※ 引述《elvisFB (elvis!!)》之銘言:
: 這篇沒有包含後續那人的回應
: (btw 那所謂員工帳號已刪除)
: 比較重點是這個
: Day 1 patch is most likely going to be quite massive, the game was
: rushed and the announcement of "gold" came as a surprise for most
: of the team.
: It is unlikely the game will be 100% done and polished even
: including the day 1 patch. The game would easily need at least 4-5
: more months of work - counting crunch
: The technology behind the game is not bad actually the rendering
: and engine lighting teams did a great job and the visual quality
: is quite high, although the RedEngine is a bit mangled the game is
: not terrible - technically speaking - but it could have used more
: time to be properly shipped.
: day 1 patch 又肥然後還需要更多的打磨
: 希望這一切不是真的 QQ
: btw 別忘了 PS5 版本明年才會出, 11/19 是相容模式執行
滿正常的,其實我一點也不會意外,
當年witcher3一開始也是bug多跟優化爛到爆炸,
老傑從比一個人高一點處的地方跳下來就會摔死...etc,
更別提那到令人生厭的道具箱,
一開始甚至無法分類。
從他PC版上市第一天就入手的玩家表示崩潰。
所以當年IGN也只給9.3分,不是10/10
還輸同年發售的Fallout4的9.5
結果後來靠不停的patch跟DLC,
才挽回頹勢,還拿下當年的GOTY。
然後PS4的witcher到更新最終版,
我買年度版,一樣是讀檔爛到爆!!!!
我都裝SSD了,還是持續卡頓,遠遠不如開PC版來得順。
但我當年還是玩很開心啦,
不然也不會DLC一直買到血與酒,然後PS4 pro入手,
一樣再買一次,支持波蘭蠢驢。
所以我早就作好他們會一直更新的心理準備了=皿=
大概是這樣。