and
making a profit aren’t the responsibility of
the developers and that sales numbers, especially when they’re poor, are
often used to criticize a game’s development.
In this case, though, sales are great, and the only criticism is the game’s
narrative, which went in a direction that
some players didn’t like.
德魯克曼(Druckmann)在與扮演喬爾(Joel)的特洛伊·貝克(Troy Baker)交談時說
,銷售和獲利不是開發人員的責任,遊戲賣不好經常被用來批評遊戲的開發
。不過,最2銷量很好,唯一遭受的批評是遊戲的敘事演出,朝著某些玩家不喜歡的方向
發展。
Druckmann has addressed the game’s critics since it was released almost a
month ago, and while the game’s sales point to
The Last of Us Part 2 being a great success, all Naughty Dog‘s VP is
concerned with is being allowed to do it again.
自從近一個月前發布遊戲以來,德魯克曼應對了遊戲批評
儘管最2賣得很好,德魯克曼最關心的仍舊是能否再來一次(繼續做下個遊戲)
“The game is selling well, and I don’t care,” said Druckmann during his
chat with Baker. “Just to talk about sales for a second:
I just want to sell enough so we can do it again, so Sony will keep trusting
us and giving us the creative freedom to do whatever
we need to do. Anything beyond that is just gravy.”
遊戲賣得很好,我不在乎,”德魯克曼在與貝克聊天時說道。
“簡短聊一下銷售量:我只想賣出足夠量,以便我們可以再做一次,
所以索尼將繼續信任我們,並賦予我們創造自由去做我們需要做的任何事情。
除此之外都是多的
Even if you liked The Last of Us Part 2, it’s hard to argue against the fact
that it suffers from some serious pacing issues.
Before launch, developers at Naughty Dog said that the sequel will be twice
the size of the first game,
with a campaign spanning between 25 and 30 hours, but how they went about
telling their story in those hours left something to be desired.
即使您喜歡最2,也很難反駁它存在一些嚴重的遊戲節奏問題。
發行之前,Naughty Dog的開發人員表示,續集的大小將是一代的兩倍,遊戲時間在25到
30個小時之間,但是他們如何在這段時間講述故事並不盡理想
In recent years, some of the biggest AAA titles have been criticized for
dragging out too long, with Sony Bend’s Days Gone being something
that immediately comes to mind when thinking about games that seemingly wouldn
’t end. While the same can be said for The Last of Us Part 2,
Druckmann said that Sony had nothing to do with padding the game’s length
to justify the regular AAA price of $60.
近年來,一些最大的AAA遊戲因拖延太久(應指遊戲時間XD)而受到批評,在思考似乎不會
結束的遊戲時,Sony Bend的《 Days Gone》立即浮現在腦海。
儘管最2也可以這樣說,但德魯克曼說,索尼並未因為AAA的60鎂價格而要求遊戲長短
“In my 16-year career at Naughty Dog, marketing has never – not once –
given us a creative note to say ‘this should be in the game’
or ‘the game should be this long’ or ‘this short’ or ‘have this feature,
’” said Druckmann. “Not once in my entire 16-year career
has that happened. I’m not saying it doesn’t happen, it just has never
happened to us.”
在我在頑皮狗(Naughty Dog)16年職涯中,營銷部門從來沒有塞給我們小紙條說'遊戲中
應該要有這個'或'遊戲應該要這麼長或這麼短或加上這個酷東西XD
德魯克曼說。“在我整個16年的職業生涯中,沒有一次發生過。我並不是說這不會發生,
只是從未發生在我們身上(怎麼那麼爽)
As of right now, aside from those within the company, nobody knows what’s
next for Naughty Dog.
It could be a new IP, The Last of Us Part 3, or Uncharted 5.
截至目前,除公司內部人員外,沒人知道頑皮狗的下一步發展。它可能是新的IP,最3或
秘境5。
心得: 我也很期待頑皮狗的下一代作品XD