※ 引述《superRKO (挖洗RKO)》之銘言:
: https://youtu.be/r1HbGf2R7yk
: DF這次做了1.0.4版更新後的三機比對
: 蠻有趣的是
: PS5更新後 效能降低了
https://reurl.cc/r8GVK4
原文連結
第二段
While there's broad consensus that the performance situation is much improved
on Xbox Series X,
another narrative has emerged suggesting that the PlayStation 5 version now
runs worse than it did.
但又出現了另一種說法,表明PlayStation 5版本現在的運行情況比以前差。
To clear this one up straight away, we could only find one example of this
actually being the case -
the introductory cutscene takes an occasional, small drop to frame-rate we
didn't see in our first test.
In every other stress test we have, PlayStation 5 runs at the same frame-rate
with the same dynamic
resolution result as it did previously.
為了查明是否有此事,我們只能找到一個實際的例子-開場場景偶爾會出現小幅下降,
這是我們在第一個測試中沒有看到的。
在我們進行的所有其他壓力測試中,PlayStation 5以相同的幀速運行,並具有與以前相
同的動態解析度。
心得:應該沒有劣化吧
: XSX更新後 效能提升了
All versions of Assassin's Creed Valhalla support dynamic resolution scaling,
adjusting the amount of pixels drawn on a per-frame basis in order
to hit the target frame-rate. At launch, the 'window' of potential
resolutions for both consoles scaled from 1440p at the lowest to circa 1728p
at the highest - 67 per cent to 80 per cent of full 4K resolution on both
axes. This remains the case for the PlayStation 5 version of the game,
but lower bounds for Series X has reduced to 1188p - 55 per cent of full 4K.
To be clear, Series X will only tap into these newly introduced lower
resolutions when it has to. For the majority of play, pixel counts are
considerably higher.
PS5和XSX一開始都是1440P-1728P
但更新後PS5維持原本設定,XSX的低標卻從1440P變成1188P,所以是犧牲解析度達成流暢
度
心得:也非單純效能提升而是犧牲了最低的解析度
: XSS就... 依舊是那個XSS
It's a welcome addition to the Series S version, demonstrating that there was
plenty of CPU overhead available -
enough to run the game flat out at full 60fps - but the question is whether
the reduced four teraflop GPU can keep up.
By and large, the answer there is positive, but there are clear caveats.
First of all, resolution takes a big hit:
the dynamic resolution window opens up, with a lower bounds of just 720p,
often running around that resolution or up to circa 800p
during typical gameplay.
XSS最慘,為了維持流暢度,解析度最低是720-800p
(補充:這是新增的性能模式,因此XSS在此模式會跑60fps但解析度會下降至720-800P
根據本篇原文,XSS原本是降畫質跑動態解析度最高1296P,沒有寫fps,推測是30fps)
: 我說育碧阿,眾生平等也不是這樣搞的吧
心得:有眾生平等嗎wwwww