IGN報導(原文):bit.ly/32W80cc
來自英國一個討論電影劇本的podcast最近製作電影獎季得獎專題
最新一集不是講電影 而是採訪Neil Druckmann與Halley Gross
收聽全集請到
https://podcasts.apple.com/gb/podcast/script-apart/id1518622561
The Last of Us: Part 3 Has a Plot, But It's Not Being Made... Yet
Will we see it get made? "We'll see," says Neil Druckmann.
作者:Joe Skrebels
Naughty Dog has written a story outline for The Last of Us: Part 3, but isn't
making the sequel right now. Creative director Neil Druckmann says he hopes
it can "one day see the light of day."
頑皮狗已寫出TLOU3的故事線大綱 不過現在還沒有要製作
Speaking on an episode of the Script Apart podcast about the writing of The
Last of Us Part 2, Druckmann touched briefly on the possibility of a sequel:
"I don’t know how much I want to reveal... [co-writer Halley Gross] and I
did write an outline for a story, that we're not making – but I hope one day
can see the light of day – that explores a little bit what happens after
this game. We’ll see.”
"我不知道應該要透露多少...我和共筆劇本的 Halley Gross 已將故事大綱寫出來
目前並沒在製作TLOU3 希望有天能夠公諸於世(後續的故事) 再看看吧"
Druckmann says there's been "quite a bit" of discussion internally about a
Part 3, but pointed out how much work is involved in making a game like this
a reality: "These games take so much to make. [Part 2], I've been thinking
about it for seven years, between when the last game came out and when this
came out [...] You want to make sure you’re jazzed by the idea that you
have, [that] it feels like it’s challenging.
"頑皮狗內部對 Part III的故事已經有不少討論
不過要製作一款像這樣的遊戲 需要非常多的工夫投入
Part 2從前作結束到發售這七年間 我想的都是它
你得確保你對一款遊戲的創作靈光真的能驅動你去完成它 具有足夠的挑戰性"
"We’ve now had two games that I feel speak to something universal as well as
telling a very personal story for these characters. With one game, there’s
no pattern of what a franchise is. With two games, now there’s starting to
be a pattern – now I feel like there are some structural and thematic themes
you'd have to stick to if you're making a third game."
"我們現在已經有兩作我覺得陳述了人性共通之處但又屬於角色個人的故事
當一款遊戲變成一個系列作時 它開始具有內在的共同主題
若你要製作第三作 那就得與這個主題有關係"
It seems that Naughty Dog is currently exploring what to do next. "After we
finish one of our big titles," Druckmann explained, "we take a long time to
explore different ideas, whether it’s going to be Last of Us III, whether
it's something new, whether there's some old franchise we want to go back to.
I like to fully explore all of those, then look at, like: okay, we have all
of these ideas in front of us. As a studio, what do we want to commit to?
Because it’s a huge commitment – monetary, time, passion, talent, so you
think about all the opportunity costs that come with that."
作者:頑皮狗看來正在探索未來可能的項目
Nril Druckmann表示在完成一款大作後 他們會休息很長一段時間
思考新的idea 有可能是TLOU3 有可能是新作 也有可能是已有的IP繼續拓展
"把這些選項都陳列在我們面前 這時就該想 以開發工作室的角度來說
下一個我們該做的項目是什麼?你得好好想清楚需要付出的成本
因為那會是個很巨大的投入 金錢 時間 熱情上 人才(天份)"
Recent reports have suggested that Naughty Dog is (or at least was) working
on a standalone Last of Us multiplayer game, a new Uncharted project, and a
full remake of the original Last of Us.
The full episode of Script Apart with Druckmann and Gross is well worth
listening to, with stories around TLOU2's first draft, its occasionally
troubled release, and discussion of the upcoming HBO series, which will
reimagine the story of the first game, with Pedro Pascal and Bella Ramsey in
lead roles.
(Podcast的連結在文章最前面 有興趣請收聽)