不會上色
以下為不負責任翻譯
As a follow-up to last week's discussion on balance, we constructed a more
in-depth look at what we're thinking, especially considering how popular the
topic is right now for this community
就像上週討論的一樣, 這次我們會把想法更深入的表達出來, 順便看看這個問題有多麼夯
First, let's take a look at what we're seeing on the ladder. These are what the matchup win percentages look like per league across the three
major regions, from the start of the season through today:
首先, 來看看更種族在三大地區的勝率
Click here for the win percentages
https://bnetcmsus-a.akamaihd.net/cms/gallery/TDMUM9I5W6KW1389322818690.png
Please keep in mind these are not straight-up win percentages. They're win
percentages with player skill factored out. When we grab win/loss data for
balance purposes, we categorize each game with 2 different variables per side
: one being player skill and other being race strength. So by factoring the
player skill out, we are able to more accurately check how each race is doing
at each skill level.
必須要注意的是, 這不是普通的勝率而已, 這是哥精心設計的將選手技能因子排除的勝率
分佈, 當我們研究勝率時, 有兩個因子, 第一是選手技能, 第二是種族的imba程度, 我們
將選手因子排除了, 就可以直接觀察到各族的imba程度
As you can see, Protoss does have an edge in PvT that slightly surpasses the
minor advantages existing in other matchups. Nonetheless, the popular belief
that Terran almost never wins vs. Protoss can be put to rest. The data does
suggest that yes, we probably want to make some minor balance tweaks if this
trend continues, but we don't have a clear indication that major changes
are called for.
就像各位看到的, PVT這個組合比起其他組合神族有著些微的優勢, 但是並不如大家之前
所說的一樣人族在PVT就只能打gg, 這資料顯示若這總趨勢持續, 目前我們想些微調整平
衡是對的, 但這並不意味著需要很大的改變
We absolutely hear your concerns about GM league representation not being
evenly distributed. Obviously, we'd like to see even numbers of players at
every skill level, but this one in particular presents two issues: it's a
very small sample size, and it doesn't represent the pro level very well in
all three regions. This is not to say that GM representation balance doesn't
matter - it does matter. We simply believe in putting a bigger emphasis on
the pro level as well as all of the other league levels
我們也聽到了各位對宗師總族分布的關心, 但是哥考量的是整體, 首先, 宗師的樣本數很
少, 並不能真正反映三大地區的頂尖玩家, 這並不是哥要嗆聲說宗師聯賽不重要, 宗師聯
賽很重要, 我們也會更重視這個遊戲頂尖玩家的平衡性
Speaking of the pro level, we've been getting a lot of feedback from pro
players that is contrary to what we were hearing from them last season.
This seems to be mostly because of the results for Protoss pros this week in
Proleague play. It's the only major tournament going on right now, and it
represents a sample size that is too small to draw any broad conclusions from,
but Protoss players have lost at a noticeable clip in that tournament. As of
this writing, they've recorded only 11 wins in 35 non-mirror matchups. As
always, we're closely following everything, and fortunately we have the WCS
qualifiers getting underway to look at.
就頂尖玩家來說, 我們已經接受到玩家更多關於頂尖聯賽的回饋, 而這些回饋跟上個賽季
是很不一樣的, 這些應該是因為神族在頂尖聯賽中(應是指SPL)各種imba的結果, SPL是目
前最重要的聯賽, 但樣本數很少, 並無法能從中得到什麼結論, 但是最近神族又開始各種
輸, 到目前為止, 我們只記錄到神族在35個非同族對戰中贏了11次, 就像往常一樣, 我們
會追蹤任何事, 幸運的事WCS資格賽要開打了, 我們會繼續追蹤
This is a time to continue discussing and reading your feedback on ways to
slightly nerf Protoss or slightly buff Terran in the PvT matchup. Our
multiplayer team's focus going forward in the next weeks is definitely on this
area. However, if the ladder data changes and/or if the pro level continues
to skew, we're open to changing our direction. We've seen plenty of times in
the past where meta games change at the pro level, and that translates to
changes in balance at other skill levels on the ladder
現在是好好討論在PVT中稍微加強人族削弱神族的時候了, 我們的多玩家團隊將在接下來
的數週好好觀察, 但是, 假如P有一點可能不這麼IMBA, 那我們隨時可能會將我們的方向
改變, 我們之前已經觀察到很多次當遊戲改變從頂尖玩家到其他階級的效果
Please understand: we're looking most closely at areas that you, the players
believe to be the biggest issues. Please continue providing your constructive
feedback. We always want to be as sure as possible when making balance updates
to the game.
拜託在聽哥說一次, 我們總是很關心你們的, 玩家在遊戲中是最重要的, 我們想聽聽你們
更多關於平衡性的回饋
Thank you very much!
出處 http://us.battle.net/sc2/en/forum/topic/11224302374