[遊戲] XCOM LONG WAR MOD第二波選項+戰略指南

作者: monhen ((≧▽≦)ψ)   2014-10-22 11:11:41
因為XCOM中文版裝上long war MOD時已中文化部分並沒有跟著修改,造成第二波
選項與說明不符,並且個人認為LW很難上手Orz,所以轉了這篇心得並修改為中文
版遊戲內名詞。
來源 3大媽 [原创] XCOM LONGWAR MOD 铁人+最高难度+第二波选项全开视频
及攻略指南(人肉翻译)
In Long War, all Second Wave options are available from the start.
LW第二波選項作用
Damage Roulette: Same damage algorithm as in Long War EU. Displayed
damage on item cards will correctly reflect this setting.
傷害輪盤:效果和原版一樣,啟動後可以在物品的詳細功能表裡看到傷害範圍的正確數值

New Economy: Same as in Long War EU.
新型經濟:同原版。
Strict Screening: Replacement for Not Created Equally. By default soldiers
will have randomized but balanced starting stats. Selecting this option will
revert to fixed starting stats for all soldiers.
龍生九子:替代原版的not created equally,LW MOD預設士兵初始屬性隨機化、平衡化,
勾選此項後士兵初始數值固定。
Hidden Potential: Soldier stats at level-up are randomized.
隱藏潛力:士兵升級提升數值隨機。
Training Roulette: Soldier perks are randomized. This may include some MEC
perks. In general the list of randomized perks is different than in vanilla.
(For example, Field Medic cannot be randomized).
訓練輪盤:士兵技能隨機化。包括一部分MEC機甲的技能。和原版的隨機技能資料庫有些
不同。
Save Scum: Unchanged from Vanilla EW
儲存成癮:同原版。
Red Fog: Significantly changed from vanilla. Aliens and robotic units are
affected. Aim and Mobility penalty scales linearly with damage taken. High
Will stat can reduce the effect. Robotic units have "infinite" will for this
purpose, and so will not have aim/mobility penalties until they drop below
50% health
紅色迷霧:和原版顯著不同。外星人和機械受到影響。命中、移動懲罰與受到的傷害呈線
性相關。機械在生命值低於50%時受到移動和命中懲罰。
Absolutely Critical: Unchanged from Vanilla EW 、
危急萬分:同原版。
Liberation: Replaces Psionic Interrogation (requirements for psionics are
completely changed). New SW option requires that all countries be re-taken
prior to launching the final mission.
解放:替代超能力審問(更高善道)。勾選此項後只有在奪回所有國家的情況下才能發動最
終戰。
Not-so-Long War: Replaces Marathon. Generates fewer missions per month and
reduces requirements for various things to compensate.
不那麼長的戰爭:替代馬拉松賽。相比不勾選此項,減少一部分任務,同時降低一部分東
西的需求( 資源、工程師數量等)作為補償。
Results Driven: Income varies with panic level, and the formula has been
adjusted to be based on the new 100 point panic scale.
因果關係:國家資助金額與恐慌等級成反比,具體方程根據目前的100格恐慌度進行了調
整。
Cinematic Mode: All soldiers, SHIVs and interceptors get +15 to hit in all
cases.
電影模式:(替換高額賭注)所有士兵、SHIV及飛機命中+15
Diminishing Returns: Unchanged from Vanilla EW
報酬遞減:同原版。
More Than Human: Chance to successful training a psionic power is reduced.
Failing to train still does not prevent further attempts.
千古奇才:成功訓練超能戰士的幾率降低。訓練失敗還可以再次嘗試。
Itchy Trigger Tentacle: Unchanged from Vanilla EW
惹是生非:同原版。
War Weariness: Funding reduced over time. Rate of funding reduction slowed to
match Long War timescale
厭戰情緒:國家資助隨時間推移而減少。
E-299: Renamed to be more consistent with chemical notation. Rate of Elerium
decay reduced to match Long War timescale.
同原版。名字改得更符合化學元素週期表。-_-!
Total Loss: By default soldiers that are MIA (either mission failed or
soldier was left behind on abort) have a 50% chance to have their gear
recovered, and dead soldiers on successful missions always have their gear
recovered.
Total loss results in equipment loss for all dead soldiers and all MIA
soldiers.
一損俱損:MIA(任務失敗或士兵被拋棄沒上飛機)的情況下會有50%幾率丟失裝備,任務
成功、士兵死亡的情況下不會丟失裝備。
Alternate Sources: Increased power requirement. Values adjusted for Long War.
替代能源:提升建築物電力需求。
Aiming Angles: Unchanged from Vanilla EW
瞄準角度:同原版。
Mind Hates Matter: By default only the Neural Damping genemod is prohibited
to psionic soldiers. With this option all genemods are prohibited to psionic
soldiers
水火不容:默認是neural damping和超能力衝突,勾選此項任何一項基因改造都和超能力
衝突。
==========================分隔線==============================================
Strategy (Long War)
戰略指南
Economy
經濟
Long War's economy is very different to vanilla.
LW的經濟和原版大不一樣。
While launching satellites will increase your income, satellite spam is not
the answer to all your problems like it is in vanilla.
雖然發射衛星可以提高你的收入,但是擴大衛星覆蓋範圍並不像原版那樣可以解決一切問
題。
Satellite uplinks give only one satellite per uplink plus adjacency and satellites are more
expensive, so the cost of increasing your satellite coverage is much higher.
衛星基地台調整為只加1顆衛星(每個加號再加1顆),衛星也變得更貴,所以擴大衛星覆
蓋範圍的成本變得更高。
The extra income you gain from each satellite is lower, since a country will already fund you 50% in normal
(classic=40%, brutal=33%, impossible=25%) without a satellite.
發射衛星得到的額外收益變低了,考慮到沒有衛星的國家也會提供50%的資助(普通難度
,經典40%,無情難度33%,不可能難度25%)
our satellite network must be protected by interceptors, and interceptor
maintenance is expensive - in fact it's likely your single biggest
expenditure each month. 你的衛星網路必須由攔截機來保護,然而攔截機的維護費用是
很高的,(實際上這是你每月花費中最高的一項)。
Even with good interceptor coverage, eventually the aliens will get annoyed
enough to send battleships after your satellites, so you will need to
occasionally replace them. (即使部署了很好的攔截機群,外星人也會發飆派出戰列
艦級UFO來打你的衛星,所以你偶爾要補射衛星)。
With all of these factors combined, launching more satellites will only
marginally increase your income.
(考慮到以上這些因素,發射更多的衛星只會稍微增加你的收入)
You can improve this aspect of your income by thinking about efficiency -
cover high income countries and cover whole continents to improve the
efficiency of your interceptor placement.
(你可以考慮提高效率來改善形勢:在高收入的國家發射衛星,覆蓋一個大洲所有的國
家以提升攔截機群的效率)
Prioritising aerospace research will also help, since it will allow you to
reliably shoot down UFOs with fewer interceptors and less damage taken,
meaning less interceptors needed and less maintenance.
(優先發展空戰科研也是可行的,考慮到這可以確保你可以低損傷的情況下依靠少量攔截
機打下UFO,同時也意味著更低的攔截機維護費)
A large amount of your income will come from the sale of alien artifacts.
(你收入的一大部分來自於出售外星戰利品)
Long War presents you with a lot of missions, which means a lot of alloys,
elerium and corpses to sell - chances are you'll have considerably more of
these things than you can sensibly use in the early game.
(LW提供給你更多的任務,這意味著更多的合金、超鈾及屍體可以賣,比你在早期遊戲中
需要用到的多出很多)
satellites don't give you so much direct income, the extra UFOs you can
assault with more satellite coverage will mean more artifacts to sell, and
hence more income indirectly.
(衛星雖然無法給你提供大量的直接收入,但是更大的衛星覆蓋範圍提供給你更多的UFO來
打,意味著跟多的戰利品及更多的間接收入)
Do not sell things on the Gray Market until you need the money, because you
never know when EXALT is going to hack your funding and steal a portion of
your funds.
(等你要用錢的時候再去黑市賣東西,因為EXALT會時不時來偷你的錢)(其實EXALT即使
你的現金為0還是會偷,偷完變成負數)
In fact, with the Foundry projects that increase the amount of Alloys and
Elerium you recover from raided UFOs: if you can confidently do so with
regularity, particularly with landed Barges, selling the two can be an extra
means of income.
(實際上,製造工廠有項目可以研發,用來提升在UFO戰中合金、超鈾的掉率,如果你有
自信可以經常打贏UFO戰特別是降落的駁船級UFO,這也可以提高你的收入)
And with an array of Workshops giving you refunds on them on projects, it is
not too difficult to reach a sustainable balance between selling and using,
even with the occasional Council request giving additional personnel and
credits in exchange.
(如果有大量的工作間,在原料的利用上保持使用和出售的平衡也不是太難,即使算上偶
爾的議會要求)
The amount of Meld that you get from canisters scales with how well the
aliens are doing. (As such, you may find that Meld becomes hard to come by
if you're doing "too well", so selling it or giving it by Request should not
be done.
(你在戰鬥中得到的Meld數量取決於外星人表現的好不好,你如果打的太好的話,會發現
Meld數量變得很少,所以最好不要賣Meld或者給議會)
On the other hand, if the aliens have you on the back foot, you may find
yourself with enough Meld to build plentiful MECs and gene mods to help you
get back in the game.
(另一方面,如果外星人科技領先你很多,你會發現你得到的Meld可以用來改造足夠的MEC
機甲和基因改造,從而追上外星人科技)
Panic
恐慌
The two main sources of panic in the Long War are Terror Missions, where an
excellent mission rating only minimizes the Panic raise that will occur, and
public UFO sightings in Council Nation airspace.
恐慌度的兩大來源:1、恐怖任務,即使完美達成,也只能增加最低的恐慌值而不會減少;
2、在成員國的領空發生UFO目擊事件)
For satellite coverage, since Uplink and Nexus capacity has been halved,
you'll need more to fully cover all Council nations.
(對於衛星覆蓋率而言,考慮到衛星基地台和衛星連結的效果被腰斬,實行全覆蓋需要更多
的設施)
he ideal satellite facility configuration is now a 2x3 block, with 3 Uplinks
and 3 Nexi; this will allow you to cover all 16 countries.
(理想的衛星設施佈局是2X3的方格,3個基地台3個控制中心,總計提供16顆衛星)
While at first you will lose at least 1 country, and have only 15 countries
to cover at start
作者: koexe (獨酌)   2014-10-22 15:12:00
Long ward是在哪載啊 創意工坊也沒有
作者: tsainan (西藏獒犬)   2014-10-22 15:33:00
作者: howar31 (Howar31)   2014-10-22 16:16:00
Nexus Mods

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