更新啦!!!!
http://www.bay12games.com/dwarves/
以下湊字...
New stuff
Ability to send out squads to raid sites, rescuing prisoners and recovering
artifacts
Display cases and pedestals, museum zones, both in forts and other sites
Can view the world map w/ rumors from fort mode
Artifacts created during worldgen: dwarf moods, named heroic objects, holy
relics, heirlooms
New artifact events in play and worldgen: questers seek artifacts and ask for
or steal them, invaders demand artifacts
New historical events associated to the creation of artifacts (used in fort
and worldgen)
Agents used by civilizations to gather information, can assume cover
identities
Improved kobold site maps
Goblin site denizens demand an identity instead of immediately attacking
every stranger
More modding control over pets and other animals
Adventurer can assume a cover identity at will
Adventurer can name their possessions
New adventurer reputations related to artifacts
New religious activity: monks, pilgrims and prophets
Museums and other room types can be added to fort locations like taverns and
libraries
Various additional data in the XML export
Major bug fixes
Fixed weapon trap crash vs. item breakage
Fixed bug preventing monster slayers from visiting those forts with monsters
to slay
Made animated skulls, hair and other bits easier to pulp
Made idle and vermin-hunting dwarves come down from trees more successfully
Made thirst/hunger and being pushed out of the way less likely to terminate
dances
Other bug fixes/tweaks
Alphabetized broad stock screen categories
Fixed problem with historical bodies not respecting wounds/processing
Fixed bug causing religions to worship too many gods, with duplicates
Made simple burrow beasts start in caves as possible
Fixed broken historical collection linkage with beast attacks during festivals
Fixed one instance of broken animal person greetings
Stopped natural animals from w.g. rampaging through sites owned by entities
at peace with wildlife
Took age into account for w.g. fights vs. body size (e.g. proper dragon size)
Stopped people from being enough to satisfy a need to see great beasts
Made visitors less nervous about going to neutral locations