來源:http://goo.gl/9nG7e3
The announcement of XCOM 2 this week as a PC exclusive surprised people, but
the PC focus is allowing developer Firaxis Games to optimize the game for
computers, the studio said in an interview with IGN.
Jake Solomon, creative director on XCOM 2 and lead designer on its
predecessor, 2012's XCOM: Enemy Unknown, told IGN that Firaxis had many
"very, very ambitious goals" for the game. In particular, the developers
wanted to implement physically based rendering, better environmental
destruction, and "high-fidelity characters and environments," according to
IGN. At the top of the list was procedurally generated maps, a feature
Solomon wanted to get into Enemy Unknown but couldn't. In addition, XCOM 2
will support mods, which wouldn't be possible on consoles.
"To do that, we had to use all of our studio expertise ... and our expertise
here is PC," said Solomon. "That's our home, and that's where we're really
comfortable."
Lead producer Garth DeAngelis told IGN that the XCOM 2 development team is a
"relatively small team for the size of the game that we are" making. And with
just one platform to focus on, Firaxis can design XCOM 2 for computers
through and through, said Solomon.
XCOM 2 will be fully optimized for mouse-and-keyboard controls, and Firaxis
is also providing tactical information with text — after all, players will
be sitting close to a screen, so they'll be able to read it. In fact, IGN
reports that Firaxis is currently planning to launch XCOM 2 without gamepad
support, although the studio aims to add it in eventually.
Solomon didn't rule out the chances of XCOM 2 being ported to PlayStation 4
and Xbox One someday, but told IGN that "that's something we're not even
discussing yet." For more on the game, which will be released this November
on Linux, Mac and Windows, check out the debut trailer above.
Correction: This article previously mentioned "physics-based rendering" as a
feature Firaxis wanted to implement in XCOM 2. The feature is "physically
based rendering." We've edited the article to reflect this.