[情報] 虛空之遺平衡改動

作者: kevin50263 (蛋白蛋)   2015-04-28 19:21:23
http://us.battle.net/sc2/en/blog/18792769/
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New Terran Unit
Before we get into the changes for existing units, we’d like to first
discuss the status of the new Terran unit. We’ve been experimenting with
various ideas, from a new base defense structure, to an add-on that allows
production facilities to change their type. At this time however, it seems we
may move forward with a unit from the Starport. There are various ways we’ve
been experimenting with this unit:
High damage, low rate of fire
Low damage, high rate of fire
Variable attack “modes” – High damage w/ low range & Low damage w/ high
range.
Small radius area attack w/ high damage
And more…
In general, we believe that armies made from the Factory or Starport will be
more capable as independent compositions in Legacy of the Void. Players will
be able to commit to a tech-path specifically, and so we are also interested
in splitting out the mech and air upgrades again. We believe that bringing
back this choice is a potential improvement for the game.
We would also like to take a closer look at Terran bio play in Legacy of the
Void. With the changes to bio and the many buffs to mech, it is possible that
the advantage might be tilting too heavily towards mech armies right now.
Ideally, we’d like to have a good mix of options by the time we ship the
game.
Now let’s move on to the changes we’re planning for the next balance patch.
Gameplay Changes
New Reaper grenade ability
This activated-ability will allow Reapers to launch a grenade that deals
damage and knocks units in that area back. What we’re hoping for on this
front is not necessarily to make Reapers a must have in every combat
situation, but something that would allow micro with and against the Reaper
to be more interesting early on, as well as something that could be a combat
bonus in some situations.
Mineral amounts changed from 100%/50% to 100%/60%
We discussed this a bit earlier this week and we feel that the pressure to
expand might be too great in its current state. Our goal for Legacy of the
Void is still to encourage more aggressive expansions, but we’d like to tune
this a little bit in hopes of finding to the correct place.
Protoss: Warp-in duration reverted to Heart of the Swarm.
Our goals on this front were to weaken Protoss Warpgate all-ins and increase
strategic decision making for where to use each warp in. The resource
changes look to already be getting us into a good spot for the all-in case.
Focusing on strategic use however, it currently feels too punishing for the
Protoss. We’re finding that you’ll always want to pick the safer warp-in
spot for your units. In changing this, we’ll create more interesting
decisions for the other player on whether or not to go for the vulnerable
units that are warping in, or to continue battling the units already on the
field. Therefore, we’d like to see how this works out with just the
increased damage and the warp-in time reverted back to its original value.
Adept
Adept’s weapon’s damage point changed from .4 to default (0.167)
We heard your feedback in that the Adept feels clunky to use, so we made some
tweaks in this area.
Cyclone
Can no longer target air.
New upgrade: allows Cyclones to target air (fusion core requirement,
researched from factory tech lab). 100/100 cost.
The Cyclone is currently too good at stopping early game harassment. This is
the opposite of what we want in Legacy of the Void, as we want to see more
harassment play happening on both sides. The idea here is to still have
Cyclones as an option early on, but not so all-around to the point that most
harassment openings can be prevented just by opening Cyclones. In the late
game, when the upgrade is researched, we believe players’ bases would be
spread out so much that even though the Cyclones themselves become
well-rounded options, opponents fighting against them will have numerous
harassment options and can more readily find vulnerable positions.
Ravager
Weapon period changed from 0.8 to 1.6
Weapon range reduced from 6 to 4
There looks to be some Ravager early game all-ins that are very difficult to
stop. While we don’t know with 100% certainty that this is actually a
problem, we decided to tone down the Ravager anyway so that we can see more
units being used on the Zerg side. We have many more strategies and units
that need to be tested and hope this change brings these into play. We chose
these specific changes to create a clear distinction between Ravagers and
Roaches. In short, Roaches will be better units for cost efficiency, whereas
Ravagers are meant to be built in strategic numbers when their ability can
prove useful.
Swarm Host
Cost changed to 200/100/3
No longer requires to upgrade for flying locusts (flying locusts are enabled
from the start)
Locust health down from 65 to 50
Swarm hosts can burrow move at 2 speed
We also talked about Swarm Host changes earlier this week. With the Swarm
Host, we’d like to explore getting to a good place sooner than with most
unit changes in Void. The main reason is that HotS could potentially use a
different design of the Swarm Host. We’d like to use the beta as a rough
testing ground to see how the unit can turn out in both games potentially.
Our goal here was to do the cost/supply cost changes to make Swarm Hosts more
accessible. Locust health has also been reduced so that the mass Swarm Host
case isn’t so good, and the Swarm Host burrow move change should help them
be more effective at harassment.
Thanks you all for your feedback so far in the Legacy of the Void beta. As
always, none of this is final and we will continue to make changes in the
beta regularly. So please keep on play testing and keep the feedback rolling
in!
Thank you, and see you on the beta!
求翻譯君
作者: fucq47 (5566)   2015-04-28 19:36:00
求翻譯菌
作者: cutekenny (ccc)   2015-04-28 19:37:00
火蟑螂哭哭
作者: berlinch2000 (蠹酸齋齋主-子迂)   2015-04-28 19:39:00
火蟑螂已死
作者: kirimaru73 (霧丸)   2015-04-28 19:41:00
火蟑螂 → 火 + 蟑螂
作者: sakubo (大蚵甜不辣)   2015-04-28 19:43:00
賽可隆的對空改藥研發
作者: colan8 (′◎ω●‵)   2015-04-28 19:53:00
火蟑螂DPS瞬間變成普通蟑螂等級......
作者: kirimaru73 (霧丸)   2015-04-28 19:53:00
Adept改得是武器發射到命中的 原本是超長的0.4秒^時間 sorry
作者: colan8 (′◎ω●‵)   2015-04-28 19:54:00
教士沒差 頂多拿來PVP (  ̄ c ̄)y▂ξ
作者: aegis43210 (宇宙)   2015-04-28 19:55:00
劫毀獸為啥削弱那麼多,而不是加強神族?
作者: colan8 (′◎ω●‵)   2015-04-28 19:56:00
他的施法距離現在是多少?
作者: kirimaru73 (霧丸)   2015-04-28 19:57:00
沒寫 應該是沒改文中是說當你想平A時 要讓蟑螂CP值能勝過火蟑螂
作者: giancarlo82 (辦公室廢柴)   2015-04-28 19:58:00
火蟑螂功速增加到1.6 距離減為4 開發組認為早期火蟑
作者: kirimaru73 (霧丸)   2015-04-28 19:58:00
百生 費用改成200/100/3 瓦斯人口下降
作者: giancarlo82 (辦公室廢柴)   2015-04-28 19:59:00
一波All in 幾乎勢不可檔,要大家多出蟑螂
作者: kirimaru73 (霧丸)   2015-04-28 20:00:00
自帶飛天蝗蟲 可以用2.0的速度遁地移動 蝗蟲HP65->50
作者: icps (虹月)   2015-04-28 20:02:00
no總表示
作者: aegis43210 (宇宙)   2015-04-28 20:03:00
反正就是繼續實驗,這次看來謹慎多了,先nerf看看
作者: colan8 (′◎ω●‵)   2015-04-28 20:04:00
我草 錢讚企毀滅星際阿 XD
作者: kirimaru73 (霧丸)   2015-04-28 20:05:00
蝗蟲如果是強迫起飛的話 某些場合會非常難用啊還有 人類新單位coming sooooooooon 目前沒明確情報
作者: colan8 (′◎ω●‵)   2015-04-28 20:07:00
蝗蟲強制起飛真的很爛 遇到要打的單位他是直接近距離貼
作者: aegis43210 (宇宙)   2015-04-28 20:10:00
強制起飛時會和航母的小飛機一樣受到傷害嗎?
作者: qaws68 (少抱怨 多做事)   2015-04-28 21:02:00
怎麼最近都沒聽說有再發beta key了 ?
作者: amos9520 (讀讀讀)   2015-04-28 21:04:00
之前有說會發第二波 針對一些高階玩家
作者: GianniC (法官之無恥,是謂國恥!!!)   2015-04-28 23:02:00
大維京的平衡是史上最無恥的笑話
作者: dnek (哪啊哪啊的合氣道)   2015-04-28 23:29:00
所以教士的DPS會增加嗎?還是只是動畫上變快了而已?
作者: ColdP (......)   2015-04-29 00:26:00
動畫變快而已
作者: kira925 (1 2 3 4 疾風炭)   2015-04-29 14:34:00
之前有說會發前20%玩家Beta

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