[新聞] XCOM2開發者解釋為何PC獨占與不支援手把

作者: e1472584 (冰淇淋武士)   2015-06-06 09:12:30
來源:http://goo.gl/9nG7e3
The announcement of XCOM 2 this week as a PC exclusive surprised people, but
the PC focus is allowing developer Firaxis Games to optimize the game for
computers, the studio said in an interview with IGN.
Jake Solomon, creative director on XCOM 2 and lead designer on its
predecessor, 2012's XCOM: Enemy Unknown, told IGN that Firaxis had many
"very, very ambitious goals" for the game. In particular, the developers
wanted to implement physically based rendering, better environmental
destruction, and "high-fidelity characters and environments," according to
IGN. At the top of the list was procedurally generated maps, a feature
Solomon wanted to get into Enemy Unknown but couldn't. In addition, XCOM 2
will support mods, which wouldn't be possible on consoles.
"To do that, we had to use all of our studio expertise ... and our expertise
here is PC," said Solomon. "That's our home, and that's where we're really
comfortable."
Lead producer Garth DeAngelis told IGN that the XCOM 2 development team is a
"relatively small team for the size of the game that we are" making. And with
just one platform to focus on, Firaxis can design XCOM 2 for computers
through and through, said Solomon.
XCOM 2 will be fully optimized for mouse-and-keyboard controls, and Firaxis
is also providing tactical information with text — after all, players will
be sitting close to a screen, so they'll be able to read it. In fact, IGN
reports that Firaxis is currently planning to launch XCOM 2 without gamepad
support, although the studio aims to add it in eventually.
Solomon didn't rule out the chances of XCOM 2 being ported to PlayStation 4
and Xbox One someday, but told IGN that "that's something we're not even
discussing yet." For more on the game, which will be released this November
on Linux, Mac and Windows, check out the debut trailer above.
Correction: This article previously mentioned "physics-based rendering" as a
feature Firaxis wanted to implement in XCOM 2. The feature is "physically
based rendering." We've edited the article to reflect this.
作者: nh60211as   2015-06-06 09:15:00
可是我印象中只要滑鼠就能玩,沒道理不能只用手把吧
作者: howar31 (Howar31)   2015-06-06 09:17:00
這一篇文章值 25 Ptt幣 /pat
作者: caseyy (網路之狼)   2015-06-06 09:19:00
鍵盤按快捷用,一隻滑鼠走通關
作者: efreet (Soth)   2015-06-06 09:39:00
國外叫好的人也很多,集中資源不用分心處理不同平台
作者: MAIDic (咩滴可)   2015-06-06 09:59:00
正好來試用steam手把
作者: KisarazuCats (Cat's eye)   2015-06-06 10:01:00
不要阿…手把好用柳
作者: FaerieDragon (Puck)   2015-06-06 10:20:00
我記得steam手把有鼠標控制
作者: march55237 (永遠的御三家)   2015-06-06 10:24:00
Console悲憤
作者: kme6833291 (Kme)   2015-06-06 10:56:00
可是我感覺三平台都出的話,正版銷量是TV板高雖然我玩XCOM EU是用PC沒改MOD,但是感覺還是PC好操作
作者: akilight (OWeeeeeeeee~)   2015-06-06 11:09:00
沒,Xcom的銷量PC>>>家機
作者: playerlin (PlayerLin)   2015-06-06 16:26:00
排除手感應該是要專心弄PC的控制(鍵盤+滑鼠)吧...支援手把得要額外弄很多東西...
作者: Clavius (Clavius)   2015-06-06 18:30:00
我連手機版都買了xD多少遊戲為了家機使得UX讓人混亂,UI又四不像
作者: Tachikoma88 (塔奇克馬88號)   2015-06-06 19:23:00
手把有限的按鈕,限制了進行多工操作的可能性
作者: TCBeliever (TCBeliever)   2015-06-06 19:29:00
推推 出遊戲機版本本來就是為了銷量如果PC >>>遊戲機那還是不用出了
作者: Legault (拉加魯特)   2015-06-06 22:17:00
而且XCOM的遊戲類型應該也是PC比家機人氣高
作者: kabkglomr (硯硯硯)   2015-06-07 08:02:00
原來Xcom在PC賣的較好丫,真是特例,超好玩必買
作者: AirRider (又怎麼了)   2015-06-07 09:58:00
這遊戲本來就是小眾遊戲,推出核心向玩家的平台,很正常移植了賣不了幾套,那移植的成本,上架成本,行銷成本=虧本Firaxis一向就不是3A級大廠,Xcom也不是做給light user的
作者: Shinpachi (Shimura)   2015-06-07 13:50:00
Solomon:除非血源詛咒出在pc上

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