http://us.battle.net/sc2/en/forum/topic/11884068394
After testing in the current balance test map, watching current pro level
matches, gathering your feedback, and hearing from pro players, we’ve
decided that another balance update is needed soon.
在收集了職業選手跟玩家的回饋及測試平衡地圖後 我們決定近期釋出新的平衡修正
Currently, we’re thinking of waiting on the increase to Tempest damage vs.
structures. While we believe the issue of long, drawn out Swarm Host plays in
late game PvZ is still something we’d like to solve, we’re just not 100%
sure if the Tempest +structure damage is the right change, and we’re
discussing what might be the best change to help solve this.
我們想增加暴風艦對建築的傷害
雖然我們認為又臭又長的PvZ大後期還有其他問題待解決
且還未100%確定增加暴風艦對建築的傷害是正確的修正
但我們仍持續研究如何改進這個問題
We’re also going to hold off on the increase to Blink’s cooldown duration.
After testing this change, we felt it might be too large a nerf to move
forward with right now. We’ve also made several Protoss-related changes
recently, and want to take some time to see how they’ll play out after we
release this balance update.
延長閃現冷卻時間不會上線
經過測試之後 我們認為這個調整太過頭了
之前已經對神族做出了一些相關的改動 還需要時間觀察它們的效果
Here are the changes that we are ready to make right now:
以下是準備上線的修正:
Widow Mine splash damage increased from 40 to 40 +40 shields
We’ve seen a little confusion surrounding this change and we’d like to
clarify that it does not change the Widow Mine’s single target damage. As
for the splash damage, this is how it’ll work:
‧ Up to 1.25 radius, splash damage will increase from 40 to 40 +40 vs.
shields.
‧ From 1.25 to 1.5 radius, splash damage will increase from 20 to 20 +20 vs.
shields.
‧ From 1.5 to 1.75 radius, splash damage will increase from 10 to 10 +10 vs.
shields.
寡婦雷擴散傷害從40增加為40+40護盾
有些人誤以為這是增加單體傷害 我們要澄清具體的改動機制如下
- 距離1.25內 傷害從40增加為40+40護盾
- 距離1.25至1.5 傷害從20增加為20+20護盾
- 距離1.5至1.75 傷害從10增加為10+10護盾
單體直擊傷害並不受影響 (125+35護盾)
Hydralisk attack delay decreased from .83 to .75
We believe this change is good for all three match ups after testing. In ZvP,
it seems to make a significant difference even though it’s turning out to be
not as big as we initially thought before we started testing.
虫它虫它攻擊間隔從0.83縮短為0.75
我們相信這個改動對三族對抗都很有效
在ZvP中的影響儘管跟我們最初的想像不太一樣 但仍然有顯著的效果
Mothership Core vision decreased from 14 to 9
After testing, this change is turning out to be quite a bit of a nerf for
Protoss in terms of early scouting. It also makes the army vs. army case a
bit weaker for Protoss in terms of the vision the Mothership Core provides,
especially when vision is critically needed, such as during Feedback vs. EMP
battles.
母艦核心視野從14減少為9
這個修正經測試後證實可大幅nerf神族早期的偵查
也稍微削弱了神族的會戰能力 特別是對視野有關鍵影響的場合如PvT的反饋vs.EMP會戰
We feel confident about these changes, but if you have any last minute
feedback otherwise, please let us know as soon as possible. Just to
reiterate, we’re still looking into late game Swarm Host usage, even if there
’s no change for it with this upcoming balance update.
我們對這些修正很有信心 你們還有任何想法的話 請盡快讓我們知道
重申一次 雖然下個patch未必有相關修正 但我們仍然在研究ZvP後期中百生蟲的狀態
We are targeting Friday, February 28 for this balance update, but if the date
changes, we’ll make sure to let you know. We know there are several ongoing
tournaments right now, but we wanted to move forward with this update as soon
as possible. While there’s never a perfect time to release a new balance
update, we wanted to let you know what’s changing as early as we could, and
did our best to find a date that wouldn’t impact any major events on patch
day. Thank you for your participation during balance testing, and we will be
looking forward to hearing from everyone.
預計本週五2/28釋出修正 如果改時間 我們一定會讓你們知道
雖然有許多進行中的聯賽 但我們仍希望可以盡快讓修正上線
從來沒有完美的更新日期 不過我們還是會盡量讓新的修正不影響到任何重要賽事
感謝各位參與平衡測試 我們會繼續聽取大家的意見
※ 引述《moon84510 (齊小明)》之銘言:
: 大略如下
: 對於爆風艦隊和閃追會在觀察
: 暴風艦會在看百生對晚期pvz的影響
: 而blink則是因為會nerf太多
: 所以都是持續觀察
: 另外
: 詭雷獲得
: 在半徑1.25範圍, 傷害為40變為40+40對護盾
: 在半徑1.25到1.5, 傷害為20變為20+20對護盾
: 在半徑1.5到1.75, 傷害為10變為10+10對護盾
: 蛇蛇攻擊延遲時間從0.83變為0.75
: 媽球視野由14降為9
: 大圍巾對這次patch很有信心, 但還是希望大家給他反饋
: 2/28新的patch會上, 日期有變他會再公佈
: 補上來源
: http://us.battle.net/sc2/en/forum/topic/11884068394#1