新聞來源:http://ppt.cc/ZQHY
PayDay 2 game director and former EA Digital Illusions dev David Goldfarb has
announced he will leave Overkill to form his own studio. Based in Stockholm,
the as yet nameless enterprise already boasts four staff. It's part of
Goldfarb's determination to "abandon AAA", preferring instead to work on new
titles that shrug off in-vogue development trends.
David Goldfarb離開了Overkill,成立了一家獨立遊戲公司
目前剛起步,只有四名員工
"I knew that at some point the thing that I always wanted was to make my own
thing," Goldfarb told Polygon. "It doesn't matter who I work with: the desire
was never to make other people's games, no matter how good they are."
「我知道我一直很想做屬於我自己的東西,」
No amount of seniority in big development can allow for the creative freedom
he'll be pursuing as part of a smaller studio, Goldfarb continued.
大公司開發遊戲時沒有自由,所以會堅持小而精巧的公司規模
"I was game director [at Overkill] but I guess at some point you go like
'What does that actually mean?' If I start fighting with people or I'm
restless, you start to see the same things happening. After a while I was
just like 'Maybe it's just time to admit the thing I've been fighting all of
my career,' which is the fact that the only thing that will make me happy is
just doing this myself and not deferring that desire because it's scary. It
just felt like the right time."
「也許是時候該去面對我畢生所追求的東西了。」
「這是一件能夠讓我開心的事,能夠讓我做自己,而不是一直逃避這個夢想」
「這決定很可怕,但是我覺得時辰已到了」
On the topic of what he'll be doing with the new studio, Goldfarb said he'd
be veering as far away from current trends as possible. "No MOBAs, no comic
book styled art, no pixel art. Like, those are things I will not do. And
there's nothing wrong with those things, those things are all awesome, I just
don't want to do any of them. I love role-playing games so I will probably
make one."
As for Overkill, it appears to be on the brink of announcing something new
shortly.
對於新作,他認為要遠離現今的遊戲主流風格
「沒有MOBAs,沒有漫畫風格,沒有像素風格,這類的我都不會做」
「這些風格很棒,但我不想跟別人一樣。我喜歡RPG,我可能會做一個看看」