第二部份 B15修改了哪些bug(有些是原版就有的bug)
Fixes:
Code that was rolling up leaders at somewhat too high of a level and
occasionally letting Temple Ship aliens out on regular missions
現在不會有過強的敵人 or 讓神殿船內的敵人出現在一般的任務
(譯者註:有嗎???? Gangplank那上面一堆Muton是怎樣啦)
Restored code allowing 50/50 chance for recovery of gear on soldier
MIA/death + mission failure. Also MEC suits from dead soldiers can be
recovered again.
任務失敗時 掛掉的/被遺落的士兵 身上的裝備有50%機會可回收
現在Mec甲也是一樣 Mec被打爆一樣有50%機會回收(.........)
Adjusted some spawn code to reduce incidence of aliens spawning in range
of soldiers at mission start (without pressing them all against the back wall
of the map as was happening previously)
調整了怪物出生點的機制 減少士兵一下飛機馬上就看得到怪 第一回合強迫開戰的情況
Some overloud stacking sounds (overwatch all and research new-item alert)
won't be so loud
把一些之前會很吵的音效調的比較小聲了(全體overwatch之類的)
You will no longer get meld from failed alien and Exalt base assaults
(vanilla bug)
突擊外星基地/Exalt總部失敗 打完任務的結算 不會再給你Meld(原版的bug)
(這招我不知道耶.... 反過來講 可以用這個bug去無限洗Meld?)
Mayhem will apply +4 damage bonus precision shot for snipers with sniper rifles
(instead of +2)
破壞暴行(Mayhem)現在當你使用爆頭一擊時 會提供正確的增傷(+4 之前只有+2)
Rounding error that was causing Ethereal Psi Drain to not gain any HP when
Ethereal was down only 1 hp
修正了當乙太剩下1hp的時候 會吸不到他隊友血的bug
Repair perk will provide correct bonus arc thrower charges now
工程師的維修(Repair)技能會為電擊器提供正確的額外使用次數
Flush will not cause flying units to attempt to move
熱血洶湧(Flush)現在不會讓飛行單位移動
Mimic Beacon throw range correctly limited
擬聲信標的投擲距離修正
Various fixes to Critical Hit chances and interactions. Targeting Module
(which isn't broken, contrary to reports) fix to displayed crit chance in
some circumstances.
致命一擊的機制修正
Mayhem will now provide SAW/LMG damage bonus when using Rapid Fire and Flush
破壞暴行(Mayhem)現在傷害加成也會作用在急速開火(Rapid Fire)和熱血洶湧(Flush)
(Mayhem相關的bug也太多.....)
Reward soldiers should now adopt your class coloration and headgear settings
when class is selected
議會任務or要求送給你的士兵 盔甲配色會和你所選擇的職業相符
Building/Tearing Down GeneLab/PsiLab should provide immediate impact on
lab bonuses
建造/拆除基因實驗室和心靈實驗室的連結加成會立刻反應到科研上
Having the Snap Shot perk and
1) carrying any primary weapon without the movelimited property
(ie strike rifles)
or 2) using the second shot of double tap confers a corrective to the snap
shot aim penalty, canceling it out in those cases, as long as the
calculated to-hit before the corrective is greater than 1%.
This mostly corrects a vanilla bug.
當你點了突施冷箭(Snap Shot)後 拿非Sniper Rifle武器 移動後攻擊不會被扣命中
如果點了二次行動(Double Tap) 第二發攻擊也不會被扣命中 這也是原版的bug
Smoke and Dense Smoke will now provide defense to flanked targets on the
condition that the attacker's chance to hit is otherwise less than 100.
If the chance to hit is 100, smoke/dense smoke provides a flat -10/-20 defense,
because we are unable to access how much greater than 100 the pre-smoke to-hit is.
現在煙霧彈一樣會對被側擊的單位提供防禦加成 如果被命中的機率>100%
則一般的煙霧彈讓你的被命中率*0.9 加濃煙霧給你被命中率*0.8
Interceptor aim module now turns two misses into hits, instead of just making
sure the next two shots hit regardless of roll. This fixes a bug in which
Sparrowhawks were counting as an aim module hit if it was going to hit anyway.
攔截機的命中模組從必中兩發改成打不中的變成打中 避免被Sparrowhawks吃掉次數
(Sparrowhawks LW新增的改造項目 攔截機會多掛一組飛彈 比刺針弱一點點)
Fixed, at long last: Bug in which flanking bonuses for to-crit and ITZ
purposes were not being applied to Squadsight shots.
終於改好了這個bug 現在團隊視野和絕命地帶可以正常作用了
(之前利用團隊視野擊殺暴露的敵人不會發動絕命地帶)
Fixed bug in which Fortiores Una wasn't conferring enough Damage Reduction.
Changed its mechanics so it doubles base cover bonus, (so low is about 1.3,
and high is 2.0).
修正了Fortiores Una(軍官技能)不會提供足夠的傷害減傷(DR) 改為掩體提供的DR加倍
(1.33 = 66% DR1 33% DR2)
Fixed bug in which Mind Control wasn't supplying PsiXP.
修正了心靈控制不會提供心靈經驗的問題
Bring 'Em On now counts enemies at Squadsight ranges in crit bonus calculation
一起上吧(Bring 'Em On)現在會把團隊視野內的敵人數量算進去
(爆擊型Sniper一槍幹翻機甲單位不是夢?)
Alien Salvage actually provides salvage now
外星打撈(武器碎片回收增加的改良計劃)現在正常作用了
Council Reward probability shift when you have a bunch of engineers should work
properly now
議會獎勵(我猜是任務給的?)當你已經有很多工程師的時候會調整
(我猜是當工程師數量到一定值後 不會再給你工程師 改別的 可能改成送兵/降恐慌之類的)
Adrenaline Surge perk actually provides crit bonus now
腎上腺素洶湧現在會提供致命加成了
(不重要阿 這是Exlat精英的技能.....)
Chameleon Suit actually provides bonus defense when using Lightning Reflexes
(ouch)
閃電反射時 變色龍裝可以正常作用了(已辜)
Aliens will now run harvest missions as intended at supply 1, threat 4 on
mission matrix. Also a couple of other adjustments on the matrix.
講外星人執行任務AI的調整 這我也不是很懂 請強者補充
A soldier with both Concealment (old Psi Shadow) and Low Profile will no
longer conceal, move to low cover, and immediately reveal; instead they won't
conceal at all. This should allow a soldier with Lightning Reflexes, Low
Profile and Concealment to trigger OW shots and retain high cover bonus by
moving to a low cover spot.
隱身和華麗低調不能一起使用 想隱身請乖乖的跑去全掩體後面
(後面是為甚麼要這樣更正的理由 不重要)
Attempted fix: Shouldn't face any fresh panic checks when reloading a game
with a critically wounded soldier
不確定有沒有修好:現在你讀檔的時候 受致命傷的士兵不會再進行一次恐慌判定
(之前會有你讀檔 結果本來沒恐慌的士兵變成恐慌)
Triggering the HQ Defense mission will no longer crash game while Skyranger
is in flight
修正了你家被外星人送快遞的時候 SkyRanger還沒回家 會造成遊戲崩潰的問題
Fixed some map bugs on police station, small scout nuked city, furies
修正了後面這三張地圖的bug (我也不知道這是哪三張....)