https://www.steamgifts.com/discussion/DppnG/
經過之前改制後,社群間的反應熱烈,管理員想繼續改進制度
以下是他的構想
1.Switching from 5P to 6P every 15 minutes. There is no right answer here,
because some users found they still had too many points, and others believed
they were too limited. I would like to raise it a little though, and I'm
leaning towards 6P every 15 minutes, which will give users an extra 96P per
day (576P compared to 480P) to join a few more giveaways.
每15分增加 6點(現今為 5點),跟現在相比每天多了96點
2.Decreasing the point cap from 500P to 400P. After further thought, I think
500P is too high for the point cap, and it evens the odds a little too much
for the once a day casual visitor compared to users that visit two or three
times a day. I want to lower this to 400P. If we switch to 6P every 15
minutes as mentioned above, users would reach a 400P cap after 16.6 hours.
This means a once a day visitor would be able to spend 400P, while a more
frequent visitor could spend 576P. I think that's fair, it would give more
regular users 44% more points compared to someone that just stops by once a
day. I think it would be appreciated by more frequent visitors, and they only
need to visit twice a day to get that benefit.
儲存的最大點數從500點改為400點,如果增加的點數變多了,將會降低最大值
這樣能讓較頻繁使用的使用者用到更多點數(576點),而每天看一次的使用者則是400點
如果不改變則每天看一次的使用者只損失76點,我認為改這樣會比較公平
3.Switching the maximum number of points to enter a single giveaway back to
100P instead of 50P. I'm fairly indifferent about this change since it would
affect a small number of giveaways. Users also seemed relatively split in a
recent poll, but they voted in favor of 100P, so I'll side with the vote in
this case.
GA的最大點數將改回100P(現為50P),這影響的GA為少數
不過有人發起投票且大伙選擇了100P,那我尊重這結果