http://us.battle.net/forums/en/sc2/topic/20752288271
先附上懶人包
1.巨象改動取消
2.刺蛇射程升級移除,初始攻擊範圍改回6
3.刺蛇會看情況加強,看是降低成本或血量(意思是有可能也不加強)
4.暴風艦技能移除,對地攻擊距離提升至10並加強對地攻擊力
5.不朽護盾改為被動技能(不可手動操作),降低其技能冷卻
6.減少飛蛇霧的時間
至於導彈車的改動大維京沒講,不確定會不會改,但確定這周補丁應該會上線
以下翻譯,主要翻平衡改動部分,大維京的客套話就不翻了
翻譯如有誤,請見諒
Hydralisk (and Colossus)
We agree that upgrading the Colossi might not be the best idea, since the
issue we're trying to solve is specifically with Hydralisk strength.
Therefore, we agree with potentially reverting the Hydralisk range back to 6,
and exploring a different option such as increasing the health of Hydralisks
or decreasing their cost. So the direction here would be to first revert the
range change, see how Hydralisks function, then discuss a buff where needed.
刺蛇(和巨象)
我們同意升級巨象可能不是最好的想法,因為我們試圖解決的問題是針對與刺蛇的抗衡上
。因此,我們同意可能地將刺蛇範圍恢復到6,並探索一個不同的選項,如增加刺蛇的血
量或降低牠們的成本。所以這裡的方向是首先恢復範圍變化,明白刺蛇的功能如何,然後
討論一個需要的buff。
Quantity of Protoss Abilities
We also agree with the feedback regarding the number of abilities on the
Protoss side, and we'd like to take steps improve it. The goal here isn't to
solve everything at once, but to go in steps.
神族技能的數量
我們也同意關於在神族方面的技能的數目的反饋,我們想採取措施改善它。這裡的目標不
是一次性解決所有問題,而是逐步解決問題。
First, we could remove the Tempest's ability since it's not working out well.
To compensate, we'd increase the AG range to 10 and also increase the AG
damage so that the interaction with Tempests trying to kill ground units vs.
ground units getting shots off on the Tempest is more interesting than it was
in HotS.
首先,我們可以刪除風暴艦的能力,因為它不能很好地使用。為了補償,我們將AG的範圍
增加到10,並且增加AG的傷害,使風暴艦嘗試在試圖殺死地面單位與地面單位在攻擊風暴
艦的對抗中比在HotS中更有趣。
(*駐:ag = 對地攻擊)
Second, we'd target a small change with the Immortal. We believe an active
ability is definitely not needed on the Immortal. The change would remove the
manual-cast from Barrier, turning it into a passive ability. This would make
it so that the micro is focused more on positioning your units so the shield
soaks up as much as possible and vulnerable immortals are rescued. We can
reduce the cooldown of this ability to compensate and so that Protoss players
can play more strategically with the Immortal.
第二,我們將目標設在給不朽者一個小變化。我們相信不朽者無疑地不需要主動技能。這
個改變將護盾移除可手動施放的能力,將其變成被動技能。這將使得微操更專注於定位你
的單位上,所以讓護盾盡可能多地吸收傷害和救出脆弱的不朽者。我們可以減少這種能力
的冷卻時間來補償,這樣,神族玩家可以用不朽者玩得更具戰略性。
Mech and Blinding Cloud
We'd also like to first start with a reduction in Blinding Cloud duration to
help out the Mech case in TvZ. We have gotten some feedback in this area and
agree that because mobile units are mostly able to move out of Blinding
Clouds asap anyways, this sort of a change will mostly only affect immobile
units such as the Siege Tank.
機械化和障目毒霧
我們還想首先減少障目毒霧的持續時間,以幫助TvZ中的機械化。我們在這方面得到了一
些反饋,並同意,因為移動單位大多能夠移出障目毒霧外,這種變化將主要影響固定單位
,如攻城坦克。
Patching Updates
So what does this mean for this week's balance patch? We definitely can't
release the patch tomorrow like we've planned, because we still want to take
the time to double check these new changes with all of you, and also to test
these changes further internally. We'll focus heavily on our end to gather
feedback and to playtest today and tomorrow, and aim to patch later this week
if both sides go smoothly.
Let's get discussions going fast on these few topics today! Thank you!
這裡就不翻了,這段大意是說今、明2天要再繼續做遊戲測試並接收反饋,目標是在周末前補丁
上線。