原文網址:
http://us.battle.net/sc2/en/forum/topic/11580768387
We’d like to make a small balance patch this week in order to help address
PvT concerns, as well as implement a small fix for Daedalus point. Of the
changes we’ve tested so far, we feel ready to make the Time Warp and EMP
changes right now, but we’ll continue testing other changes as well in case
we need to make further adjustments.
We’ll try our best to make these changes within a week:
Blahblahblah...總之他們會盡量在這周內把patch生出來,patch內容如下:
- Time Warp cost increased from 75 to 100
緩球魔力消耗提昇至100
- Ghosts start with the energy upgrade built in
鬼子自帶初始能量昇級
- Make the natural expansion ramp smaller on Daedalus Point.
代達羅斯礦口寬度改小
Here are a few things we’d like to continue testing on a new balance test map:
- We’d like to try out a sight range nerf to the Mothership Core, as commonly
requested by the community. We also believe this could be a really solid
direction if the Time Warp and EMP changes aren’t enough.
新patch上路的同時,繼續在測試地圖作改動,可能會改媽媽球的視野,視新patch的PVT
成效而定 (大局觀的比拼??)
- We’d still like to include a Hydralisk buff (but not as big as the current
one we’re testing) of some sort for two reasons: To bring more Hydras into
play in ZvZ as well as help Roach/Hydra to be more viable vs. Terran.
我們還是想對蛇蛇作buff,但不會像之前那麼誇張了(25瓦的蛇根本...)
總之,我們希望看到ZvZ有更多蛇蛇的運用,同時想讓蟑螂/蛇蛇的雙噴部隊在ZvT更好用
- Late game PvZ in Europe is something we’d still like to look into testing/
addressing. Looking at games in Korea, we’d still like to keep testing the
Tempest change or not touch Swarm Hosts themselves if we can.
我們觀察到歐洲戰區的PvZ後期有點詭譎,但考量到韓國戰區的景況,暴風艦的強化還需
要測試一下,可能的話我們並不想對百生蟲動刀。
Please keep the discussions happening and constructive feedback is always
welcome. Thank you.