幫你翻一下那一段
※ 引述《kkoberyant (Tealphon)》之銘言:
※ 引述《kevin50263 (azusa)》之銘言:
: Liberator added to the Starport
飛機場增加新單位「解放者」
: Liberator is an AA splash damage unit that can target a specific ground
: location to deal high single-target damage to enemy units in that location.
「解放者」為對空範圍傷害,對地特定範圍內單體高傷害
: Mech air and ground upgrades are split again
空地升級再次分開
: With the updates to the Starport units as well as the Liberator add, we felt
: the Starport is rounded enough to split into two different upgrades again.
對於「解放者」的加入,我們認為人族空軍的全面性足以讓空地升級再次分離。
: This will create more specific choices in unit composition and strategies in
: Terran matchups. Our hope here is that we see a good variety in the
: Barracks/Factory/Starport units be used in various matchups and situations.
這將會增加更多兵種搭配與戰術選擇。
我們希望可以看到更多樣性的兵種組合與對抗。
: Cleaned up structure subgroup priorities
: We heard your feedback regarding subgroup priorities for structures in SC2.
: We did a cleanup pass on all three races in this area, so please check it
: out. After these changes, subgroup priorities will generally be as follows:
: Production buildings > global upgrade buildings > buildings with one time
: upgrades.
整理了一下編組內的建築順序,大衛金聽見了你們的回應,所以對編組內建築順序作
了修正,現在三族基本上編組內建築順序為
產兵建築>通用升級建築(像是人類的BE)>單項科技研發建築(巨像攻擊距離?)
: Geyser amount increased to 2000 (to match the ratio of new minerals)
瓦斯泉改為兩千
: We’re currently seeing that the last mineral amount tweaks are working out
: well for the game. Therefore, we cleaned up the Vespene Geyser amounts to be
: equal to the ratio of the current mineral patches per base.
我們發現上次的晶礦改動很成功,所以將瓦斯調動相同的比例以平衡上次晶礦的調整。
: Roach burrow move now requires an upgrade again
蟑螂埋地移動又需要研發了。
: Roach burrow move is another area we’ve cleaned up. We felt the double buff
: in this area was too much. To remedy this, we decided to keep the speed buff
: for Burrow move Roaches, and added the Tunneling Claws upgrade back. We feel
: that the strategic choice this upgrade provides as an investment option on
: Roaches is cool, thus factoring in to the decision to revert this nerf from
: the two changes we did in this area.
我們覺得蟑螂兩次buff有些太過,為了修正這點,
決定保留埋地神速移動蟑螂,但回復「掘地爪」升級科技
我們覺得保留這項升級帶來的戰術選擇很酷~
: Swarm host doesn’t burrow move
宿主不會埋地移動囉
: The new Swarm Host is looking good so far, but we wanted to reduce the number
: of complexity on this unit by removing its ability to burrow move. Going
: forward, if Swarm Host needs to be changed, we’ll be looking to make
: numbers changes, and avoiding adding rule changes that add to the complexity
: of the unit.
宿主目前看來來不賴,但我們想要藉由拔掉埋地移動減少此兵種的複雜性,
若宿主未來還需要改動,我們將會針對數量上做更動
(小蟲子數量?晶礦瓦斯價格?人口?)減少使用性的更動以免增加此兵種的複雜性。
: Missile turret build requirement changed back to engineering bay
防空塔建造需求改回電機工程所
: We felt this change didn’t get used much, and the choice to just build
: Turrets easily didn’t feel like a good add to the game.
我們對於這改動不太習慣,但可以直接蓋防空塔不是個好的更動。
: Closing
: As always none of this is final, so please share your thoughts and feedback
: so that we can work together towards a better Legacy of the Void. After this
: patch, we’d like to focus the beta testing efforts on the new Terran unit,
: and how different strategies and races interact with different unit
: compositions that utilize the Liberator. After the update goes live, please
: focus your playtesting and feedback around using or going up against the
: Liberator. Thank you.
結語
請分享與回饋你們的想法,讓我們可以打造更好的虛空之遺,
在這個patch後,我們想專注在人族新單位,針對「解放者」的不同種族戰術兵種組合
對抗上。在新patch上路後,請玩家們專注在使用與對抗新單位的測試回饋上。
有任何錯誤與翻譯問題請各位版友們多多指點。