※ [本文轉錄自 SLG 看板 #1JGh1TAB ]
作者: o07608 (無良記者) 看板: SLG
標題: [翻譯] Endless Space Wiki: Factions part2
時間: Mon Apr 7 22:04:11 2014
這邊介紹Craver(蟲族)、Harmony(調和者)、Hissho(赫斯歐)三個種族
翻譯到這邊,開始出現FreeCol不會有的翻譯問題了:
有些虛擬世界創出來的專有名詞,現實世界找不到對應的翻譯,必須要自己想
然後就會煩惱到底要直接音譯輾過去,本義什麼鬼的管他去死
還是要絞盡腦汁想個既符合本身意思又不錯聽的譯名(個人偏好這點)
Automaton翻譯成自動機、Craver翻譯成蟲族就是為了符合後者
(英特衛直接把Craver翻譯成渴求者,我覺得很爛......)
Hissho直接音譯為赫斯歐,則是實在不知道要怎麼翻譯只好直接音譯了
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Endless Space Wiki 翻譯
http://endlessspace.wikia.com/wiki/Endless_Space_Wiki
google文件:http://0rz.tw/xgaJj
我把google文件的權限調到只要有連結的人就能修改
如果要修改的板友,請標明修改段落並留下您的ID
這樣以後有機會發佈時,我才知道感謝名單要列上哪些人
感謝
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三、Cravers 蟲族
(譯註:英特衛說明書翻譯為「渴求者」,但我覺得這個翻譯很爛)
The Cravers are one of the playable factions in Endless Space. Part machine,
part-insect, their hive has only one goal: to consume.
蟲族是Endless Space中其中一支可選派系。這些半機器半昆蟲的生命體只有一個目的:
吞噬一切。
Background 背景
Origins 起源
The Cravers were created by the Virtual Endless to use as a weapon against
the Concrete Endless. They would swarm the enemy and use any available
resources to feed the hive, replenishing their numbers and strength.
蟲族被Virtual Endless作為對抗Concrete Endless的武器而創造出來,他們會朝敵人蜂
擁而上,並用任何可得的資源來餵養整個族群以補充他們的數目和氣力。
Before long, the Virtuals realized the threat this new race posed to the
galaxy, so they marooned them onto an isolated planet and then bombed the
surface in an attempt to eliminate them.
不久,Virtual們意識到這個新種族對於銀河系的威脅,便把他們放逐到一個孤立的星球
並炸毀表面,意欲消滅他們。
However, the war with the Concrete eliminated the Virtuals before the
Virtuals were able to eliminate the Cravers. The insectoid race rebuilt its
"civilization" and eventually learned to become a space faring race. The
hive, at long last, could begin truly feeding.
然而在Virtual能消滅滅絕者之前,與Concrete之間的戰爭就消滅了Virtual。這些類蟲種
族重建了他們的「文明」並最終成為一個宇宙種族。整個族群終於能開始真正的餵養。
Society 社會
The Cravers live in a colony, a superorganism. Somewhat like the ants and
bees of Earth, they are biologically divided into different subtypes. The
lowest ranks are not capable of independent thought: that is reserved for
higher subtypes like the "Bishop" level. To a certain degree, the Cravers
rely on pheromones to communicate. Reproduction is accomplished through not
one, but multiple queens.
蟲族們有點像是地球上的螞蟻和蜜蜂,他們形成一個群體、一個超級有機體,並會分成不
同的生物分層。最低等的階層無法獨立思考,只有像「主教」這種較高階層才有獨立思考
的能力。特定階層以上的蟲族依靠費洛蒙來交談。除了數名皇后以外,沒有人有生殖能力
The society has no idea of peace. The concepts of diplomacy, peace, or mercy
mean nothing to them. They only know war. The other races are merely prey.
Prey that can fight back, but prey nonetheless. As a matter of fact, should
the Cravers cease expanding, they will deplete whatever resources they
control, and the society might consume itself.
這個社會沒有任何關於和平的概念,外交、和平或慈悲的觀念對他們毫無意義,他們只知
道戰爭。其他種族只能獵物,能反擊的獵物,但還是獵物。事實上,如果蟲族停止擴張,
他們會耗盡所有他們控制的資源,而整個社會會吞噬掉自己。
Traits 特性
Cravers Affinity 蟲族本性
+1 Locust Point (LP) per turn on each colonized planet.
每個殖民星球每回合會+1蝗蟲點數(LP)
+25% FIDS for the first 40 LP, -25% after 60.
40LP以前的FIDS產量+25%,60以後-25%
Arid Epigenetics 乾旱適應表觀遺傳學
Unlocks the Technology of the same name.
解鎖同名科技
Advanced Machining 進階機械學
Unlocks the Technology of the same name.
解鎖同名科技
Militarists 軍國主義
-20% Ship Cost on Empire.
帝國的船艦花費-20%
Knowledge Gathering 知識掠奪
+40 added to the current research for each destroyed enemy Command Points on
Empire.
被摧毀的敵人的每點CP都能替帝國當前研究+40科技力
Big Fleets 大艦隊
+2 Command Points Cap on Empire.
帝國CP上限+2
Crowded Planets 擁擠的星球
+1 population unit on Medium.
中型星球人口上限+1
+1 population unit on Small.
小型星球人口上限+1
+1 population unit on Tiny.
微型星球人口上限+1
Eternal War 永恆的戰爭
Can't be at peace with other factions.
無法和其他派系保持和平
Notes 注意事項
A player using Cravers should be focused exclusively on expansion. No heed
should be paid to other empires, as they cannot be allied with anyways. Early
game, LP bonuses can provide more than sufficient Industry to steadily pump
out colony ships and military ships. To get the most out of the bonus period
for each planet, focus on food and perform in-system colonization only when
already colonized planets are population capped. Mid game might slow the
Cravers down somewhat in terms of production, as planets begin to get
depleted quicker than fresh planets can be claimed. Despite this, however, a
Craver should be actively looking for fleets to attack for Science, and
Systems to invade for FIDS in general. By the time late game roles around,
Cravers have the most impressive fleets, on par with the Hissho, thanks to a
unique research option that gives them massive CP caps on their empire. At
this point, economy will have slowed to a crawl on most systems, though
determined assaults on enemy systems can win through simple attrition.
一個使用蟲族的玩家應該全力擴張,完全不用管其他帝國,因為他們永遠不可能成為同盟
。遊戲初期的LP加成能提供充足的工業產能以不斷大量生產殖民船和軍事船艦。為了在每
顆星球的加成期內獲得最大效益,等已殖民星球達到人口上限後再注重食物和星系內殖民
地化就好。遊戲中期應該稍微放慢蟲族步調,因為一開始的星球開始消耗的比新獲得的星
球還快。然而儘管如此,一個蟲族應該積極派出艦隊攻擊以獲得科技力,或入侵星系以獲
得FIDS。在遊戲末期時,因為其獨特研究選項使之擁有大量CP上限,使得蟲族擁有最可怕
的艦隊,只有Hissho能匹敵。此時,多數星系的經濟將會非常疲軟,然而你能用消耗戰來
對敵人星系發動決定性的攻擊。