http://switchaboo.com/2018/01/11/satoruiwata/
As development for Pokémon Gold and Pokémon Silver progressed, Iwata
created compression tools that would allow for the games to contain the
original Kanto regions in addition to the new Johto region. This became a
monumental success and the team at Game Freak were amazed as to how much he
could fit onto a Game Boy cartridge.
When Game Freak were developing Pokémon Stadium for the Nintendo 64,
they realised that they had no specification documents left for the battle
system. Iwata didn’t work at either Game Freak nor Nintendo, but he acted as
an intermediary between them. He studied the original source code for the
battle system and was able to successfully implement it in Pokémon Stadium
in just one week.
[Shigeki Morimoto] said, “I created that battle program and it really
took a long time to put together. But when I heard that Iwata-san had been
able to port it over in about a week and that it was already working… Well,
I thought: “What kind of company president is this!?”
Just my comment here: the technical ability of Satoru Iwata was absolutely
incredible. For a company president to also be so skilled at development is a
great feat.
金銀可以雙地圖是聰哥協助開發搞出來的這大家都知道不用多說了。
在開發寶可夢競技場64的時候,因為不管是GF還是任天堂當初都沒有想過
寶可夢會以這樣的形式去登陸,所以也沒有留下任何規格說明跟程式計劃書來
提供給寶可夢競技場64做參考。
而岩田聰那時也不是GF或者任天堂的程式人員,但他加入了這個計畫
並且花了一週的時間同時研究GB的寶可夢原始碼加以解析並且完成了這個工作。
森本茂樹:我當初開創這個戰鬥系統可是花了非常長的時間,而當我聽到
岩田先生用了一週時間在做這件事並且已經可以執行的時候...
我在想著「這人到底是什麼樣的公司總裁阿!」
聰哥真的是程式怪物.................
我的名片上,他寫著公司總裁;我自己看來,我是遊戲設計師,
然而在我心中,我只是個玩家 -岩田聡 遊戲開發者大會2005